I haven't posted in a while. I went on vacation to the Winter Olympics in Vancouver. I had an absolute blast, but it was so tiring. I think I did too much x3; When I got back home it was to a variety of problems that had cropped up and it's taken a week to smack the weeds back down. Then SE does this big zomg announcement of changes to FFXI that I'm still chewing on. I'll post what I think, though I reserve the right to change my mind after we learn more details.
First and foremost to us dear Midgardites? Midgardians? The People of Midgard. It's the end of the world as we know it /lame. I can't say I'm surprised. Population management has always been tricky with Midgard and if I was SE I'd've probably merged us with another world even sooner just to eliminate a perpetual problem child. Nif and I will both lose our names, so please don't /tell or harass Nif or Beanie once we hit Quezzy. Nif hasn't figured out what he's changing to yet. Best I've been able to check, there's no Beans or Bean on Quezzy, so I'm going to aim for one of those. There's the hassle of reforming LSs, of course, but look on the bright side. It lets the sackholder do some spring cleaning and make a fresh tally of exactly who has pearls out there. It also won't be as hard as the first time FI and CTY were established, which was back before we had Ease of Exploration / Outposts (remember getting those and Midgard sucked?) / being big enough to Teleport / or in FI's case, before any of us even had a Chocobo >.>; There's always a silver lining :D!
As for the next biggest change IMO, the level cap to 99. I have a lot of thoughts on this that I keep mulling over :/ On one hand I was honestly expecting it a helluva lot sooner. Like after CoP for the level 80 raise. At this late date it comes off as extremely belated and almost insulting to our accomplishments as players. I know I'm not the only one who feels discouraged knowing that I now have 5 jobs that are 75% of the way to cap and 2 more I was really looking forward to having capped, but the rug was pulled out from under them. I also know some folks who have quit the game over this. I don't blame them. I'm feeling discouraged too...
Another emotion is to just knuckle down and take it one bite at a time. It's not going to be 75 -> 99 I'm sure. We'll go in steps. So just take it in 5s. That's more manageable. But more immediately, I need to fix some subjobs. Just set my goals to getting SCH, THF, and RDM to 49/50 for now and the rest will fall into place.
How many Kraken DRKs are cheering that they can now go to at least 80? How many are kicking themselves over gear they passed / tossed 'cause they were going to be stuck at 72 "forever"? I'd be either thrilled or angry if I was them...
As for merits, I have no proof to back this up so it's wild Bean speculation, but if I was SE I'd make a 2 tier merit system. Retain current merits at 75 and then add Merit II for 99s. At least, I hope they do something like this since I enjoy merits much more than leveling :/ Shorter TNL.
I've always felt that "They can't raise the level 'cause of merits" was a false argument. Since merits are retroactive already nothing about them prevents raising the cap except a decision on when the Limit Breaker Key Item comes into play. (Thus why I think it'll be kept at 75 since it's already there, but it's just guessing on my part.)
The best argument against cap raising, IMO, was how SE had buttressed the game against lvl75 in terms of gear and hard caps. I think the gear will be the biggest issue now. I don't think SE will remove the hard caps on certain things like Haste, but I *do* hope they will create more gear combinations for reaching those hard caps. For example, MNK can only hit the gear Haste cap if you have a Black Belt. What if SE added some Haste gloves so that you can still hit that 25% without the Belt? It may piss off BB MNKs, and BB is still nice, but it would give that one aspect of the job to more people. If I was SE that's the direction I would take equipment in the 76 - 99 levels in. I'm not sure I would make anything like Osode+1 with +15 to all stats, but more workable combinations...
Another thing I'd do if I was SE is lock off certain JA / spells to main job only. I know they've never done it before, but the person who writes the code also writes the rules >.>; Specifically I'm thinking things like most of RDM :x Convert, Refresh, and Haste are top on the list. I wouldn't give away Yonin or Innin either (well maybe Innin, that one wouldn't hurt my feelings >.>; ) The WHM Afflatus I'd also lock off. Stuff that's really job defining or too powerful to be a subjob spell. (I would, however, let /RNG keep Velocity Shot for COR if they wanted it. I'd also give COR Recycle, but that's just me...)
For things I think SE should give jobs naturally at higher levels (or make it a merit II ability...)
* COR - Recycle, FFS and/or a Card re-deal type job trait * WHM - Pixie Raise (Raise III with full HP, but deathsick). I'd also give a Raise V - Raise w/o deathsick, Raise VI - Raise w/o deathsick+HP heal, and Raise VII - Raise w/o deathsick+HP heal+no XP loss and make that a 99 spell. I'd level WHM to 99 for a piece of that. * RDM - Some Clear Mind and a Refresh II or Refreshga or something to put them toe-to-toe with a SMN with Avatar's Favor. * MNK - AoE Chakra or !Revive. Anything else, SE, and you can keep it. I still hurt myself laughing at Footwork :/ * NIN - Jubaku: Ni and Monomi: Ni. Screw the Utsusemi: San cocktease. Don't want or need it, but Jubaku: Ni is in the game already and I will start Whitegate riots on Quezzy if we don't get it.
I'll throw a fit if SE carries through with their idea of giving other jobs Sekkanoki. As a SAM, SE keeps jerking us around like a yo-yo and it's been pissing me off for years >.< If other jobs get Sekkanoki I want something extra spiffy for SAM that can better define us (since self-WS doesn't when you look at DNC, BLU, how many job can 2-step level-3 WS if they have both WSNM and Nyzul WS...) /headdesk
I'm glad that PUP is getting A H2H. It's about damn time, but I will smack the next person who tells me that this is a MNK killer. PUP != MNK. Hell it's not even comparing an apple to an orange. It's more like a banana to an orange. In a nutshell, PUP doesn't have MNK's speed. PUP is (rightfully IMO) getting closer to H2H skill, but they're still missing Martial Arts and a fuckton of Haste equipment... Never mind attack and STR gear. MNK obviously lacks the support that an Automaton has to offer. End of story. They're not even remotely close to being the same job, so stop making stupid comparisons. It just makes the person arguing it look like an idiot :/
Anyhow! Two new Avatars. I'm actually jazzed about this since Alexander has always been my favorite summon in FF games. So yeah, I'd like to get me a piece of that.
CoP having it's level capped removed upsets me as well, but I've often felt that SE has resigned itself to nerfing the crap out of their best/most equalizing work to compensate for those who are sad that they can't solo it LIKE EVERY OTHER MISSION LINE IN THE ENTIRE GAME. Sorry. It slipped. But seriously, aren't we big enough players to have something that we *can't* solo? I mean, I'm not going out and soloing Alexander at 75, but minus the last 2 TAU missions I've short manned (or solo'ed) every single one of them. The same could be said for WotG. With only a couple exceptions, going in a full party of 6 was more a social exercise than a necessity. Zilart can easily be duo'ed minus the very last mission that was originally added to the game when the level cap was 70. Most national missions are the same way nowadays.
I just don't see why this is necessary except to appease those who want to dance on CoP's corpse and sing "Ding Dong The Witch Is Dead". Once upon a time, finishing missions actually *meant* something. It was an achievement. A sign of your accomplishment and skill as a player. Nowadays if it takes longer than a weekend to complete players call for it to be nerfed. That aggravates me. And it's not like there wasn't a system in place to assure CoP would get easier with time. Bwah? Merits... Think about it: A newly minted just got it up for Promy NIN30 is not the same critter as someone who has gotten a job to 75 and dumped some merits into Evasion Skill. When we started it was harder 'cause merits had come out at the same time and none of us had any yet. Nowadays they grow on trees, never mind that it's easier (cheaper) to get meds, gear is more diverse and plentiful, plus, with the passage of time, you'd figure that the player's actual skill would improve as well. That last one isn't assured, of course, but most people I know do improve over time. I know I sure have.
What I'm saying is stop crapping in CoP's Wheaties. Unless SE does something to CRANK UP the mission difficulty, don't bother asking me to help on missions. I don't want my beautiful memories of challenge to be soiled by this outrage. The spiteful part of me hope that SE sticks Proto-Omega in for U/O in 6.4. Have fun soloing that :D Though I also like Nif's idea of SE lifting the caps so they can change CoP into level 99 zones >.> I'd laugh my ass off, but it's not a bad idea if you don't have the time/resources to make *new* zones with zomg mobs in them.
Speaking of missions... WotG is finally going to be finished in September. While I'm looking forward to it I can't help feeling like it's about damn time. It's not that the story has been bad or overly drawn out... The problem is one with prequels... You already know how the story ends so get to it already :x I'm especially feeling this way about the Windurst story while, at the same time, being completely thrilled by it. The next part in Castle Oz should be wild :D
3 new Scenarios. I don't really blame SE for going this route for creating new content. If the cow moos... I would be happy if we got to see like the Mithra homeland before they close down Vana'diel. But I should prolly stop hoping for that D:
I'm not really sure I'm thrilled about another batch of new NMs. I'm mostly saying this since I got my tail munched a number of times (and on a variety of jobs) by unexpected encounters the last time they did it... Also making the drop rates better than 10~15% wouldn't hurt my feelings either. I tried camping some of them and gave up on all of 'em, though I might go back and try again at some point... If I get around to it.
The last thought is to point out that while *CoP* caps are being lifted, there are still plenty of lvl75 capped events out there... like Assaults :x Potentially Dynamis too though that hasn't been clarified yet. Lots or BCs and KSs and ANNMs have caps on them whether you realize it or not. Pretty much anything that is a special fight or battlefield could still remain capped. Plus some zones like Dragon's Aery are capped too. That's actually giving me hope that SE isn't gutting the challenge out of FFXI (what few and far between instances of it that there are nowadays...) Cealia > you could try beany too. or nify. (10/03/06 00:38) Beanie > Nif hasn't liked my suggestions of Niflet or Niffy :x (10/03/06 00:41) Negata > You're aware that the level cap thing for CoP is zones only, and not battlefields, right? Personally, I'm for anything that'll encourage people to come back and help those of us who can't get CoP done because no one wants to do them again. Also, delicious Dobsonfly. (10/03/06 04:25) Sivara > Ahh, I was looking forward to the next edition of Beanie's Soapbox! :D Y'know, giving PUP the A H2H it deserves is like BST having A in Axe (with WAR having A-, I think?). Can BSTs be as heavy in DD as WARs? Not quite. They lack the gear and the basic stats are inferior to WAR's. But they can be formidable and hold their own with their pets. As for level caps and JAs, isn't Call Wyvern already shut off to /DRG? So SE has done it before. /RDM is still going to get Convert though, according to the pics on the official site, but speculation is that subbed Convert will only be at half-strength so that RDMs won't be cheated. (10/03/06 09:28) Beanie > Negata: Half of CoP's challenge is *from* the zones. That's what made it unique. Some bosses like Diabolos is no challenge to get to their field. But removing the cap from Aquaducts and Sac removes the challenge of those missions / other quests and NMs that are there. I know Nif / Nyiri / I are damn proud that we can trio-farm Tres. Now it can be soloed? Thanks for devaluing another accomplishment SE. Same for learning how to do Swift Belts with the resources at hand and without big hairy piles of problems. We'll still get to hear sob stories of "I soloed SB last night and I'm 0/20" or whatever, I'm sure 9.9; (Though a skilled / crazy BST can already duo those...) I still hope they ramp up the difficulty on *all* of it. I'm so tired of people saying it's so hard and then going in for the first time and winning. No, hard is when it takes you *19 times* to win a BC (what U/O took my group the first time since we did it when it first came out before SE started stabbing CoP in the back.) If people haven't done it yet, unless the character was made less than a year ago, they're probably not going to get it done for one trumped up excuse or another (and yes, I am throwing rocks.. I've offered multiple times to carry certain folks through this and they won't even make the time to be carried.) Stop whining and compelling SE to nerf one of the few challenging expansions they've made! Lord knows they've done nothing since that comes even remotely close... (10/03/06 11:18) Beanie > Sivara: You have a point about Call Wyvern (then again I still confuse it for their 2hr at times x.x; ) And even half strength would be too strong IMO. If it gives back more than what Sublimation can give... Sublimation on /SCH should really be the high water mark for MP bombing JAs IMO. I'm honestly more concerned about Haste and SCH. Haste, IMO, is one of the biggest things keeping SCH from being a stand out WHM Mk II (though WHM has other / better spells to fill it's niche and SCH has to blow a lot of Strategems to get itself into a position to match a WHM). Doesn't mean folks won't try to shove the job into that hole if the door was opened just a bit wider (since it happens already). Then you could get my SCH != WHM rant :D (10/03/06 11:26) Cydori > Well maybe you'd remember that Call Wyvern is no longer the 2hr if you played DRG more, eh? ^_~ (10/03/06 15:00) Pisces > ... I'm most upset with the level cap being raised. I'm not sure if I really want to play anymore. All the other changes... I don't care. But the level cap one... ~_~ I think I really hate that change. (10/03/07 13:08) Demandred > AOE chakra does sound nice - there has been many a time where I wanted to chakra others. I don't think we need something to equal Avatar's Favor: I'm seldom called out on SMN (xp or otherwise) so I don't think the RDM population has been horribly hit by this bonus. If there is a refresh-ga, I can probably say "good-bye" to the chance of getting invites to even manaburn parties. :( To be honest, Avatar's Favor is the only thing I've seen where SE has tried giving SMN a place in a party (yeah, a bit bitter on that). I too am hoping for two tiers of merits, where you can still add merit points at 75 if you wish, and then "unlock" higher merits at 99, I think that would be nicely balanced. My two cents: I like "Niflet." :D (10/03/07 13:38) Nimbex > Do you have a preference on a name change or not? I've already had one request for "don't change my name", so I figure I won't do it except *by* request. (10/04/12 14:13)
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