Curse the Yagudo Member ListProfile : Karlinn
Menu: Home / Manual / Memberlist Top /
Login : name pass

No.classnameracerealmpointm_rankjobWARMNKWHMBLMRDMTHFPLDDRKRNGBRDBSTDRGSMNNINSAMBLUCORPUPDNCSCH
SmtCltAlcWodGldTanBonFisCokMain NextTotal Exp.
comment
104The Fanfiction ManKarlinn010RDM75/WHM3719149407513453925
1044000 1685400 
Hangin' up The Hat for now.
H2HDag gerSwdGrt SwdAxeGrt AxeScy theSpe arKatGrt KatClbGrt ClbArcMrkThrGrdEvaSldPryDivHelEnhEnfEleDrkSngStrWinNinSmnBlu
Now
Cap99250250138132132138571201112101392101141896210189200200220256276230200000120078
JobNINRDMRDMDRKDRKDRKDRKWARNINNINRDMWHMRDMDRKRDMMNKRDMRDMRDMRDMRDMRDMRDMRDMRDMWARWARWARNINWARBLU
Show skill limit detail
WingsAssaultAht UrhganPromathiaZilartSan d'OriaBastokWindurstDynamis
SndBasWinJueBosXarValBubQufTav
Adieu Lilisette(38)Superior Private(3)Eternal Mercenary(48)The Last Verse(57)The Last Verse(18)-(0)-(0)RANK 10(21)----------
Karlinn 's profile
Handlename
POL HandlenameKarlinn
e-mail
Homepagehttp://
CommentQuoth Anonymous:

"It's easy to put a character into a black cloak, give him a gun, angst, and a snappy one-liner.

It's much harder to make a funny, likable, put-upon and endearing rogue and put him into hilarious situations."

Indeed, Anonymous. *Indeed*.

Diary Index
Karlinn's diary (20 articles)

10/07/06 21:28(open)10/07/06 21:51(104)
I guess this was inevitable... again >.>;

I've been feeling long in the tooth in this game for a while now, closing in on everything I wanted to do, but I think tonight just convinced me that I could use some time off. Our Tuesday static's going on hiatus, and I'll be taking a general break from the game as well. As much as I enjoyed partying with CtYers, I just didn't enjoy logging in and dealing with the game's frustrations, and I think that's as good a sign as any that I need some time away from it. Just like before, I can honestly say I enjoyed playing with you guys, running in the statics and getting the quests done, but I was definitely dragging my feet - unconsciously or not - every time I logged in. The game itself just wasn't much fun anymore, and that's the best reason in the world to stop.

It doesn't help that there have been several legitimate stressors on my end that have been helping things pile up. Work angst, health issues (both mine and others), home maintenance, technical issues, writing headaches... I'm getting older, and frankly I think I could use the time to sort some stuff out offline for a change.

To Tuesday statickers, thank you all so much for the hard work you put in. We got a lot done over the months (years? Damn, it's been a while) and it's all because we busted our asses and worked together. It's been a pleasure and an honor to work with you all.

To Thursday statickers, especially Cydori, I'm sorry I didn't get to spend much time rolling with you guys. Each of you is an asset to the party and I'll say so to anybody who asks. By all means, get a replacement - ideally one as stylish as me, if not moreso - and keep on kicking ass.

I'm not gone for good, not quite yet; I'm still curious how WotG is going to turn out, and we may all reform once the final missions do come out. Emphasis 'may,' of course. For now, I think a little absence will do some good. I'll be checking CtY periodically in the meantime to keep in touch.

Until next time, you guys and girls be good out there! :)

*hangs up The Hat, kicks off his shoes, and goes to take a nap*
Cydori > Reducing stress is always a good thing. Hope things go well for you. Take care! (10/07/07 08:53)
Demandred > I'll miss our stylish RDM who I could trust to watch my back, even out of party. ;_; But I can understand the need to get away from the game for a while as well, especially when real life needs to take precedence. I'll miss you and look forward to you returning to the game at some point (I hope it is moer than a "may" on returning, but that is your decision). As I offered on Sivara's page, I'll be happy to help you all with WotG if you need it. Take care of you and yours, and you be good too! Don't be a stranger, now. ^_^ (10/07/07 23:23)
Nimbex > Yeah, do not be afraid to ask for help. Even if it's your nature. :) (10/07/09 17:12)

Name
10/06/12 20:48(open)10/06/12 20:55(103)
Oh snap, it's an update!

1) Kitchen project's mostly done; there are some smaller parts that need doing, but nothing so dramatic as knocking out a wall, ripping up flooring, or - my personal favorite - playing a rousing game of "is that the hot wire or the ground?" You learn the ropes of that game real fast, I tell you.

2) I told several of you in-game but realized I didn't actually announce it here, where it would've actually been kind of useful. I'm heading out to California for E3, be back on Friday. With any luck, I will not end up on fire like the dude depicted in this video: http://www.youtube.com/watch?v=fd7l36md-uU

Although that would be a pretty cool thing to have happen. "What'd you do this weekend? Oh yeah? That's pretty cool. I RAN AROUND ON FIRE! Yeah! Can you top that no I don't think you can!"

For those of you I forgot to tell this to, my apologies. Tuesday statickers, with Siv preoccupied I think it's safe to say we can break for this week. See you all when I get back ^^
Name
10/03/07 02:22(open)10/03/07 02:35(102)
Hoo, this baby needs a-dusting.

Wish I had something good to put here, but fanfic writing has been criminally stymied by various issues; some time-related, some personal. But there's something else I need to mention, and I'm sorry for the late notice.

The short of is we've got a major renovation project going on at home. An entire wall's being taken out of the kitchen and we've got a lot of separate remodeling projects in the same room (moving cabinets, installing new lights, that kind of thing). We're looking at a couple months of work, so I'm going to be busier than usual, particularly on the weekends.

This won't impact weekday statics, but we will be doing work regularly on Sunday, so I can't guarantee I can make it to Limbus each week. The real problem is I won't know exactly what we'll be doing that far ahead of time, since what we're working on depends how far we get on the previous day. It also means I'm more likely to be pulled AFK to help with something even if I do show up.

I plan to at least try to make it to Limbus, so I'll do my best to be reliable, or at least keep you guys up to speed. If I can't make it Sunday, I'll try and get the word to somebody as soon as I know. If I'm a no-show and everybody else is ready, feel free to go ahead.

Sorry 'bout this guys, and thanks for understanding.
Demandred > Wow... good luck to you and yours in renovating your home! As for Limbus, I think we can understand you getting pulled to other activities. We only had six for a run today and we did well given that: more help is always nice (and your RDM is great), but things do come up. Good luck and look forward to seeing you more often online again. ^_^ (10/03/07 14:19)
Nimbex > Yeah, if you want to plan to, say, IM me pre-Limbus, I will know what your plan is. ThreeDracoliches on AIM. Or announcing on LS works, too, certainly, if you have that sort of time. It's cool if you can make it or not, but knowing is the important part, so we can shuffle jobs properly! (10/03/08 09:51)

Name
09/10/07 21:58(open)09/12/12 19:47(101)
Too long in waiting, but here's hoping it's worth waiting for. Morlock, hope I didn't take too many liberties. Everybody else, there's more to follow. All of you, feel free to correct me on any of the details. In the meantime, enjoy ^^b

----

"Clear left. All right, on three. One... two... three... go!"

The hume hopped down a pile of rubble that used to be a storefront, and he hit the ground running. He'd dressed light, in more ways than one; cured lizardskin armor made coincidentally good camouflage in the sickly tan haze that caked the streets of Bastok's residential area. Frantically he dashed across the broken street, his head low, his sword and bow slung.

Heavy footfalls nipped at his heels, a large galka not nearly as concerned with stealth. The galka's satchel rattled noisily with the sound of glass and delicate equipment, and he held a hand over the pouch to steady it. "We're almost at the entrance to the site," he said between breaths. "Just through the next block, there's a manhole. That tunnel takes us to the reservoir."

In the distance, something whistled through the air and impacted loudly on stone, with a muffled explosion to follow. The siege had technically only lasted an hour, with an unfortunate breach in Bastok's outer walls giving the Quadav a clean shot at the markets. The scant three brigades stationed in the markets put up a hell of a fight, breaking the back of the first wave; a lucky sniper's bullet had clipped the assault leader mere seconds after he entered the town. Still, there were too few men to chase down the survivors and guard against the next wave, so several hostiles had escaped into the residential district.

Dire as things seemed, a strange calm enveloped the hume as he reached the other side. The Quadav's ruse was clever, having drawn out two-thirds of Bastok's army over a period of months with probing attacks across the continent. Their ploy, however, was to be short-lived: a rearguard contingent of six musketeer brigades had deciphered the beastmen's code, and was mere minutes away.

So said the history book Morlock had read, at least; a book on the Crystal War that wouldn't be written for another ten years. If it was still accurate, Invincible Shield and the Third were chewing on the invader's rearguard even as Morlock attended to his large escortee.

Fortunately, the Galka - he hailed himself as Goriad - appeared unhurt, if a bit winded. Despite his naturally large frame, there was much to suggest he made little use of his muscles. His posture, his spectacles, his clean gray overcoat, the care in which he held his satchel; it all suggested a fellow who spent more time in books and at a workbench than at combat or in the field.

"This way," said Goriad, squeezing through the crumbling archway and into a small alley.

"So, about this sample you're after," began Morlock, following behind the galka scientist. "What makes it so special?"

"The reservoir was deemed too toxic after contamination by industrial wastewater," Goriad answered, standing sideways to squeeze through a gap. "The reclamation plant was only in operation for a year, but it was enough to reclaim a portion of the water. A sample of that is proof enough to start the project anew."

Morlock flattened himself against a wall to follow, having an easier time than his heavier companion. "But if it's sealed, why would your team continue once the assault began?" Morlock asked. "Wouldn't it be safer to wait?"

"It was... important enough," Goriad answered cautiously. "We took a risk, thought the courtyard was clear. Nothing happened when I went first. You can probably guess what happened when everybody else stepped out into the open."

He didn't have to. He had seen the bodies, one so badly burned he couldn't tell who or what it used to be. While the army busied itself with the invaders, a mercenary liaison had pulled the Hume aside and asked him to find and assist Goriad's team. Morlock hadn't balked at the order, but it did confuse him, especially when he learned the scientists were after a mere water sample.

"Which brings us to here. The Quadav intentionally sought the plant's destruction, and I imagine they know very well what we were trying to do." The white-haired scientist reached the end of the alley, poking his head around the corner. "I don't see anything."

The hume chewed on his lip, fearing the galka wouldn't know how to spot a potential ambush. Still, there wasn't any way around him in the tight corridor. "I don't see why they'd be looking for it in the middle of an invasion. It was years ago, after all. Anyway, how far away is the manhole?"

"Maybe fifty fe... damn it!" he suddenly hissed as he turned his head, then drew back into the narrow alley. His voice dropped to a whisper. "I saw two of them, four buildings down to the left."

(Figures.) Morlock carefully unhooked his bow and took in a low, quiet breath. He tried in vain to get a glimpse of the road beyond, his view blocked by a bespectacled obstacle. "Did they see you?"

"No, they had their backs turned," the scientist whispered. "But they're close."

"Got any oils or powders?"

"Just oil."

Morlock closed his eyes, trying to shut out the distant sounds of battle. He could hear the faint but telling grunts of the Quadav and their vague approximation of common speech, but it was too far off to understand. (Two in sight could mean more in shouting distance. If we're careful, maybe we can sneak by.) "Is the manhole the only entrance?"

"The only close one. The nearest other I know of is back in the markets."

The smaller man cringed, stowing the urge to voice his displeasure. Bad as things were here, the markets would be a war zone until the cavalry arrived. His mind worked quickly, trying to recall the street from memory - his memory of the future, at least - and plan the maneuver. "Okay, here's what we'll do. Take a look out there and see if anybody's in the other direction. Be careful, though."

Obediently, the galka took another glimpse of the street, craning his neck in the other direction. He looked back at Morlock and shrugged. "I don't see any more of them."

"Good." Morlock awkwardly reached back and drew an arrow from his quiver. While the alley was wide enough for him to comfortably sidle along the wall, pulling a clean shot was another matter. Still, his mind was quick to put together a plan. "Use your oil, and on three, make a break for the manhole. I'll cover you from here."

"From here?" the scientist asked, hints of trepidation in his voice. "Shouldn't we go together?"

"Quadav armor usually has a weak spot on the side, near the seam," Morlock said with an answering nod. He didn't actually know what his opponents looked like, but he knew they shared a few things in common. "At the very least, they can't fit in here, and they won't chase you into an open field of fire."

"That flaw is the size of a coin. Can you really hit a moving target that small?" As if to belabor the point, what sounded like gunfire carried down from the rooftops, and one bullet pinged loudly against a far wall overhead.

Both men flinched at the report, but Morlock gave the scientist an odd little smile, brushing off his own doubts of his accuracy. "I can, but I won't be aiming for it. Neck's a wider target. Besides, it's enough to keep them from exposing their flank to an archer. Don't worry, they won't follow you for long."

It took a moment for Goriad to catch on, but a look of understanding soon crossed his broad, bearded face. Sifting through his satchel, he said, "Okay, I'll wait for your mark. Just don't miss if they turn."

The hume fighter took a step back as the galka began applying a bottle of silent oil, coating anything that might make a noise during movement. He slid his feet wider apart, steading himself; the oil had the dual effect of reducing friction, and while a trained adventurer could compensate for the weaker footing, it was clear from Goriad's uneasy stance that the experience was new to him.

How anyone could move at all with such oil, Morlock could only guess. The math was beyond him; his was a tactical mind. "One," he whispered, nocking an arrow. He folded his arm back over his head, the only way to draw the bow in the confined alleyway. "Two."

The scientist tensed up, preparing for the run. He snaked over to the edge of the building, the oil easing his movement, though Morlock could hear a couple bottles clink through the satchel.

(Good as it's going to get,) thought the fighter, taking a deep breath and pulling the string back. "Three. Go!"

With barely a sound, Goriad squeezed out of the alley and darted to his right, away from the Quadav around the corner. Morlock coolly stepped towards the edge, his arm protesting from the odd angle at which it held the string.

Goriad's artificially soft tread was quickly lost amidst the dull roar of distant battle, and even his satchel didn't make enough noise to register beyond a few feet. Seconds passed without incident, and the galka's escort was content to let the string go slack.

A loud, angry grinding came from the manhole as the scientist pulled it open. His grunts and strains were nearly silent; the lid's rusted protest was anything but.

Morlock had pulled the bow back before he even heard the tell-tale clacking of clawed feet. (Figures,) he mentally grumbled, allowing himself a shred of frustration as he lined his eye up with a notch on the bow.

"Found one!" bellowed one of the Quadav, undoubtedly alerting others in the process. "Get him!"

The edge of the alley didn't leave much room to lead the target, and sweat began gathering on his palms and forehead. He heard two sets of heavy, shuffling clomps around the corner, and saw shadows on the road; a merciful tell that let him lead his soon-to-be target. (Just a little more... come on, show me that fat, ugly face of yours.)

The first of the hideous, tortoise-like beasts lumbered into view, and Morlock recognized his target just as he let the arrow fly: the armor design matched those of the Quadav Go'Bhu's elite retinue, veteran raiders well trained in both melee and magical combat. A chill shot up his spine, the arrow hit home, and the Hume knew it wouldn't be enough.

As the arrow sank into the raider's neck with a disgusting thwack, Morlock almost threw the bow back over his shoulder and went for his sword. In his haste he banged his hand hard against the cinderblock of the neighboring wall, scraping his knuckles and drawing blood. He hissed away the pain as he made a run for the second Quadav, who in turn was angrily preparing a spell to send the scientist's way.

The raider had barely noticed his friend had taken a hit when he saw Morlock charge out of the alley, sword at the ready. Ceasing his casting, he hefted his own sword and parried the blow with ease. He was less prepared for the next, the Hume pressing the attack and raking his sword across the raider's weapon arm.

Ignoring the blow, the Quadav snarled at Morlock and took an uneasy step backwards. He growled out something in an almost alien tongue, but the dark-haired Hume heard two words very clearly: "work" and "undone". The faint, but certain gleam of cruel intelligence in the beastkin's eyes told him what he needed to know.

"You're after the water," Morlock said quietly, his grip on his sword suddenly uncertain. He steeled himself, staring the saboteur square in the eyes. (Goriad was right.)

With a sudden, Haste-enhanced lunge, the raider lunged at Morlock, a quick thrust that threw him off balance. The Hume countered, batting away the sword and replying with his own attack. Sword met sword as the raider parried, putting his heavier weight into the block and pushing the Hume back.

Morlock practically jumped backwards, sliding a few paces before stopping. He saw the raider wind up for another spell, and knew he had to act quickly. With a deft twirl of the blade, Morlock hopped right back in close, intentionally leaving his flank open to slip a strike by the Quadav's guard.

Fortunately, the beastkin took no advantage of his weakness, and the gambit paid off. Morlock interrupted the spell, the green wisps of air-elemental magic dissipating as the sword pierced the Quadav's hand. He shrieked in pain, unable to simply shrug off the damage, and reflexively hunched away from Morlock to shelter the wound.

Morlock barely thought at all about the next blow; his off hand simply went for the hilt and bolstered the sword as he pulled a downward chop at the Quadav's exposed sword arm. The dark-tinted flesh and blood parted before the blade, staining the bricks beneath them; his sword hit bone, and he had to fight to pull the weapon free, the blade jerked around as the raider howled in pain and recoiled.

Its pained cry only distracted him as Morlock lined the sword up for a flat blow to the neck.

The beastkin dropped to the ground, twitching and gurgling as it tried in vain to draw air. Only now did the pooled blood and exposed viscera start to bother Morlock, though more from smell than sight. His tactical sense, never far away, returned just as quickly. He threw a hasty glance up the street to the manhole, and Goriad was nowhere to be found.

Sheathing his sword, he jogged over to the manhole, keeping a wary eye out for any of the raiders' friends. He wasn't sure why nobody had responded to their call; maybe none were nearby, maybe they had found another way in, maybe many things. Morlock shook his head, a few clumps of scraggly black hair clinging to his forehead. (Guessing isn't getting us anywhere.)

"Goriad?" he called, approaching the open manhole.

Down the darkened shaft, he saw a shadow of the galka clinging to the handholds, peering cautiously up at the Hume. "They were after it, weren't they?"

Morlock blinked, momentarily forgetting what the Quadav had half-said. "I think so," he said in a low voice, motioning for the scientist to climb down. "How did you know?"

"Are you hurt?" asked Goriad, ignoring the question and resuming his descent.

Morlock glanced at his hand, frowning at the small scratch from the alley wall; the only real injury he'd received from the fight. "Just fine, thanks." He joined the galka in climbing down, speaking up over the sound of his boots on iron rungs. "But how did you know? What's so special about this water? Why did your team press on when you came under attack?"

"The same reason, I suspect, they saw fit to send somebody to find us even as the walls were breached." Goriad grunted as he hit the ground, the acrid stench of sewage causing him to cringe. "The same reason they concentrated their artillery on the plant a year ago, rather than armories, or the barracks, or the metalworks. This is important beyond water purification."

Morlock followed closely, trying to ignore the foul smell of the sickly green tunnel. "They told me a little of the project. It was a collaborative effort, wasn't it?"

Goriad started off into the dark tunnel, twisting a dial on a simple gold ring on his finger. The dial lit up, and a small, magical lamplight appeared in the air over Goriad's shoulder, throwing back the shadows. "Quite so. Apart from the men needed to build the plant, there were fourteen of us; just enough to prove we could work together and turn the sludge in the reservoir into something drinkable. Not to diminish the importance of clean water, of course. Without it, we're just fighting over a hole in the ground. But a lack of drinking water has a way of... well, I wouldn't say we tabled our differences, but it did put things into perspective. It was a start, at least."

The Hume had a hunch where this was going. "I'm listening."

"As long as we've been at odds with the Quadav, it seems we've also hated each other." Goriad gave a heavy sigh, leading Morlock through a side door into another identical tunnel. "Perhaps not openly, but you can see it in the way some... carry themselves. But if only amongst the few that knew about the project, there was a mutual understanding that we all needed water, and in a way distinct from the mine or even our own defense."

"No water, no town. Even the most..." there was a strategic pause, the scientist clearly choosing his next word carefully. "Even those of particularly clouded judgment could understand this. That the Quadav would stoop to such a tactic was itself disconcerting, but it also meant they knew of our intent to reclaim this underground reservoir."

Morlock mentally got where the scientist was headed, and nodded grimly as he followed up to a door locked by a valve. Apart from the pause, he couldn't detect any resentment or doubt in the galka's voice. Though the words belied the scientist's opinions, his tone was neutral, almost clinical in his assessment. "It wasn't even really about the water, was it," said Morlock. "They wanted a wedge."

Goriad grit his teeth and gave the valve a firm tug, rust flaking loose as it grudgingly spun. "There are those who feel the intent was to divide us, yes. I am uncertain, myself, although it would be of no surprise."

The two walked in silence through the open door, the air still and stale, but slowly growing fresher. Morlock drew in a deep breath through his nose, and almost immediately regretted it; the scent of sewer remained strong. However, he swore he could smell clean air nearby, buried under the stench of grime and waste. A part of him noticed that this section of the sewer seemed less active than the others, and the further down the tunnel they traveled the cleaner the air became.

"What do you do if it's been contaminated again?" Morlock asked.

That stopped the galka in his tracks. He looked down at Morlock, his face blank save for the exhausted bags under his eyes. He shook his head slowly and softly muttered, "That... is outside of what I know how to handle. All I can do is test and see."

The next door appeared as the others, but something set Morlock's hair on end. He could tell something magical bolstered the door's mechanical locks, and sure enough the galka made a few simple gestures in front of it before turning the old valve wheel. The door noisily creaked open, the noise suddenly echoing off into the distance. Apart from the flat slabs of stone floor just inside, only darkness could be seen through the door's gaping maw.

Goriad stepped first, his flickering light illuminating a rusty old railing in the darkness. He beckoned for Morlock to continue, and the Hume could suddenly hear the sound of drops of water.

Stairs led down along the periphery, towards the vaguely threatening blackness that was, Morlock surmised, the underground lake. From what little he could see, old pipes ran into the ceiling, connecting down to large, boxy pumping devices which, in turn, fed down to the pitch dark water. The pumps seemed to ring the cavernous reservoir, still in good condition even as the devices that powered them - those in the ruins of the plant above - lay buried under tons of rubble and twisted steel.

The stairs carried them down to the iron shore of the lake, a metal platform built over the solid rock of the cave floor. Goriad squinted into the darkness; no end to the lake could be seen, but the undeniable scent of fresh air suggested a natural inlet somewhere in the distance.

"Water looks clear enough," Morlock suggested. "Will one sample really be enough, though?"

"Enough to prove we had the means." Goriad knelt down and unbuckled his satchel, setting it carefully on the ground. He gently removed a few simple tools, glass vials and alchemical equipment, and bent down to dip an empty flask into the black water. "May I ask you something?"

Morlock blinked, trying to guess what was on the scientist's mind. "Go ahead."

"You're a skilled marksman, clearly a capable warrior. With adventurers I so often find that either their skills drive them to wander, or their desire to wander hones their skills. But you seem different... more seasoned, I would posit." The galka gently poured the flask into a separate beaker, passing it through a fine mesh filter. He squinted at the results and swirled the water around, testing. "Is there something that brought you into the life? To this troubled corner of the world, no less?"

The hume let out a soft groan as he sat down, carefully angling his sword and bow. Part of him had an answer at the ready, red-haired and clad in revealing tight yellow, possessed of a similar adventurous spirit. For more than one reason, he forcibly steered his thoughts to a more reasonable - and, in honesty, more true - answer. "That depends. You want the long answer or the short one?"

"Both, if you would. We have time." Goriad patiently set the beaker in a small rack, starting a fire underneath it with a small chemical burner.

"I suppose it's a general restlessness," Morlock started. "Since I was young, it always seemed like I was adding to some... some big to-do list. Things I planned to do someday, see the world, visit this country, go on this adventure,
fight that monster... it started as childish fantasy."

"It so often does," said Goriad; Morlock could almost detect a hint of a smirk in his voice.

"One day I looked at the list. It seemed so arbitrary, a bunch of unconnected goals with no overarching plan. So, I attacked it." The hume lazily dragged a finger across a metal seam, his own clinical pretenses cast aside for the moment. "One day I said, 'I'm going to ride an airship to someplace I've never been before.' Small thing, unless you're also a small thing, as I was at the time. Then the goals got bigger: learn to fight, to hunt, to shoot, learn to survive out in the field, to scavenge and trade."

"Soon enough, somebody noticed that I knew how to get around, knew how to survive out there." He leaned back a bit, reclined his head to stare into the black ceiling of the cave. "Just like every other job in life, you can have all your skills, but it comes down to someone giving the kid a break, giving him a chance to show what he has. For me it was a run out to a set of caves in Tahrongi, missing person. One of the locals went looking for some Yagudo tunnel network, and hadn't been seen since."

The details had to be edited; the run was actually out to the glacier, along a route only charted after the joint expedition by the three nations. Morlock hoped the scientist didn't know enough about Windurst's geography to question him. "To veteran soldiers it might've been a milk run, but for a rookie adventurer it was another story. Turns out, the area was some kind of beastmen staging area, and they knew we were coming. The local was long dead, and we would have been too if their ambush had worked like they planned."

"I spotted the tripwire just in time to stop our pointman from stepping on it." He gave a short sigh, idly popping one of his knuckles. "We cleaned house that night. I always wondered whether it was just because I was paranoid, or if I'd actually been paying better attention than the others. But I will say this: the next trip out, they put me on point. I guess everything else just flowed from that."

Goriad let out a low noise, curious, perhaps impressed. He hadn't looked away from his work, but he gave the hume a quick nod of acknowledgment. "Interesting. I believe your people have a saying: better lucky than good, correct?"

Focusing again on the galka, Morlock allowed a short chuckle. "Yeah, but since then, I just prefer 'prepared'."

"As do I," Goriad replied, starting to put away his gear. "As do I. Anyway, I have what I need. Some impurities remain, but it should be sufficient. You have my thanks for your help, Mr. Morlock, I'll see to it you're compensated well. Let's head back, shall we?"

"Sounds good."

Packing up, Goriad and Morlock got to their feet and started up the stairs. "By the way, what was the short version? Of your story, I mean?"

The hume grinned into the darkness, shaking his head. "Couldn't hit the high notes as a bard."
Nimbex > yay Galka! yay Morlock! yay Karlinn-story! (09/10/08 09:43)
Kireila > *swoonz* @ Morlock (09/10/08 09:49)
Sivara > Scientist Galka, reference to a history book...love it! (09/10/08 10:17)
Morlock > Yea, kick ass!!! *sniff* I still miss [spoiler] . . . but hey, I have an official mithra fan now, this is an improvement. ^_~ (09/10/08 12:34)

Name
09/09/13 07:10(open)09/09/13 07:16(100)
Man. I have not written in this thing in quite some time. I really should do something about that ;_;

So! CoP is done. ToAU is done, and I got my snazzy crown back. That's two continents' worth of crazies down, leaving Windurst missions, Zilart, and the rest of WotG. No problem, right?

Ohhh, what else have I been up to in the meantime... working on a NIN sub (slowly), unlocked DRK 'cause... well, why not? One thing I haven't been doing, you might have noticed, is writing fanfiction. I have to reclaim my title.

A while back I agreed to write some more fanfics centered around some of you guys, and I do still intend to. It keeps getting put on the back burner, and for that I apologize. But anyway, I've got a good idea how to proceed and should be able to start working on it later in the week. Short version is the first one's going to take a few creative liberties with a trip to the past, inspired loosely by the visual style of Gone With the Blastwave. Take from that what you will.

As many of you already know, I'm heading out on vacation later today. I'll be out of contact until Wednesday, out in sunny (very, VERY sunny) California. You guys be good while I'm gone, all right? Good luck, Limbus people! ^^b
Name
09/06/04 22:45(open)09/06/04 22:48(99)
Howdy-o, guys! Back from E3, ready to destroy some pottery. Bringing /BLM to the fight as instructed unless I missed something.

More coherent thoughts when I'm done crying over the fact that Deus Ex 3 was nowhere to be found.
Sivara > /comfort. We still had an awesome time! (09/06/04 23:36)

Name
09/04/19 21:47(open)09/04/19 21:54(98)
Unless I missed something, the following people wanted to be in the fanfic thing:

Lothiriel
Zoofster
Klaital
Morlock
Nimbex
Sivara

A good six-person squad. I haven't worked out the details just yet, but in general these'll be about the aftermath of a mission or a boss fight or something. Everybody splits up for the night and has their own little adventure/drama/tragicomedy on the way home. Who'll go through what, I don't know, especially since some (if not most) of you could probably just warp to your front door. But I'm gonna have fun figuring it out, and, I imagine, so shall you all ^^

Also! If there are any talented Red Mages in the house, I could use some advice as to what to use merit points towards. Got two so far and may well get a third before Tuesday, so I am definitely open to suggestions. Popular ones so far seem to be Slow II and Convert Recast, but I'd love to hear some firsthand experience.
Morlock > If you are going for things that aid in the Airship fight, you want non-RDM specific things as the job specific ones are ONLY valid at L75. In your case, 2 merits of +MP (if that was in your build plan) would be an immediately useful thing to consider. (09/04/20 08:52)
Zoofster > I personally am not a fan of convert recast, instead going for earth, wind, and ice accuracy to better land slow, silence, gravity, paralyze, and bind. For group 2, slow II is amazing and you'll want to get it to rank 5 eventually. Blind II is useless, Phalanx II is a good place to put points, paralyze II is unpredictable, and bio III dia III are only really useful if you put at least 2-3 ranks in, if not more. (09/04/20 11:09)
Zoofster > Non-RDM merits, if you plan on leveling any sword-primary job (or even jobs that can use it), sword merits are handy. Magic skills, obviously max out enfeebling magic. IF you plan to max out bard, blue mage, or black mage, you'll want to keep the other 8 magic points for any of those. Enhancing magic is kinda silly to put points into. Crit+ merits are haaaandy, MP and HP merits are fantastic for leveling other jobs, and +str merits are pretty much the best use of merits placed into raw stats. They're so prohibitively expensive, however, that you might want to skip them. (09/04/20 11:12)
Nimbex > Enfeebling Merits and MP merits will help with 6-4, and still be good in uncapped land. As such, I'd focus on things like that first. Long-term, Slow II is likely worth maxing, and maybe earth accuracy, to make sure you can slow everything! (09/04/20 15:27)
Nimbex > Not that I'm a RDM myself, of course. But I think MP is even more useful for RDM than other jobs, because of Convert (total HP and MP should be about equal for Convert to be best). Slow2 makes your tank take less damage. This is great whether you're soloing or partying. (09/04/20 15:31)
Kireila > I will echo Nimbex's sentiments re: MP + enfeebling for 6-4, but your enfeebling seems to be fine for that currently, so I'd focus on MP for these purposes. (09/04/20 17:03)
Kireila > As for your personal purposes , you'd definitely benefit more from Slow2 and Convert recast; the latter especially good if you have a tendency to use convert a lot, and also for merit parties, since there's really no way in hell you're going to be allowed to rest for those. Slow2 = your tanks will <3 you very much, and I probably would only put one in Phalanx2 if only just to have it. The other spells are balls, since regular paralyze can be just as potent with the right setup. (09/04/20 17:12)
Karlinn > This is exactly the stuff I needed to know. I'll go with +MP for now and pick Slow II up along the way; the first seems immediately useful, the second eventually will be. Thanks for the input, folks! ^^ (09/04/20 19:02)
Lothiriel > If I was RDM (which I'm not) I would put 5 in Slow II and 5 in Phalanx II (from a tank's perspective both of these spells are epic win on hard fights). Group 1 I would do as Zoof suggested and split between Ice/Earth/Wind Accuracy. (09/04/23 10:21)
Lothiriel > Also if I could hook up with Lion in my fanfic (HMA) that would be swell. ;) I have it all written out in my head if you need any ideas. :D (09/04/23 10:34)
Morlock > no way, I totally have dibs on Lion ! ! ! :P (09/04/23 14:51)
Zoofster > For most of the group 2 spells, they're kinda silly and only good to have to look nice. Dia III, Bio III, and Phalanx II all get a great increase in duration with additional merits, and thus putting merits in them reduces the amount of times you have to recast. On a hard fight, one RDM with a highly merited Dia III or Bio III could be very useful, but beyond that it serves little purpose. Phalanx II gets double benefit out of merits, getting both greatly increased duration and increased effectiveness, making your MP consumption much happier and the tank survival more effective simultaneously. Speaking of Slow II, anyone know what the cap on Slow II + Earth Shot (Quickdraw) is? (09/04/24 12:19)
Morlock > When will we see fan-fic? I totally want to be a fictional character!! As a side note, I *never* go straight home after my friday events, usually I have a list of things and randomly attack one or two of them . . . (09/05/18 18:13)
Cealia > i kinda want a fictional character now :( (09/05/19 00:10)

Name
75, hell yeah!(open)09/04/05 19:47(97)
stuff
stuff
F-ing *FINALLY*.

That is all ^^

Kireila > yayayay! Now go merit! (09/04/05 22:26)
Lothiriel > poor dhalmels Dx (09/04/06 09:26)
Nimbex > Congratulations to you both! (09/04/06 12:42)

Name
Getting the ball rolling again(open)09/04/04 01:00(96)
So, in between getting pounded by stupid weapons on stupid airships (we'll get 'em next time... or the time after that, or... well, we'll get them eventually!) - anyway, in between that I've come to a realization that I've sort of hit the wall as regards writing projects. I've got plenty, they just seem to go nowhere.

So I thought I could use some exercise, some practice if you will. Some of you recall I wrote a short batch of fics about you all a while ago, and with your permission, I'd like to do so again. What shape they take would depend a bit on who's interested; I have a wide range of ideas, usually based on whatever I happen to be seeing at that moment.

More concrete details shall follow. For now I'd just like to get an idea of who's interested in being depicted in fanfic form. In case we're not too well acquainted - or if you'd just like to be sure it'd be accurate - feel free to drop suggestions on what your character's like ^^
Sivara > I'd jump in on this, but you've written a bunch about me already. ^^; (09/04/04 18:58)
Lothiriel > OMG ME (09/04/04 19:04)
Zoofster > Haha, if you're looking for targets, I'm always interested in seeing how peple depict Zoofster. :D (09/04/05 08:18)
Zoofster > err, people. ^^; (09/04/05 08:19)
Klaital > Consider permission granted ^^ (09/04/05 23:53)
Morlock > feel free to depict me - I am certain that the last 6 months of CoP has given you *more* than ample material. (09/04/06 08:08)
Nimbex > I always appreciate your depictions of me. Feel free to use and abuse me. (09/04/06 12:41)

Name
Fanfiction of month-old events! BEHOLD!(open)09/01/19 23:46(95)
stuff
Finally got around to finishing this stupid thing. So, yeah. Red Mage versus Red Mage Maat. Parentheses denote thoughts. HEAVEN OR HELL LET'S ROCK

------------

"You sure you want to do this? You don't look quite ready."

The old man was astute; the red mage was anything but ready. Their first sparring match had ended in disaster, with the blue-capped pugilist decking his younger opponent inside a minute. The second hadn't gone much better, though the mage had landed a few solid hits of his own before having to admit defeat. He had been sent packing with a split lip, a swollen jaw, and a cracked rib from repeated magical bursts to the chest, to say nothing of a desire to practice before round three.

It was a rite of passage for many, a sparring match with the legendary adventurer Maat. The simple-looking, no-nonsense old codger had been there, done that, and went back again to outdo himself. He'd slung spells with the brightest, traded blows with the toughest, and knew the whole job - every job - inside and out, A to Z. He somehow always seemed to invite trouble simply by being; so it was that veterans the world over came calling, looking for a real fight to test their mettle.

Others, such as the red mage before him, jumped in the ring simply because everybody else seemed to. The well-dressed spellsword had to practically be taunted into a match with his lively elder; Maat remembered being bemused by the mage's nonchalant attitude.

The auburn-haired hume rolled his head to one side, drawing a gentle pop from his neck. "No, not really, and no, I'm not ready," he coolly replied. He peeled off a corner of his tri-cornered chapeau and ran a gloved hand through his hair, brushing a few locks away from his eyes. "Actually forgot a few things in my rush to get here."

"You rushed?" A wry smirk. "Son, I've never seen you rush for anything that didn't have a tail attached to it."

"In a roundabout way, this kinda does."

"Hmm. So, you still up for a fight, Karlinn?" Maat cocked his fists and rolled back into a defensive posture, mentally apprising himself of his surroundings. The Waughroon Shrine lay derelict, a hole in a mountain firmly in the hands of the Quadav beastkin. The shrine itself saw such little use that seasoned adventurers could often fight or sneak their way to it without difficulty. It was, in a word, unimpressive; only a dusty, glowing circle in the center and a few discarded mining tools to distinguished it from the next empty mining pit.

Still, it had a dark, insidious way of calling to man and beast alike, drawing them for the sole purpose of battle, whether they were ready or not.

And no bluster could hide that the Red Mage was not; he'd forgotten a few key pieces of equipment, including jewelry specifically designed to help his spells hit harder. His only practice was the previous failed matches against the pugilist. 'Ready' consisted of having a good meal before the fight, showing up in his typical red studded leather outfit - by appearance alone it was more suited to formalities than hard adventuring - and donning his job's token tri-cornered hat.

The Red Mage didn't try to hide the obvious. "Nah, but let's do it anyway."

The response briefly amused the elder fighter, though his faint, casual grin quickly pressed flat and emotionless. "All right kiddo, let's go!"

Maat launched himself at Karlinn, deliberately telegraphing his impending strike. The mage responded with a quick chant and gesture in the fighter's direction, and Maat wasn't surprised to suddenly feel drowsy and disoriented. He stopped dead in his tracks and fought the urge to crumple over and pass out, a sudden bout of magical fatigue keeping him from doing anything more than stay on his feet. Through bleary eyes he saw the mage snap off a few more enfeebling spells; within seconds he felt his nerves seize up and his feet grow rooted to the spot, and his already impaired vision grew darker still.

(Typical,) thought Maat, sensing his own magical protection being stripped from him by his younger opponent. (Hope you got better at this, kid. First blood didn't help you the last two times.)

On his end, Karlinn squelched any trace of panic from his face as he concentrated on the next spell. He didn't dare approach the fighter with his sword, fearing the older man could wake at any moment and interrupt even a fatal blow. Maat could likely disarm the red mage with ease if given the chance. With a lengthy charge of energy he thrust his hand out towards Maat, and the air around the fighter started to churn and condense.

Maat grimaced as he was briefly, but painfully, constricted by coils of semisolid air. His bones made sickening pops and cracks, and he was sure the spell would leave a few bruises. However, it did have the side effect of forcibly dispelling the sleep magic, and when the coils released him he was free to move. With mere seconds to act, Maat wound up and thrust forward with an open palm, channeling a spell of his own.

A bolt of lightning lanced out from the fighter's hand, twisting off to one side as it met Karlinn's protective magics. The bolt still connected with the mage's shoulder, and with a pained grunt he staggered a step backwards, his boot sliding noisily on a loose rock.

The fighter smirked and pressed his palms together, gearing up for the next spell. "So we're doing this the hard way, eh?" he taunted. "Like every other red mage that ever stepped in the ring. Fine by me!"

A subtle blow to the younger man's pride - Karlinn had a known preference for swordplay rather than out-and-out mage duels - but he was too busy focusing on his counterattack to notice. With a deft gesture he lashed out at Maat, summoning a fireball almost as big as he; the ball streaked unerringly towards its target, hitting home just as the elder raised his own hands in defense.

The ball exploded brilliantly into a massive cloud of fire and smoke, but Karlinn saw a series of phantasmal stone spikes poke out from within. As the dust faded, Maat had apparently not so much as blinked; the lingering image of a stoneskin spell faded away, the invisible layer of rock having shielded the fighter from any actual harm.

Maat charged out of the dust cloud, keeping his fists at the ready as he advanced. Karlinn, however, had time to snap off a quick spell, and once again Maat found himself rooted in place; he slid to an awkward halt as binding magic locked his feet in place.

(Just hold it right there,) thought the Red Mage as he joined his hands to summon up another attack spell. His eyes went wide as he saw Maat do the same, icy wisps of air gathering between his wrinkled palms. Choking down his own panic, he concentrated harder on his own spell, beads of sweat starting to gather on his brow. (Damn it, come on come on just a few more seconds... one more... NOW!)

He grit his teeth and thrust his hands out at the fighter, and a torrent of air rushed forward again; this time it barreled into Maat directly, knocking him off balance just as he snapped off his own attack. A magically-generated chunk of ice sprung from his flailing hand and went careening to one side, way off target, and shattered harmlessly against a far wall. Maat staggered, but stayed standing, and his feet came free; his reaction was halting, but quick, and he closed in on Karlinn once more.

Although the fighter was groaning in pain and breathing hard, Karlinn was certain the elder man had far more energy than he. The casting of Aero had drawn deep from an already half-empty well, and though he wasn't physically tired, the strain was taxing him nonetheless. His response to the fighter's charge was slow, too slow to prepare another spell. Instead he haphazardly drew his sword, swinging in a tight arc in front of him - half to keep his enemy at bay, half to keep anything other than the blade out of arm's reach.

Maat reeled back, ducking away from the swing; he tried to advance again but faltered when the sword came back around, whistlingly slightly as it cut a slight arc through the air. He stared steadily at the point of the weapon, watching it quiver as Karlinn made a short gesture with his free hand. (Just one opening, kiddo, that's all I need here.)

Karlinn watched his opponent warily, working up a quick sleep spell. Surprisingly, Maat didn't even try to evade or retaliate as Karlinn motioned to him, and soon enough the blue-capped fighter's eyes drooped shut. His arms and legs tensed as he fought to remain standing, and his head fell a few inches, offering a clean strike to the neck.

A part of the red mage's mind chattered away as he sheathed his sword and blindly groped around one of his pockets. (Yeah, like I'm gonna take that bait. Even if this were to the death, that probably wouldn't do the job; he'd probably just wake up and deck me with a single punch.) His hand fell on a small bottle; he pulled it out and worked the stopper off with his thumb. With a grimace he downed the purple liquid inside, his tongue and throat assaulted by the chalky taste of vinegar. The vile fluid burned down towards his stomach, causing it to churn and broil in revolt. Nevertheless, he soon felt a rush of energy like no other as the potion went to work. His minor shoulder wound was instantly healed, and his magical reservoir was filled to the brim.

Though the effect (and taste) left him mildly nauseous, the elixir had given him energy to spare. However, he had little time to start using it as he saw movement out the corner of his eye.

"Not this time, kiddo," Maat remarked, having used Karlinn's momentary distraction to close in. He swatted at the flat of the sword with his arm, knocking it aside and leaving the red mage wide open.

(Shit, he was faking!) Karlinn realized, all too late as the fighter landed a punishing blow to the mage's stomach. His armor kept the blow from doing any lasting damage, but the air was knocked clear of his lungs. Out of blind reflex he pulled the blade back towards him, reeling away from Maat; the sword caught Maat's forearm and scored a weak, but stinging cut, causing the fighter to withdraw.

Gasping for air, the mage struggled to regain his composure, his mind still reeling from the strike. With obvious panic, he took a few quick swings, and one of them reached just far enough to cut thinly along Maat's other arm. Maat hissed, but shrugged off the pain and effortlessly ducked under the next swing, launching past the arc of Karlinn's sword.

The mage had just enough time to brace himself as a powerful hand gripped his wrist, staying his sword arm. A hard punch to his abdomen doubled him over, and he could barely cough before a kick to the leg sent him to his knees. Through tear-blurred eyes he could barely see Maat reverse his grip, lunging in close and curling his right arm under the mage's weapon arm. Karlinn's lungs burned as he feebly tried to break free, but Maat held him fast as he effortlessly hooked his arm around Karlinn's shoulder and pitched forward.

The red mage felt himself leaving the ground, being pulled over the fighter's back and hurled violently to the ground, face-down. He came loose from Maat's grip and slid to a stop, coughing and wheezing in pain. Blood trickled from a cut on his lips, and one of his arms felt painfully limp, as if dislocated. His sword and hat tumbled free, bouncing a few feet before each coming to a wobbly halt.

For a moment the shrine was silent save for Karlinn's ragged gasps. Maat carefully stepped closer, keeping a close eye on Karlinn's hands. His sword was well out of reach, but the fighter was cautious all the same.

"Yield?" Maat hesitantly asked, to no response. He gingerly prodded the mage's arm with his foot. "Karlinn, do you yield?"

The auburn-haired Hume said nothing, offering only a cough in reply. His breathing gradually steadied, and his hands twitched, causing Maat to flinch in response. When no further movement came, Maat pushed into Karlinn's side with his foot, rolling him onto his back and putting the two men face to face.

A faint, but visible glow in Karlinn's eyes told him what he needed to know, but far too late. With barely a gesture, the mage instantly sent a violent explosion of air straight at the fighter's chest, a strike that would normally have taken several seconds and visible effort on the caster's part. The torrent of wind smashed into Maat's chest, flinging him backwards and giving the mage time to get back to his feet.

Maat smiled thinly, the same fire appearing in his own eyes. "I'm right there with you, kiddo!"

The color suddenly drained from Karlinn's cheeks, a nearly invisible electrical pulse coursing the length of his body as his own health was converted to magical fuel, and then with another gesture he was as good as new. Just outside of arm's reach, Maat lunged in and hurled a thick bolt of lightning towards Karlinn.

A thin coating of phantom stone suddenly appeared over the mage, easily deflecting the blast, and without warning Karlinn suddenly charged into melee range, fists at the ready. He thrust a fist out at Maat, cold blue energy flickering around his knuckles. Maat countered with a forearm block, batting away the magical punch just as a blast of water shot forth from the red mage's hand. Maat returned the favor, throwing another lightning strike in with his own fist.

Karlinn moved with uncanny quickness, gripping Maat's forearm and crossing it inward; the bolt discharged into solid rock, harming nothing. His right arm free, he threw a hook towards the fighter's head, a sudden stream of fire just barely missing as Maat ducked to one side. Karlinn got his arm back in time to block Maat's left, a hard blast of water from a haymaker which grazed Karlinn's face, but did no real damage.

Emboldened, the mage pushed his left hand forward, still holding tightly onto Maat's arm. With barely a thought the last of the fighter's magical protection was stripped from him; Maat retaliated with a glancing blow of ice to Karlinn's flank, just overwhelming Karlinn's stoneskin and allowing him to free his right arm. He saw the mage wind up with his other hand, palm flat, and for the first time it was Maat's turn to panic as he cocked a fist back to interrupt his opponent.

Karlinn struck first, a hard blow to the chest carrying a veritable wall of force. Solid air rocketed into Maat, and he was blown free onto his back several feet away.

The fires died. The mage and the fighter both felt suddenly drained and weak, almost succumbing to the delayed stress of their magical exertions. Maat let out a weary groan, eyes squeezed shut as he rolled onto one side. He struggled to rise, but his hand slipped and he instead fell on his stomach. Karlinn gulped down a wave of nausea, and slid his feet apart to better balance himself.

Maat tried again to stand up, his arms and legs feeling leaden and slow. Karlinn grit his teeth, cold sweat mixing with the grime and grit from the cavern floor. (If I could get back up, he could,) he rationalized, his pulse racing as he realized he didn't have a shred of magical stamina left. His sword was now several feet in the opposite direction. Instinct took over; he bent down, snatched up a fist-sized rock, and started marching over to where Maat lay.

The fighter craned his head and met Karlinn's eyes. No power could be seen on the mage's face, but there was steel nonetheless. Maat might've smiled if it didn't hurt to do so.

"Okay, okay," he muttered, weakly raising a hand in defense. "Okay, kid, that's enough. You win this one."

Steel melted away into relief. Karlinn let the rock fall and bounce away, and he dropped to his knees, drawing in one long breath. "Skin of my teeth," he croaked, "but I'll take it."

Maat sat up, exhaling deliberately. He grimaced as he pulled a wearly leg up, prying the shoe off and emptying out a few stray rocks. "I knew you had a second wind in you, I just wasn't sure if you'd get to use it."

"In fairness, I didn't have enough for more," said Karlinn with a modest half-smile. "A lot of that was luck, I think."

"A lot of that WAS luck," Maat nodded, replacing the shoe. "But not just yours. That's fighting, after all: chaos and luck. You can prepare all you want, but when you lock horns for real, you better have more than one plan or be damn good at improvising."

The mage chuckled, pulling off a glove and running his fingers through his matted, sweat-stained hair. "You sound like my old instructor. It took a while for me to buy into everything she said. In fact, some of it I didn't understand until just now."

"Don't get me wrong, there's a line between improvising and going off half-cocked." Maat leaned back, propping himself up with his hands. "I'm not gonna lie to you, kid. I've seen adventurers of every imaginable stripe, race, and background. I've even seen guys just like you."

"I can only imagine," Karlinn muttered.

"Well, not exactly, but enough to where I get the gist of it." Maat indicated the younger Hume with a vague gesture. "You're aimless, but tenacious; you either let go without a care, or cling like grim death. People like you make for interesting adventurers. Not always great ones, but ones who know how to roll with the punches, know how - and when - to bounce back."

Karlinn was quiet for a moment, letting the words sink in. "I guess I'll take that as a compliment," he said.

Maat chuckled, moving slowly back to his feet and dusting himself off. Apart from his hobbled posture, he seemed mostly uninjured; a quick cure spell took away the visible signs of battle. "Take it how you want, kiddo, but take it from me. Life throws a lot of punches at you. Be prepared, but be ready to make it up as you go."

With a soft sigh, Karlinn stood up and walked over to retrieve his sword. The sword made a slight scraping noise as it was dragged off the ground and sheathed. He crooked his head towards Maat, sharing the fighter's chuckle as he started towards his hat. "Yeah, I'm workin' on that."

"Don't forget, you're still one and two. Anytime you're up for a rematch..."

The red mage unceremoniously snapped up the chapeau and dropped it back on its perch, righting it with a quick tug. "I'll think about it."

Sivara > Yay! :D (09/01/19 18:36)
Cydori > You do such an awesome job writing fight sequences. Belated congratulations on beating Maat! ^^ (09/01/20 09:18)
Cydori > Oh. Apparently I did congratulate you when it happened. Well, extras never hurt. ^_~ (09/01/20 09:18)

Name
08/12/13 17:24(open)08/12/13 17:59(94)
Everybody picks *Sunday* when they wanna go to the movies. Why? Because they think I'm never doing anything on a Sunday.

Anyway, going to see Day the Earth Stood Still early tomorrow, probably noonish. Won't be able to make it to static, but I'll try and make up for it by soloing tonight and throughout the week, so if you can find a rep, by all means, go ahead. Sorry guys!

Least this time it's not a computer thing, although the last time I went to the movies I came home to a dead box. Even if the movie sucks, let us hope this time I fare better afterwards ^^;

(Note: As a fan of the original, I am expecting the remake to be equally if not even more unintentionally hilarious.)
Lothiriel > lolkeanureeves (08/12/13 20:20)
gzuzvyo > chQjiPwtvn (08/12/14 07:17)
Cealia > heh, i saw that today with the parents. they didn't really like it. i thought it was okay, not great, but not awful. (08/12/14 16:51)

Name
08/11/29 07:37(open)08/11/29 07:38(93)
Nothing like a week off to take your mind off things... then coming back and immediately going back to work and remembering you have a ton of crap that needs doing. Gah, always so busy... ;_;

Anyway, I'm back guys, and busy-ness aside it's good to be here ^^
Sivara > Wheeeeeee! *pouncetackles Karlinn!* (08/11/29 08:17)
Karlinn > Ooooof! *glomps Sivara tightly upon impact* I was missing those <3 (08/11/29 17:25)

Name
A quick heads-up(open)08/11/17 21:26(92)
Just a quick notice: I'm gonna be gone for the week of Thanksgiving, starting this Saturday and coming back Friday; flying out to my sister's for the holiday. Thus, I'll be away for both CoP and XP static. Take a week off, have fun, do whatever it is you guys wanna do.

Also: due to a slight email problem I wasn't getting CoP notices. Fortunately, Morlock and I figured it out, so that issue's squared away. Sorry for the confusion, guys. Anyway, I'm good for Monday nights until further notice, though do note that I gotta work Tuesdays. I know Mor does too, so I'll try to be punctual ^^;

If I don't see you before the end of the week, have a happy Turkey Day, avoid the stores on Friday, and I'll catch you all on the following weekend! ^^b
Morlock > Miyasha was actually on sight at the gate to Rivern Site B01 before 8PM. If we all were so punctual, I would be extremely happy. (08/11/18 08:19)
Zoofster > Avoid stores on Friday? That's the best time to wait in line and laugh at all the people who can't get their shopping carts out the door! (08/11/18 09:33)

Name
08/11/02 10:34(open)08/11/02 10:38(91)
Well, I made a few mistakes. I forgot a couple small, but important INT-boosting items, and - most painfully - my moldavite earring. Despite this, Windsday and an Austere's staff (thanks, Kireila!) kept the damage at a solid 300 per shot, and a vile elixir, paired with some careful use of refresh, gave me enough bullets to get the job done.

Skin of my teeth - down to 200-something HP and exactly zero MP - but I took Maat down. Friggin' finally, right? :-p

Anyway, thanks for all your help, guys! Zoof, Nim, your advice was most helpful. Siv, your skillups and tests kept this possible. Eli, your food gave me a big boost. Kire, couldn't have done it without your gear.

You guys are awesome, you know that? <3

And now, to commemorate this in fic form... eventually >.>;
Cydori > Congratulations! ^_^ RDM Maat sounds like the most epic of all of them, so beating him that way is a huge accomplishment. Now it's on to 75 for you! ^_~ (08/11/02 12:27)
Sivara > I demand a commemorative fic, as long as it's not printed on a tacky china plate, available for only 5 easy payments of $19.95. (08/11/02 13:23)
Elizara > Thank Soujirou if you see him too -- I couldn't of made those without his help since I needed milk off buffalo, and I really can't solo those. ^^ Grats again! (08/11/02 13:27)
Phht > Congratulations Karlinn! :D (08/11/02 14:28)
Morlock > Nice job Karlinn. . . now all we have to do is figure out how to unlock some of those other jobs for you, like WAR and MNK :P (08/11/03 11:04)
Zoofster > All right, congrats! I heard in game but I'd like to document it here. *sniffle* I remember when you were such a low-level RDM. (08/11/03 12:39)
Kent > Joffnrci (08/11/08 14:58)
Zoofster > What the hell Kent?! Nobody asked you to bring your dirty laundry in here! (08/11/08 17:15)

Name
Assaulting the elderly(open)08/10/28 20:16(90)
All right, as some of you know I've made a couple swipes at Maat for the final level cap break, to no avail. I've basically been following the All-in-One Chainspell Strategy, as outlined here:

http://wiki.ffxiclopedia.org/wiki/Shattering_Stars/Red_Mage#All-In-One-Chainspell_Strategy

The first run I shot myself in the foot by throwing an aero 3 before firing chainspell; a big mistake, as chainspell doesn't reset spell timers. I also didn't dispel enough, as he still had a stoneskin up, which took a big bite out of the next nuke. I recovered enough to knock him down to half health, but by then I was fresh out of MP. Down I go. Still, my aero 3's were taking off about 380 per shot, and I had enough (with Convert) for eight shots. If I didn't blow it, I might've taken him down.

The second run the plan actually worked, to a point, but luck wasn't with me. My nukes were only doing 320-something; I remembered the first attempt was on a Windsday, which must have added the extra damage. I hit him with all eight bullets, but it just wasn't enough. He shrugged off one of them (took maybe 200) and Cure 4'ed himself once or twice. He was below 20% at one point, but he healed right back up and decked me.

There are a few recurring problems, but it all adds up to me just not doing enough damage per shot. With all my gear I have about 185 elemental, far from ideal; I just didn't spend enough time Black Maging it up. So I'm thinking of a slight modification to the strategy and I wanted some input.

Take the same strategy, but preface it with a lot more mulsum/maybe an elixir or something. Lay down an aquaveil for insurance, throw a nuke, immediately follow up with a sleep. Recover MP, nuke again, sleep again. Do this a few times until he's down by 1/4 or 1/3. Then fire up the chainspell strategy. Basically, I play cheap, but pricey. The extra damage should put me in the clear.

Thoughts?
Zoofster > How I ran it was sleep, dispel, bind, then nuke twice (Aero III and Water III), then sleep him again. (08/10/29 10:43)
Zoofster > Make sure you bind him, and make sure both sleep timers are up before you start nuking again. Do NOT silence him, maybe paralyze. If you need to borrow gear, I can lend you an Auster's Staff for the fight: That's an extra 5% accuracy and damage over a wind staff. After I ran out of MP doing this, I converted, chugged a couple hi pots, then chaispelled the rest of my MP until he gave up. I didn't need the hi potions, though, I was sitting at around 400 MP when he gave up. (08/10/29 11:10)
Karlinn > The staff may be useful. You have a bit more MP on me, so I might have to supplement that with some mulsum to get an extra shot; another problem was I forgot to account for the lack of a subjob in the MP/INT figures. Anyway, taking the next shot either tomorrow night or Saturday night, so I'll keep you posted. (08/10/29 19:02)
Zoofster > No using a Sorceror's Mantle for the +MAB. I can also let you borrow my Aquilo's staff (HQ ice for landing Bind) and Pluto's Staff (HQ dark for landing sleep) if you need. You have a sound strategy and good equipment, I can get you some Magic Cuisses for the extra +3 int too, you just need to not get unlucky. (08/10/30 09:35)
Nimbex > If you need fast MP (and potentially HP), you might do well with a vile elixir or vile elixir +1. I have one of each, and while they're a little pricy, I could lend them, with the idea that if you use them, you replace them, and if you don't use them, you return them. That way you don't need to put in the initial investment. Zoof's already made the staff offers, but I have them as well. Mulsum's not bad, but may be too slow for this fight, since you'll need a number of them. Oh, also, there's pro-ether/pro-ether +1. I also have one of each of those, and they're fast. I've never done the fight, but it seems like both luck and gear are important on it. (08/10/30 11:12)
Zoofster > If he goes with my strategy, a HQ water staff would also be ideal. I don't know if you have an Elemental Torque and spider/enfeebling torque, but I can lend those as well to help ensure enfeebs/nukes stick. (08/10/30 15:37)
Karlinn > So far, getting enfeebs to land hasn't been the problem. Neither torque, but I feel confident enough to focus more on dealing damage at this point. I think I'll wait 'till saturday, still a little lightheaded from shock therapy. Nim, Elixers might be a wise idea, but if they're prohibitively expensive ethers might be a better option. (08/10/30 18:51)
Elizara > You might be better off with the viles, Karlinn. Hiethers have a bit of drink delay which might keel you; so do proethers sadly that I've noticed. (With pros, does not matter where you are not gonna get hit and you can afford the slight delay-before-you-can-cast again; Maat fight is not one of those places. Wasn't for whm, I don't think it would be for rdm either.) And from FFXI AH: Vile is about 18K max, and +1 is 40k. You can only have one of each since they are rare, but I think it would be well worth the money! I had them on my maat, tho whm Maat is nothing like RDM Maat, I did use the NQ. (08/10/31 10:03)
Elizara > Also, a quest called Nothing Matters also gives a free vile, but it may not be worth the PITA to get a cold bone and a warm egg! (08/10/31 11:05)
Zoofster > Going the route of sleep -> nuke -> sleep, Maat builds sleep resistance *very* quickly. Every little bit helps. As for damage, if you're *not* getting resisted, bump your +MAB and +int up all the way. If you can, Cobra's casting gear from WotG would be immensely beneficial for all the +MAB and +Conserve MP it has. (08/10/31 11:10)
Klaital > So, RDM Maat builds resistance to sleep, huh? Didn't seem like I had that trouble with Repose, though I wasn't jarring him awake, either ~.^ (08/10/31 13:11)
Zoofster > Maat always builds resistance to sleep, like any NM. RDMs find this more notable because, despite the A+ enfeebling, tend not to have insane int like WHMs can pack on the MND (espically with blessed gear). Also, yes, RDMs have to sleep him more than any other job due to needing to take Maat out with tier III nukes as opposed to BLMs who can AM/Tier IV him, or WHMs who can just wait it out. (08/10/31 13:53)

Name
Play me a dirge, matey(open)08/10/06 19:13(89)
Well, my awesomebox 4000 is finally, officially on the blink. Gets power, but no picture; narrowed it down to either a faulty mobo or a broken RAM connector. Either way I gotta rip the whole thing apart and replace the board. So, I figured as long as I'm doing *that*, why not just build a whole new system from scratch?

And that's more or less what I'm going to do. I'll bring over the video card, memory and hard drive, the rest I'm getting from Newegg. It ain't cheap, but half-measures aren't going to get us anywhere.

In the interim, I still have internet through an older PC and FFXI through the 360, which is turning into a sound investment as of late. I'm a bit slower on the draw on the 360, but still game for all statics.

On the one hand, the thought of assembling this beast on my own is a daunting one, for several reasons. On the other, there's just no comparison to that new computer feel <3

In an unrelated story, a root beer float made with Dr. Pepper tastes almost as good. *Discuss*.
Phht > Oh yeah. I tend to get ice cream and pour soda on it. Dr Pepper/Mr Pibb/Pibb Xtra was one of the tastier combinations. Plain regular Coke falls much lower on the list of tastiness, while Mountain Dew/Code Red lay between the two. (08/10/06 19:49)
Cealia > i'm partial to orange soda with vanilla ice cream. it's full of deliciousness! (08/10/06 23:58)
Nimbex > I ended up with a brief bizarre image of Phht pouring ice cream and soda onto motherboards. Also, if you're intimidated by computer-building, I have experience and am localish. As for floats... I don't think I've tried it with anything other than actual root beer. Though speaking of Dew, I'm very glad for the proliferation of Dew varieties in recent years. (08/10/07 10:17)
Sivara > I did too, Nim. @_@; I seem to recall saying that getting FFXI for the 360 as a backup system was a good idea... ^^; And holy crap, I'm going to have to try orange soda + vanilla ice cream. :o (08/10/07 10:49)
Zoofster > Hey Karlinn. I know what's wrong with your computer box. It needs more words! (08/10/07 11:16)
Zoofster > On a more serious note, I also have experience computer building (<3 my current machine, although I should update the vid card), although not as much as Nimbex, and am in the Midwestish area too. But he likely is more capable to do what you need. (08/10/07 11:20)

Name
08/10/01 00:24(open)08/10/01 01:29(88)
stuff
Well, finished the last Promyvion with flying colors, and, as a side bonus, got WHM up to 37. Subjob leveling complete! Now to bring BLM up a bit to complete the set.

A good job tonight by all. Extra special thanks to Kireila and Klaital for lending me spare recollections ^^

Anyway, after getting ported out to the purty Lufaise Meadows, we headed over to the safehold to quickly get the maps done. After that, Sivvy half-led, half-carried me out to the lovely Blueblade Fell valley for some screenshots and dragon sightseeing <3

Now if I could just get the fanfictioney wheels turning again...

Name
Now this doesn't make a damn bit of sense(open)08/08/03 14:40(87)
Picture this: I'm settled in to 360!FFXI, got the keyboard, got my macros, ready to rock and roll for static.

Mike, my sister's techie husband - the two of them just got back from Europe - takes a look at my derelict PC. Plugs it right in just as we're headed out; says it works just fine.

I do a double take and step away while on the boat ride out of Whitegate. Plug the PC in, hook the monitor back up, and whadaya know it's working just fine. He says he didn't do anything to it, that everything appeared A-OK, and it does.

It's only after static, and after switching from the 360 to the PC *for* static, that I grasp just how really, really strange this whole episode has been.

*shrugs* Go figure, eh? Anyway, I'm back in the game. Statickers, thanks for waiting and sorry for making you wait. Let's hope the trip to 75 is a bit smoother from here on out ^^;
Elizara > Make sure you back your macros up to the server so you can mirror 'em on the 360..just in case. Glad to hear the computer came back from the dead tho! (08/08/03 19:43)
zqjbpelahk > esktkWiNk (08/09/09 09:47)

Name
Backdoor? More like front entrance!(open)08/07/30 17:30(86)
So, after coping with the realization that my PC is going to be out of commission for a while, I set about trying to pass the time in other ways. And then, with the timely aid of a good friend of mine, I remembered that FFXI is multiplatform.

$29.99 later and *looks at the updater* 2 hours and 29 minutes from now, and I'm back in the game.

Okay, so I basically paid twice for the same game, on top of the usual mental calisthenics that are required to stomach the MMO monthly, but goddamnit I enjoy this too much to warm the bench and I hate holding everybody up. Statickers, I'm on for this Sunday.

(Unrelated note: Gears is all about the Cole Train.)
Elizara > I hope you got a USB kb if it's a console version. The onscreen kb sucks yag butt. But..I hope your PC gets fixed soon, and hopefully I can see you in game soon! (Keep your fingers crossed!) (08/07/30 20:03)
Sivara > Yes, he knows. Who do you think walked him through the 360-prep? ^^b (08/07/31 01:19)
auzmxuv > bjfVdKme (08/08/01 00:44)
Nimbex > And now you can activate a second account. (Note, of course, that with some driving, I could have hooked you up with media locally. But now you have a spare copy for any future crashes.) (08/08/01 13:24)

Name
Houston, we have a problem(open)08/07/27 14:36(85)
So I get back from the movies, go to start up my computer - which, up to this morning, was working just fine - and what happens?

I get a 'no picture' warning on my monitor, and my video card is making a whole lot of noise.

Just took it apart, cleaned it out and put it back together. No dice, same problem. Plus, it's sounding some kind of alarm, like something's disconnected or what have you.

I didn't touch it from when I left to when I got back; all I did was set it to standby and turn the monitor off, like I usually do. I have no idea what the problem could be. Posting on my parents' computer, looking for the card manual now. May be a chip loose, hope it's not something worse. I'll update as soon as I can.

"Sorry" doesn't even cover this, but sorry all the same.
Elizara > Sorry I can't send you Neko to diagnose it :/ Hope it sisn't really bad... (08/07/27 15:39)
Sivara > D'oh! Well, you have a week to get it working again. Good luck! (08/07/27 17:46)
Karlinn > Thanks, you two. Looks like the problem's even worse than I thought; switching out RAM chips hasn't helped, so I gotta shoot for some tech support. Might be a mobo issue. Hoping for the best ^^; (08/07/27 18:09)

Name
next page

Script by senobeya.com/ff/e/
Further tweaking and English updates by Nimbex.
FF11 Member Registration System Version 0.60
Icon by kero web
Final Fantasy and Final Fantasy XI are Copyright (C) 2002-2007 SQUARE ENIX CO., LTD.