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011Samurai TP CatBeanie010MNK75/NIN376175757241456737751614143775755330216038
343069605112961.16044000 7243900 
HQ Adventure = Death+1 :D
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WingsAssaultAht UrhganPromathiaZilartSan d'OriaBastokWindurstDynamis
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In the Name of the Father(8)First Lieutenant(10)Eternal Mercenary(48)The Last Verse(57)The Last Verse(18)RANK 10(21)RANK 10(21)RANK 10(21)FinFinFinFinFin-FinFinFin-
Beanie 's profile
Handlename
POL Handlenamegbeans
e-mailgbeans@pol.com
Homepagehttp://www.centragarden.net
CommentHydrabo (L80) and Tunafish (L80) (Windurst), Aisierra (L70) (Bastok), Dirtnap*, Doink (L80) (San d'Oria) are my assistants.

Maps: 79 || Cobra Rank: Moonlight Medal § § || Maat's Cap (lol): 5/15 || Highest Fish Ranking: 18th Place || Synergy 7.2

QUESTS -- Windurst: 83 || San d'Oria: 67 || Bastok: 82 || Jeuno: 85 || Other: 51 || Outlands: 43 || Aht Urhgan: 51 || Crystal Era: 45
SCENARIOS -- A Crystalline Prophecy: Fin || A Moogle Kupo d'Etat: Fin || A Shantotto Ascension: Battaru Royale
CRAFTING KEY ITEMS -- Lumberjack, Chainworking, Sheeting, Gold Purification, Clockmaking, Trituration, Concoction, Iatrochemistry, Anima Synthesis, Patissier, Synergy Crucible
CRAFTING ITEMS -- Shaded Spectacles, Caduceus, Portafurnace
WEAPON SKILLS -- Asuran Fists, Retribution, Black Halo, Detonator, Empyreal Arrow, Evisceration, Decimation, Blade: Ku, Tachi: Kasha, Impulse Drive
MYTHIC WEAPON SKILLS -- Ascetic's Fury

Merit Points (447):
HP/MP -- Max MP OOOOOOOO
ATTRIBUTES -- STR OOOOO
COMBAT SKILLS -- Hand-to-Hand OOOOOOOO || Marksmanship OOOO || Katana OOOO || Evasion OOOO
OTHER -- Critical Hit Rate Up OOOO || Enemy Critical Hit Rate Down OOOO
MONK -- Counter Rate OOOOO || Kick Attack Rate OOOOO || Mantra O || Formless Strikes O || Invigorate OOO || Penance OOOOO
RANGER -- Unlimited Shot OOOOO || Rapid Shot Rate OOOOO || Flashy Shot O || Snapshot OOOOO || Recycle OOOO
NINJA -- Subtle Blow OOOOO || Ninja Tool Expertise OOO
WHITE MAGE -- Cure Cast Time OOOOO || Barspell OOOOO || Devotion OOOOO || Protectra V O || Shellra V OOOO
SAMURAI -- Store TP OOOOO || Meditate OOOOO || Shikikoyo OOOOO || Blade Bash O || Overwhelm OOOO

Adventuring Companions:
* Sasavi -- Neglected Wyvern
* Raka Maimhov, lv.70 Soothing Healer, Katana -- Max Active Time OOO, Fashion Advice O
* Petra, Valoredge, Stormwaker -- Puppet that has more parts than ACE Hardware
* BestArcher, F, Chocobo adult -- Yellow feathers. Strength: First-Class, Endurance: First-Class, Knows Burrow and Treasure Finder :3
* NimbleArcher, F, Chocobo adult -- Black feathers. Strength: First-Class, Endurance: Outstanding, Recp: Average, Disc: Average, Knows Canter and Gallop

Diary Index
Beanie's diary (20 articles)

09/12/15 07:44(open)09/12/15 08:03(1438)
Nif, Yosa, and I helped Cyd and Tharp finish off their Shantotto avatar fights this evening. Previously I'd poked the Goblin in Port Jeuno for a new set of Seals so I could get a Bird Key. You only have to turn in 3 of the Counterseals to get the Key and if there was a chance I might be doing the fights anyways why not? It came as a surprise that I got 400xp per fight with a new set of Seals. That beat the socks off of the crappy Waistebelt that NPC'ed for less than 2k gil that the Bird Key gave me >.>

Nif and I made the necessary zone reservations for FI's Christmas Brenner / Party, so we're all set for that o.ob I finished getting my gift together for my Secret Santa. I'm hoping to earn a "What the hell, Beanie" at very least :D

After several breaks I managed to make my next rank item for Alchemy. It's not the Alchemy that's killing me so much as the lacking Smithing sub >.o; I really need to get my Smithing into the 40s-50s so I can make a wider range of turn in items. I still scoff at how many Mythril-based synths are Smithing instead of Goldsmithing. That's really rubbing me the wrong way since if they were the latter I'd be golden (no pun intended, really ;3 )

And thanks to the cats waking me up at their customary 5am I've gotten in a bit of Fishing and Alchemy skill up. This whole fishing in Qufim for skill-ups plan is working out swimmingly. It's totally self-sustaining since I can thump a nearby Thunder Elemental whenever I need more Lightning crystals. Even better? Once I hit Fishing 78 the rank up fish is... wait for it... Three-Eyed Fish >.> I'll toss one of these babies on mule and be set when I get there (since I sincerely hope to get 4 levels of Alchemy faster than 18 levels of Fishing...)
Name
09/12/14 01:21(open)09/12/14 01:28(1437)
I love it when a plan come together >.>b

Me skittering around between getting a Lu's and Alchemy and Fish Ranking over the last couple months might've seen scatterbrained, but it was all leading up to tonight >:3

With a Lu's in paw I can catch Three-Eyed Fish (which cap at 80). With a Pelican Ring from the Fish Ranking I can skill up faster while catching those Three-Eyed Fish. With my Alchemy up to 68 I can get 4 levels of Alchemy skill by Desynthing them in to Paralysis Powder while I fish them up. Pulling the pieces together tonight I've so far gotten .7 Fishing skill (which is the most I've seen in ages) and .5 Alchemy. You can color me pleased, oh yes you can >:3

I exploded 16 stacks of Water Crystals in the Furnace to get 2 more levels of Synergy. Yeah >.o This is going to be crystal intensive no matter how you do it :x I might get somewhere eventually...

As for the Tachi: Rana project... I picked up a new Tactics Pearl, but didn't do any FoV. I'm only 7k from having merit #5 to finish off Unlimited Shot. How far am I from having Tachi: Rana unlocked? I haven't the foggiest idea z.z But it's less than I was earlier in the weekend? D: /optimist
Name
09/12/13 18:56(open)09/12/13 19:03(1436)
More crafting notes so I know where to find these again >.>;

68-72, Paralysis Dust, Lightning Crystal - Desynth Three-eyed Fish caught off of Qufim's South shore. Use Lu's and Minnow. Only Three-eyed and Bluetail will bite that combo.

72-75, Anima, Varies - Synthing up the Memories I have stored up and take this synth as far as I can with materials on hand.

7*-76, Venom Boltheads - Push this to cap with Venom Potions I made going to 68.

76-78, Paralyze Potion - Make this using the Paralyze Dust I got from 68-72.
Name
09/12/13 04:20(open)09/12/13 04:55(1435)
Howtizer entered Dynamis - Bubu today with 18 people o.o That's a bit low for us, but the holidays are coming up and everything. Tal found the ??? on the beach and that was about the only thing that went smoothly at the start >.o (Well, at least from my perspective >.>; ) The first dragon (the one on the beach) ate me. The next one ate me too... Then Tal and Resh did the WHM Quadav pull, but it wasn't clean and 7 mobs followed them back to camp. We ended up wiping to them after the WHM was dead just to get the run going again. Then I died to the Heavy Stomp dragon... I didn't survive an encounter with a dragon until the Body Slam one >.>a How crazy is that?

Next up was the Mega Boss, but it took us a good 10 minutes to locate it and we'd gotten the 10 minute warning as it was being pulled. At that point we were up to 19 folks. You'd think it'd be a nail-biting fight, but we walked all over AB o.o; Half of us were dead by the end of it (oddly enough, not including me), but we've definitely had harder fights with more people along o.o; It was odd.

After all that excitement, the rest of the run was pretty cut and dry. We did Rarabs and got a NIN Belt (Hawk won lot). Then we did Cockatrices and had a BLM belt drop (Sylphia got it). We ended the run on Dhalmels where a WAR belt dropped and Demandred got it :3 We also got SCH -1 Hands that went to Drax.

Tal did an excellent job of pulling. We never had more then 4 bunnies. The one time we had more than 4 Cockas, it was planned. The only time we had a real link Tal brought back, like, 6 Dhalmels >.>; The run may've been short on folks, but it was pretty relaxing once we got past the time crunch of the dragons o.o

The only other thing I did today was work on merits / breaking my Windslicer. I know I've made progress because I've used 9 Raka pearl charges (Signal Pearl, old Tactic's Pearl, and a new Pearl I had on the RP), but it doesn't feel like it ;; Fortunately I can go quest a new Tactics Pearl in a few hours D: Gotta love stacking things up around the week change. At this rate I'll finish off RNG merits long before I get Tachi: Rana ._.
Demandred > I was surprised by the rocky start - but moreso surprised (and happily) about the WAR belt drop. :D It was well appreciated in Limbus today. The rest of the run went quite well, with about a reliv per mob type, which i think is good. :) (09/12/13 22:40)

Name
09/12/09 23:04(open)09/12/09 23:20(1434)
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It took 6.5 hours of Synergizing.

A wee bit under 700 Water Fewell.

And cursing enough to peel the paint off the walls...

But I got to Synergy 5 so I could do the quest to get my Portafurnace. I was somewhat mollified by the fact that the quest itself reminded me of how I goose Yosa about SCH >.>; I think he'll snerk if he makes it that far.

I had no idea what technique to enhance at level 5, so I took a stab and picked Fewell Feeding. It'll get used at least?

I also have no idea what I'm going to do with a Portafurnace now that I have one. I mean, seriously, if I need juice I'll just use the water crystals on the oranges and be done with it >.>;

Guppy and I tried some co-operative synthing, but not much came out of it. I don't think co-op is going to be that helpful until much higher levels (that might not even be in the game yet?). I can see two Veteran crafters teaming up to make something, but two people making juice? Not so much so... I have more cinders than any person needs. I'm already up over 6300pz...

I'm going to stop here. Maybe when Orbs (or the rocks that go into them) are more readily available I'll try again. Or maybe if SE does a patch and considerably increases the skill up rate :D? A Bean can hope, right?

Only other things I got done today were my Alchemy turn-in and to be part of the pitiful forces that lost the Coconut to a level 3 Undead Besieged :/ Zazarg vs. Perdition ended the Besieged in under 5 minutes. On the plus side, the cats had me up at 4am this morning and I caught an early Mamool wave. I capped my Elemental skill there. Dark skill will catch up eventually...

Kireila > The cooperative synergizing only really works when you have multiple types of fewel that need to be used, since it's somewhat hard to get high levels of fewell for multiple elements done in the time allotted to synergize. (09/12/10 08:44)
Kireila > er, I didn't mean to hit the button, but I guess I was going to bemoan about the loss of candy... also, did we somehow lose the candy between yesterday and about a week ago or something? Because I seem to recall doing a lvl6 besieged recently. o_O (09/12/10 08:48)
Guppy > I noticed it was also a lot easier when there was a 2nd person to do various operations to prevent explosions and repair the furnace. But yes, getting extra Cinders won't be worth it unless some super-expensive purchase gets added. (09/12/10 15:07)
Nayami > I think Ren is at 28 in Synergy now? @__@; Could always try asking him what he did. He spends alot of time with that furnace... maybe I should be jealous. ;p But guess it's okay, I'm spending time with my campaign birds! (09/12/10 16:09)
Beanie > I've picked poor Ren's brain so thoroughly for details he's probably sick of me, but I won't have been able to get to 5 without what he's told me. || Yes, we did have the Coconut about a week ago and lost it. Then we got up to level 3 before losing it again. When I've been going to Besieged lately we're lucky to break 50 people in zone so :/ I expect this to become the norm for Midgard. (09/12/10 18:16)
Yosari > At least I know how to come back now. "Oh yeah? Well, you can go frob the thingamajig with the whatchamacallit." >_> (09/12/10 20:01)

Name
09/12/09 14:35(open)09/12/09 23:28(1433)
[distributes safety glasses, gloves, and ear plugs]

Today I'm going to discuss the new Synergy system in laymen Beanie terms. I haven't found any guides on Wiki that really explains it, so what I've learned was either begged from Renard or through the blood, sweat and tears of experimentation. First off, you can skip everything the Synergy Engineer has to say. It can be condensed into a bottle cap of practical knowledge and an abundance to story about their quest to refine the technology. Or as I prefer to think of it, as SE using players as beta testers for FFXIV.

I'm going to assume you've already done the quest to get your Synergy Crucible. That's the key item that allows you to use the Synergy Furnaces in town. Wiki has a list of those (not under Synergy, oddly enough), but if you're in Windurst you can find one right outside the Waters MH on the right and by the AH in Walls. The other term you're going to become very familiar with is Fewell. Think of Fewell as the currency that allows you to make adjustments during your synth.

Each synth has an elemental power to it that is the target number you're aiming for to result in a successful synth. For the sake of this post, we're going to use Orange Juice as our synth. It has Water 30 as it's energy. The synth caps at 7.

So you've got your crucible. You've got some Oranges (you can by them from Baehu-Faehu) by the Waters gate. Approach the Synergy Furnace and cuddle it. The damn things are like Runic Portals in that you have to be nose-close to them if you want to use them. When you click on it you'll get a 3-line message that you claim of Furnace and this is where the problems start. If you walk too far away from the Furnace without clicking it again to relinquish claim you'll get messages. If you relinquish claim you still might get messages when you walked too far away. There's also a chance that if you leave and come back it'll warn you not to walk too far away and then tell you you've relinquished claim. Then give you that message repeatedly without ever allowing you to take claim again. This happened to me several times. I don't have any sure fire way to fix it, but leaving for a while (there a time out if you don't throw your ingredients in there fast enough) and coming back worked. So did zoning, but that could've been a time out rather than zoning.

Okay, so you've got a Furnace and it's actually going to let you use it. Trade 4 Oranges to it and then click. The first option will be to add Fewell and get you several lines of status spam. You want to add Water Fewell to get it up around 30. Each time you add Fewell it will add a random amount of Water Energy (like 5-10) and take 1 Fewell from your stock. Adding Water Fewell will up the Water Energy, but also lower the Fire Energy. I'm sure this point is more important in later synths, but we're just trying to make Orange Juice here. It will take 3-5 Fewell additions to get the Energy high enough to complete the synth (90% of the time it was 4). You'll get a message that prompts you to select "End synergy" once the Energy is high enough. Once you've ended that you'll get another message telling you of your success. Click on the Furnace one more time to take out your Orange Juice and relinquish control of the Furnace. You'll also get some leftover cinder that you can trade to the NPC for items that I'm not sure what the use is, but you'll get a disgusting amount of cinder before you're done. It caps at 10000.

Every time you make an adjustment to the synth there is a chance that you'll get a Synergy skill up. So in the above example there were 3 to 5 opportunties. You can fidget with the synth some to increase the opportunities by Operating the Pressure Value (relieve pressure on the synth), consumes 3 Dark Fewell, Operate the Safety Lever (impurity ratio will decrease), consumes 6 Dark Fewell, or Repair the Furnace, consumes 6 Light Fewell.

I should probably stop for a moment and explain that while you're doing the synth the Furnace's "HP bar" is going down. Repairing will refill the bar so you have longer to work on the synth you're making. There's also the chance that the Energy you're working with will go wild and Overload (explode), doing damage to yourself and the Furnace. Fortunately, I was synthing on MNK and could easily soak a couple hundred HP if something went wrong :x

Anyhow, getting back to Fewell. Notice that all of this is consuming Fewell as you go along. With your shiny new crucible you'll start with a full load of 99 of each, but that lasts about as long as your friend handing you 500g and telling you to go buy some armor off the AH. There are 3 ways to get more Fewell. The most economical way (though not at the moment) is to fork over orbs that require Alchemy 35ish and colored rocks to make. Each orb gives 50 Fewell and the NQ synth makes 3 orbs. This is great except that demand at Bastok and Mhaura for colored rocks is absolutely peaked and good luck getting your paws on a colored rock right now. I tried. Everything was sold out in Mhaura before 10 game minutes had passed after the guild was opened z.z

Fortunatley, there are two other methods for getting Fewell if you're feeling determined! You can trade crystals on a 1:1 ratio to get more Fewell of the element traded. You have to claim the Furnace before you do the trade. I was doing it before I tossed more Oranges into the juicer >.>; You can also pay the Synergy Engineer 100g per Fewell to refill your stock. He won't ask you which element you want refilled. He'll refill everything at the same time, so this option might not be appealing if you only want a certain element restocked.

So that's how you do Synergy in a nutshell. Now [pulls out soapbox] let me tell you why SE can take it and shove it up its ass until they bleed to death. About the only thing SE has gotten right is the number of Furnaces that are available and making it so players can have their own Furnace fairly early in skill progression (by level 5 Synergy skill). In any other craft in the game you could sneeze and get level 5 skill. The rate of skill-ups for Synergy is abysmal. Let's review how this works one more time:

* Drop ingredients in.
* Add Water Fewell.
* If you don't fiddle with the levers you'll do this 4 times per synth on average.
* If you do fiddle with the levers you'll consume 3 Dark, 6 Dark, or 6 Light.
* Every time you do a Fewell consuming action there's a chance of skill up.

... I have used well over *400* Water Fewell and I'm at 1.7 Synergy. Renard assures me this isn't normal. Aar says it sounds like how Synergy has treated her.

I won't whine on the cost (even though it has cost me to do that many synths). I've been told break-synthing is the way to go for this and if you have access to lots of Fewell I can see that being the case.

No, what gets me is the cost in *time*. Before I threw my hands up in disgust I'd had no fewer than 80 opportunities to get a skill up without getting a single one. And keep in mind that when I do get the elusive skill up, half the time it was a generous 0.2. Even skill ups in other crafts post-60 (where you only get 0.1s) are faster than this bullshit. I RESENT with a burning unreasonable passion having my time wasted and that's all that Synergy has been thus far. I passed my Orange squeezing days years ago when I skilled up Cooking. Now I get to do it all again and have it take *much* longer than just doing the synth using an established craft? Are you shitting me? Is this how SE intends to keep players forking over their $12.95 a month?

All I wanted was Synergy 5 so I could get my own Furnace. At the pace I'm going I expect to shovel gil into the Furnace and have it take multiple days to accomplish. I have better things to do than this. I could be fishing or skilling some other craft where skill-ups actually happen. Even just bazaar idling has the potential to be more profitable and time-worthy than Synergy has thus far.

Renard, you have my admiration for being mid-20s in Synergy. I doubt I'll ever make it and I flinch when I think of how much time that must've taken you. Or else you have a lucky Furnace. If you do have a favorite one that seems good for skill-ups, let me know D: I could use a hand here...
Sivara > Oh wow, I hate crafting as it is and this is definitely not helping. This sounds like such a horrible idea, just the same big timesink/gilsink pill with a new shiny coating on it. I thought it was supposed to be all fun and cooperative and "make impressive shiny shit with your friends!" (09/12/09 17:23)
Beanie > I think the base idea could rock, but so far the execution is lacking. In my own envisioning of it I can see having multiple people with multiple skill sets (like 2 Veteran crafters) working together to make a mecha-bed or something, but at the current level it's not necessary at all. Really, if they just started by increasing the skill-up rate so players can get to, well, the more fun synths? it might go somewhere. But it's like a book that takes a few hundred pages to begin the plot. Is the book going to be good enough to justify sticking with it or should you go find something else to do? (09/12/09 23:03)

Name
09/11/29 00:39(open)09/11/29 01:59(1432)
Jeni and I have been talking a lot about Fishing lately. It'd be nifty to try to get it to 100, but both of us are already in contracts with other Guilds. Jeni's with Woodworking and I'm with Alchemy. I always meant to do more with Alchemy but just never got around to it. Gil or time isn't the issue so much as I'm lazy as heck. I don't want to break my Alchemy contract 'cause I once upon a time was going to get the apron. I always wanted the apron. I think I'd do the mad scientist thing well, but I had 25k GP stored up so it wouldn't be utterly tragic if I lost it... but...

After considerable hemming and hawing I've decided that I'll go for at least Alchemy 78 and get the apron, then consider my options from there >.>; Quite honestly, I wouldn't expect Alchemy 100+6 out of me, or even 100+3. I rather like my current Moghancement: Experience and I get far more use out of it than I should. Hell, I'm not even sure I'll go for Alchemy 100. But Alchemy 78 + 100k GP is within my attention span, so that's what I'll aim for.

With new-found resolve I began tackling the task of skilling up and discovered that I really shouldn't have been lazy as heck. This doesn't look as impossible or daunting as it could be. I'm sure I'll bleed gil at certain stages, but so far so good. Here's what I'm doing (not that anyone cares, but it's my journal, so there~):

** 60-62: Venom Dust (cap 62): Lightning Crystal, Monke-Onke x1: Yields 2
I've heard Monke-Onke (cap 50) were demon fish to catch and that's what my recollection of them was from trying once upon a time, but they really weren't bad with a Lu's in my paw. I was a bit afraid of losing my Shrimp Lure 'cause lure fishing always makes me feel that way when I'm going after large fish. It turned out that my biggest problem was that monsters and Monke-Onke were difficult to tell apart, so I just landed every !!! and dealt with the piddly little crabs I'd fish up if I got one. It took about 9 stacks of Lightning Crystals and several (3 or 4) hours of fishing to get 2 levels of Alchemy. A large part of that was due to the bite rate (or lack there of...) I stored all the Venom Dust because I'm going to need to for a later synth.

** 62-62.7: Cermet Claws (cap 63): Fire Crystal, Cermet Chunk x1, Beetle Jaw x1: Yields 1
This normally isn't my type of synth, but I get the feeling I'm going to have to do it a lot to get through Alchemy. A stack of Cermet Chunks was 40k on the AH. A stack of Beetle Jaws had a history of 12k, but they were over priced at 15k. The Claws NPC for ~5,400g. So if I didn't break a horrible number of them I would break even on the synth. I did 24 synths and got .7 skill up. Turned around and NPCed the Claws and got my gil back 'cause of Artisan's Advantage and not losing break materials >.>b

** 62.7-63.4: Sleep Bolt Heads (cap 67), Smithing 14 sub-craft: Wind Crystal, Sleeping Potion x1, Bronze Ingot x1, Animal Glue x1: Yields 6
I chose this synth for several reasons: I could use the product for my RNG if I wanted, or I could synth them into Bolts and sell them off. I also happened to have 4 stacks of Sleeping Potions tucked away. I went to the Smithing Guild in *San d'Oria* and bought out the Bronze Ingots at near lowest prices (79g each). I then stopped and made a ton of Animal Glue since it was New Moon and I'm going to need a ton of Animal Glue before I'm done. Trituration is my favorite crafting Key Item right next to Lumberjack, just btw >.> Anyhow, my goal with this synth wasn't to cap it, but to use up the materials I had available to me before I moved into the next synth (Venom Potion).

I'm not sure I'll finish synthing Bolt Heads before I go to bed, but here's how I plan on continuing...

** : Venom Potion (cap 68): Water Crystal, Venom Dust x1, Mercury x1: Yields 1
I ended up with 11+ stacks of Venom Dust because I used the Monke-Onke synth that yields 2 (all the others are yield 1). The downside of this synth is the Mercury, which means either raiding the Fishing Guild for cheap Jellyfish (I think everyone and their brother goes after the Guild in Bibiki), farming, or just sucking it up and buying the Mercury off of the AH. I'd love to say that I'm the paragon of tightwads here, but we've already established that I'm lazy. I'm going to use this synth to cap at 68. Still trying to decide if I should sell or keep the Venom Potions. I certainly don't need them for, like, drinking, but I haven't totally established my skill path yet...
Guppy > I was under the impression that Fishing skill was separate from the skill-caps in place for the crafts, and that it was possible to reach Lvl. 100 fishing regardless of your status with another guild. (09/11/29 15:52)
Beanie > It is, but you can't built GP in two guilds at once, which is where my problem is. I couldn't earn Alchemy GP items while likewise earning Fishing ones. Thankfully I already have the keyitems for Alchemy and am really only lacking the apron (assuming I don't give a rat's tail about the Furnishings). (09/11/29 16:04)
Elizara > I haven't had a problem getting jellyfish from Bikibi when I wanted them lately. I'd suggest avoiding the fishing guild in WG tho unless you're desperate (they sell the Aht Urhgan version); I've found the price goes up faster than the ones in Bikibi Bay (09/11/29 21:34)
Nimbex > But you can use a rat's tail to switch from a mere Monk to a Black Belt! (09/12/03 10:00)

Name
09/11/26 23:28(open)09/11/27 12:17(1431)
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This may be a somewhat long-winded and rambling post, so my apologies D:

Let's start with fishing. I've been thoroughly enjoying my Lu's. Totally worth the effort (I can say that now). I've been fishing a bit each day. I haven't dove into the skill-up fishing aspect yet 'cause I want to see how the fishing contest goes. If you place in the top 20 you get a Pelican Ring, which would go a long ways towards helping with the skill-up fishing. Entries for the contest seem to range from "Not even 20" to "So many that the top 20 places only have 10 points difference in them". I'm fearing the latter situation for this month's contest 'cause the fish is such an easy one to catch. If I don't place in the top 20 I'll fall back on Plan B and go back to gutting Marlin for Charts.

Jeni and I spent a day doing that. We had a nice system worked out. I can skill-up on Marlin while Jeni can skill up on the Bluetails that are sliced for Marlin bait. I'm sure you can see where this is going >.>b After a day of doing this we'd ended up with both a Pirate's Chart and a Brigand's Chart. We did the Brigand's first and didn't get a Pelican Ring, but it was very easy with two of us o.ob Next up was the Pirate's Chart which has Albatross Ring as a 100% drop. That didn't go so well. Mostly 'cause I'm a numbskull when it comes to SMN >.>a So yeah, no Albatross Ring, but if I get more Charts I'll have to get good at it, or else >:|

Another project I've been working on is getting DNC to 60 for Christmas Brenner (I want to look fabulous when people dogpile me >.>; ) Anyhow, I forgot what a pain DNC could be at this level. I picked up one of the new daggers, Avis, that seems especially made for DNC. It has DMG23 (higher than other daggers at its level) and Acc+6 when you have Samba up >.>/ The real problem is that dagger weapon skills sucks until Dancing Edge, and I'm still a couple levels from that. So it's been a long, gnawing process for every bit of XP that I can get. I finally found a pattern where I could gnaw and read a book at the same time, so I wasn't bored to death while doing it. I still managed to die though. There's a new NM named Duke Focalor that came out of nowhere and ripped my face off -.- That made me unhappy. I was @200 when I was killed and then suddenly @1000 again :( This is also why I'm obsessive about keeping Reraise up now. NMs love to go out of their way to kill me :<

Speaking of new NMs killing people, Nif got jumped by Acolnahuacatl earlier in the week. We were doing our usual Hot & Cold. Nif jumped off his Chocobo to open his chest. Acolnahuacatl jumped on Nif D: After I got Nif scraped up we came back and killed it for revenge >:o Nif got the kill shot. In theory it drops some cape that, of course, didn't drop >.> To be honest, that's why I didn't bother camping an Avis. I was certain I'd waste more time not getting the drop than it'd take me to earn the gil to just buy one, even at an inflated "new item" price :x

Nif, Yosa, Jeni, and I have been working casually on Shantotto. We did the Avatar tour and made a fat sack of gil. Well, kinda. Yosa, Nif, and I all bought most of the materials for the first mission so we were out 50-60k gil. Doing the Shantotto mission got us 50k back plus 60k from doing Prime Avatars at the same time. The SSG part wasn't as painful as it could have been, nor was the fight in Gustav tunnel. The next real hurtle was with the 6 NM fights in Ro'Maeve and Zitah. Jeni changed to SMN so he could cover a lot of the damage types. Yosa was on RDM. Nif on WHM. I changed to SAM/RNG. As that I could cover Slashing with G.Katana, Ranged Attack with Bow, and Piercing with Polearm. Don't tell real SAMs this, but I didn't own a Polearm >.>a I skilled up with a crappy cheap Polearm and then got rid of it after I got Impulse Drive. I don't do Colibri Penta-spam parties so no big loss, right? Hahaha >.>; Okay, I slapped down for an Engetsuto since I really should've had one already. So subtract 120k from the 50k net profit I had from Shantotto so far and I'm in the hole again D: But at least I have a Polearm?

Anyhow, we totally zerged down these NMs once we had jobs sorted out. We started in Ro'Maeve and I went after Steely Weapons with blazing Sidewinders while Jeni and Yosa went after the Lode Golems. We got the Steely Weapon key item after 2 kills, but the Lode Golems were being feisty 'cause they were in the middle of other Weapons. I ran over to the Fired Urns to do the Slashing NM while Nif joined Yosa and Jeni. Fired Urns gave up the key item on the first kill, then I ran over to Lode Golems even though I couldn't help. Well, I tried D: By killing an add, that decided to Meltdown at nearly full health and killed Nif and knocked me down to like 19HP >.>a I'll admit that there was some fail in that execution, but we did get the Lode Golem item on the 4th or 5th kill o.ob

The timing worked out that we got to Zitah just a little bit before the NMs spawned. I ran over to Holey Horror to Penta Thrust it. Jeni went to the Blunt NM and AFKed to get ready for work. Yosa and Nif went after the Magic NM. Holy Horror died speedily to a pair of Penta Thrusts and gave up the key item. I ran over to Jeni's area with a club in hand to start working on the Blunt NM while he was AFK. Yosa and Nif got the Magic NM's key item. I had gnawed the bones NM to about 60%HP when Titan sneaked up behind me and smashed it flat. I guess I should be grateful that Jeni didn't summon Titan right in front of me where I'd get to see his thong in all its glory >.o

Later on, Yosa and I ran around T. Canal and got the 8 key items for the upcoming BC. I just followed Yosa around D: He knew where he was going >.> We encountered another new NM down there, but didn't poke it. What it dropped didn't look worth the effort for what likely would've been a difficult fight >.o

On other missioning fronts, two parties worth of us went and climbed the Promys to gather Slivers for AN. Then we went and did the ENMs for fun and profit >.>b Morlock got his Windy Dragon killed and we did Cyd's Windy 6.2.

So, y'all see that there's a new Mog Bonanza coming up? I crushed once again that Rain Hat isn't on the prize list. I'm pleased that they keep refining the prize list, but, as always 'cause I'm opinionated, I have some suggestions. First off, how about adding Kupofield's Ring to the Rank 5 list and drop the Memoirs. I'm positive every single person will play the Bonanza if that was a Rank 5 prize >.> (I'm mostly suggesting it because the Rank 5 prizes this time boil down to specialty battle entry items and Mog House statues. Neither category is *bad*, but not super exciting either...) And did you see the Shadow Lord Statue too? Yeah, I think that's what I'll pick >.>b

For Rank 4 prizes I'd add Rain Hat, Ochimusha Kote, and Peacock Amulet. Again, trust me, if these were in the Bonanza the entries would skyrocket. It's not that Bounding Boots of Empress hairpins are bad, but they aren't quite um.. >.> special enough? anymore... I might also move Trotters down to this Rank.

For Rank 3, I'd move Joyeuse into this Rank. Having it as a Rank 2 prize is laughable >.>; Same with Byakko Haidate. I realize Barbarossa Zerehs are also in this Rank, but those serve more jobs than Haidate. So let's give it up!

For Rank 2, I'd add a Coupon for giving the Relic Weapon Attestion of your choice.

For Rank 1, I'd add a Coupon for giving the Animated Weapon drop of choice.

Of course Rank 1 & 2 are impractical because SE firmly believes that there are too many Relic Weapons out there already and will ban to reduce numbers >.> (Yes, I am still resentful of how many Weapons were deleted in the mass Salvage banning. I still think, judging by how random the bannings were, that there was alterior motives >.>)

Nayami > There's a couple of prizes that I'd put in a different category myself (I thought the same about Joyeuse and Byakko). I o_O'ed @ Novio being in rank1. I've seen my share of those drop off JoL and it's certainly not as hard to get as some of the other items in the category. Especially compared to the Salvage bodies (hello 17M+, and that's assuming you got all three pieces to drop to begin with). Novio just seems a little out of place to me in that rank. If they're gonna do that, I'd like Roundel to be tossed in. :p Considering we NEVER have the OP available, it's even more rare than Novio at this point. Hahaha, do they really believe there's too many relic weapons? c_c; Unless you buy gil or that you're in a shell where they split currency, it's one heck of a task to make a relic. imo. I doubt there's THAT many around. Then again, I haven't seen the stats. And most of all, why does it matter so much to SE. 9_9 (09/11/27 11:27)
Beanie > Roundel as a prize is a great idea! I hadn't even thought of that, but it would be fantastic. And yes, SE does really believe there are too many Relic Weapons. They stated that in an interview given to a JP magazine. (Same as they've stated that they felt people were getting too much XP from Campaign, thus the nerfstick to Walpaign.) (09/11/27 12:20)

Name
09/11/17 01:28(open)09/11/17 01:34(1430)
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I did a bit of Shantotto before Escort and Pirates this evening. Got that enfeebling box thingy turned in and now I'm ready for the avatar tour x.xb

I headed back out to Ronfa for more fishing. So close! I was plodding along when Jeni popped up and started fishing with me :o I fished myself nearly to fatigue and he picked up another 142 carp, which he gave to me and gave me exactly 10,000 moat carp. Thank you so much for your help, Jeni! And thanks to Nif, Yosa, Val, Aar, and Tharp for feeding me Earth crystals (so many Earth crystals x.x )

Next step is to work out a skill path now that I'm no longer cockblocked by lacking a rod strong enough for the bigger catches >.>b

I'm going to pass out now. I think that was the longest, most boring quest SE put in the game this side of Ebisu >.>; And no, I'm not going for an Ebisu. I enjoy my sanity, thank you for asking.

Kireila > :O Lu Beanie, go! grats :D (09/11/17 13:05)
Elizara > Grats on the lu! I'm thinking about working on that myself; been working on fishing again lately (might take it all the way for cooking; there's a reason tacos are pricy atm. the taco fish are hard to get on ah since fishermen are npcing their catch ><) after I finish tweaking my whm gear ^^ (09/11/18 11:44)
Nif > Congrats =D (09/11/18 17:10)
Beanie > Noble Ladies are the fish you're having problems with? (09/11/18 23:18)
Nayami > Grats on the Lu! :3 I find Shantotto kinda fun so far (only at the Ro Ma'eve part, though). I'm glad they give you 50k for defeating the avatars. You get SOMETHING out of it (so much traveling). X3 +the 60k if you do the regular ones at the same time. It's neat. D: (09/11/19 09:01)
Elizara > Not just noble ladies. Bastore Breams and grimmorites as well. I can catch noble ladies BARELY. It's like most fishermen won't ah their catch which makes it tough. That's why I'm considering getting unlazy and finally getting fishing up since it's only gonna get worse... (09/11/19 12:10)
Beanie > AHs price for Ladies has to meet / beat what NPCs offers. Currently AH price is 800g more than NPC offers, which could be the listing fee right there if you want to bother bringing them back to town and tie up your AH slots :x I know people get their tails in a knot about RMT fishing and such, but honestly, it's pure economics for me. I need gil to support my lavish lifestyle and I'll sell to whoever is offering the better price, that simple. Right now I'm in the neighborhood of Ladies, so I can keep those in mind for tossing at you. The Breams I plan on skirting around and not fishing at all, same with Grimmys. I plan on going the Nashmau skill path since it involves less traveling (overall) and no chance of a monster eating me in the process D: || Naya, I'm on the avatar part now. I'm waiting for Nif / Yosa / whoever else might want to come along to get there and then we'll do both avatar fights, yeah. 110k gil sounds good to me, especially after the 50k+ I spent on the first mission (I didn't want to get my tail in a knot with the farming, and it was knoting up pretty fast when I tried...) (09/11/19 18:03)
Elizara > Thanks Beanie; and I'll keep working on the problem with my chara...I do understand the economics of the situation and why people do it, but the fact of the matter is; I suspect not every cook fishes, so when there is not a lot of tav-taco fish on the ah, prices on tacos go up, which makes plds upset. (I think you remember what Renard said a month ago; I've been gathering fish for another batch for him recently, and that takes a while because of low supply, so doing that early) Hopefully eventually I can catch my own. Until then, let me know how much I'd owe ya for any noble ladies. I don't believe in getting anything that takes someone's time for free..unless it was my time. (aka. I was ketching the fish) (09/11/19 19:14)
Nayami > Let me know if you guys need help once you get to the Ro'Maeve part. :o Ren and I did that one today (up to the Full Moon Fountain BC) since I had free time. SMN is kinda useful because it takes care of almost all of them (just not Steely). :3 (09/11/20 00:32)
Guppy > Avatar fights seem to be much lower level than the Prime fights, I don't expect any Lvl 75 job to have difficulty soloing it. The 400 xp bonus per fight is nice, too. As for synth materials -- in the past, when I had trouble getting a hold of a material sitting at sub-NPC price, what I would do, is try to get some to start with, then use it to sell-buy on the AH setting it at a higher price, to send a signal that I'm willing to pay more for a steady supply. (09/11/20 17:02)
Pisces > Congratulations on your Lu Shang's, Beanie. :) (09/11/22 00:15)

Name
09/11/16 09:17(open)09/11/16 09:33(1429)
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This weekend was a mixed bag. There are 251 NMs running around now and that's both good and bad. So far I've only died to one of them, but that wasn't for lack of trying >.>a And I don't have much to show for it except for that Att+1 strap that the Funguar in Ronfa drops. I hit that NM every time I ran by it while turning in moat carp. Got a Burst for 1001dmg on it >.>b

Which brings me to the XPing part of the weekend. I'm about @10k to PLD67, which is good I think. I tried XPing BLM on Sunday and I'm about @11k to 71 there. The party I got wanted me to pull even though I told the leader that I didn't want to pull. I understand *why* she did (I was the only BLM who showed up with /NIN 9.9; ) but that doesn't change the fact that there's that fucking tree in the middle of the pull that changes how the Tiger paths. So it was an okay party minus the fact that I was losing 1.5k XP every 30-45 minutes z.z; And I wonder why my death count is well over 2000 now... /sigh

The only other invite I got was for a Dunes party. I don't want to sound like a picky elitist, but I've spent enough gil on BLM gear that I'm not going to sync myself down to level nothing where I'm more or less standing there nuking naked -.- I used to put 51+ in my /sea to indicate what my minimum was, but I quickly learned that people either can't read or don't give a damn. I realize that it's possible to have a nice, low level party (since I do that regularly), but the odds of it with randoms isn't great >.>; I'd rather just /fish or read or whatever and wait for a tastier offer to come around, even if it doesn't come around that day...

I'm under 350 moat carp to turn in for my Lu's. I'm excited (and somewhat obsessed) over that. I'm planning on having it done by Tuesday assuming I have to time to fish to fatigue on Monday >.>b After that I'll shift my focus to Shantotto. I have the farmed items for the first 3 synths now, thanks to Tharp tossing leftovers at me <3 I also want to get more serious about finishing up Tachi: Rana. My usual haunt for that has been hopping since the update, so I might have to find somewhere else to go >.>;

On Sunday a group of us helped Mert with Steel Cyclone WSNM. I think that was the only one I hadn't killed before. Now I just need to get off my tail and get WAR high enough to do it for myself. Afterward Mert went to Xarc and tripped over Biast, so Ren and I went out there to help him kill it. The helm dropped and Mert got it, congrats!

Sivara > My reasoning for leveling COR via level sync is very similar. I prefer 56+ so I can use Slug Shot and DD worth a crap. Otherwise, it's just a waste of time (though it does save me bullets to go below 56). (09/11/16 19:22)
Beanie > Yeah, at low levels, if I'm leading the party, I ask the COR if they just want to use Darts instead of bullets for pulling (like pre-40 levels). I know how depressing Marksman WS are before Slugshot x.x (09/11/16 21:24)

Name
09/11/11 22:40(open)09/11/11 22:41(1428)
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This was as much fun as that time Biast ate me when I outposted to Xarc. Why or why must there be dragons camping the outposts in Xarc?

Cydori > Perhaps if you had not named yourself after something edible, you would not be having this problem. ^_~ (But seriously, I can totally see Squenix moving the paths of the normal mobs and completely forgetting about the NMs.) (09/11/12 08:57)
Beanie > Beans are the magical fruit :| And yeah, they only added about 251 NMs in this update. I've heard many stories already of people being unintentionally killed. I'm not really amused by it... (09/11/12 09:18)
Cydori > Yeah, I'm annoyed by the prospect of formerly safe routes no longer being safe and formerly viable camps having aggressive or linking NMs popping in them. (09/11/12 09:33)
Guppy > I am using my personal Chocobo to move around a lot, at least in those areas where it can be summoned! (09/11/12 12:54)
Guppy > BTW, where is delicious caek on diagram? (09/11/12 12:55)
Beanie > caek D: I knew I forgot something! Did you pick up any of the Chocobo Silks, Gup? If you did, which one(s)? Inquiring minds want to know :o (09/11/12 20:22)
Morlock > the caek is a lie! (09/11/13 08:23)
Nimbex > The caek is a pei! (09/11/13 08:31)
Guppy > I just started with the White Chocobo Silks, for Hot-and-Cold +1. I've been saving chocobucks for a while, so purchasing them isn't a problem, but inventory space is. (09/11/16 16:23)
Beanie > I was waffling over White Silks or Black Silks. I have no problem getting the KWEEHH!!! within a couple few digs. My problems come with locating exactly where the chest is within the KWEEHH!!! area. Was hoping for some Jackpot luck with that, haha... (09/11/16 21:20)

Name
09/11/11 05:46(open)09/11/11 06:22(1427)
I had the opportunity to test the Ranger and ranged attack message adjustments in Dynamis today.

For the message adjustments, if you're in the sweet spot it gives you text along the lines of "< name > strikes true, pummeling < mob > with < damage >." If you're on either side of the sweet spot the message tells you that you've struck the mob "squarely". If you're way outside of the spot (either too close or too far) the message looks like the old ranged attack message did. (It says that your ranged attack did < damage > and that's it.) After having 3+ hours to play with it I can proudly say that I don't have any bad habits to unlearn on that front. I don't use 3rd party tools, but without them my feel for range is rock solid. I guess the big thing now is that I'm keeping an eye out for the word "pummeling" rather than keeping an eye on the damage itself, which is what I used to use to gauge distance if it didn't feel right. Ranged attack damage isn't terribly hard to cap and can be very consistent if you have enough Ratt to back it up...

Velocity Shot with a 2 hour duration is nice. During Dynamis I was asked what the recast timer is. It's still 5 minutes, which is fine. I can only think of one situation where that'd hurt me (vs. Dispel happy Hippogryphs, but everyone gets screwed on those in terms of buffs.) On the downside, it *still* has that stupid /say message that tells the world that I'm exchanging melee attack and speed for ranged attack and speed >.>; Seriously, SE, is there *anyone* that needs to know that except the RNG? :x

I didn't do anything with Unlimited Shot, so I can't report on that.

Let me post the text for the Camouflage adjustment:
"Camouflage
Rangers with this ability in effect will incur less enmity for ranged attacks. Furthermore, there will be a chance that the ability remains in effect even after a ranged attack."

This is a lie. A more accurate description of what it does would be "Gives a random chance of reducing enmity when performing an action under Camouflage." I spent 3+ hours testing it with using Camouflage every time the JA was up and the reduced enmity only seemed to happen maybe 40% of the time. The rest of the time the mob would either start moving towards me or come right over and give me a love tap. I tried it with Slug Shot, Barrage, and regular ranged attacks. Even better, I wasn't doing outrageous damage tonight. I'd make it wiggle with a 600dmg Slug Shot, which is dubious considering what a MNK or SAM is doing to it... >.>a I'd also note that not once during the entire run did Camouflage "remain in effect even after a ranged attack." Not once. Camouflage did, however, fall once before I even got to use an attack (and that was with using AF body when activating it so that it didn't fall immediately like usual...)

Yosa suggested that maybe how Camouflage worked is that it gave a random amount of ENM- when it was activated and I just kept getting the short end of the stick. I can see that, though it'd make the JA next to useless :x If I can't count on it then I might as well stick with the normal Plan A and hold TP until the mob is nearly dead and go for kill shots.

I haven't spent my merits yet. I'll need to consider whether it's worth reducing the recast on Camouflage or stick with my original plan of meriting down Unlimited Shot's timer. I'm disappointed with the adjustments (or lack thereof) overall so, meh :/ At least SMN got something worth crowing over from this update, eh?

Speaking of SMN, Drax put Tal in the nuking party and Tal accomplished what CORs and BRDs have been trying to teach BLMs for years: How to gather together for buffs >.> Diabolos was a beacon of Refresh glory that they could only enjoy if they stuck close, haha x3;

For Dynamis itself, it was a fun run :3 It didn't quite rain AF and currency, but we still got a lot ^^ Um, I'm going to forget bits, but Tharp got BLU pants, Drax got DRG (I think it's pants?), Yosa had a PLD crown auto-lot to him x3; I think Aar got something too, but I can't recall >.>a
Name
09/11/09 23:40(open)09/11/10 00:27(1426)
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The version update has arrived. I wish I could say that I'm wholeheartedly happy with it, but I don't think a version update has come in over a year that I didn't have some problem with. So let's get the bad out of the way first and then we'll move along to the good.

Firstly, I'm *incredibly* disappointed that SE decided to cancel the ranged attack enmity adjustment. Nimbex and I discussed how big damage should merit big hate, but it really is out of proportion for RNG. It's common knowledge that just activating Barrage + Sharpshot (without firing a single bolt) is nearly the same hate as Provoke. That sort of spike in hate is uncalled for before you even do anything >.>; On the plus side of the ledger, I'm hoping (I haven't tested yet, though) that Camouflage will take some edge off of that hate spike. Like being under Camouflage when you actually fire off the Barrage. And Sharpshot / Barrage / Camouflage are all on a 5 minute timer.

... Which brings me back to wanting some more ENM- because that leaves me with my pants down for Slug Shots :/ I mean seriously, I have ENM- in my RNG build (and Slug Shot build) and I get hate easier than I do on SAM or MNK which both have ENM+ WS builds. I'm not joking and that's what's sad. My RNG only has 3 less ENM- than my *WHM* does and if it looks at a mob funny it screws up hate.

This irks me not from any misplaced sense of self-preservation (we've long ago learned that I lack that)... It irks me because RNG completely screws up everyone else's day. Tanks get peeved when hate is pulled. DD get peeved when hate is pulled and they lose TP on a WS that unexpectedly misses. Healers get peeved 'cause RNG has the defense of a wet paper bag and keeping them alive can be trying. An ENM adjustment wouldn't have just helped RNG, it would've helped everyone around the RNG and I think it's a mistake for SE to have not made it.

On an unrelated note, SCH got its Wheaties pissed in too with regards to Modus Veritas. The story I've heard is that it was done because people figured out how to Helix-burn AV. If that's the reason I can see making *AV* less susceptible to Helix, but not with swatting the JA like they have. It's on a 10 minute timer FFS >.>; Even more than that and as someone who feels offended by SE's stupidity on a fairly regular basis... But isn't this like the 4th time SE has adjusted something relating to AV 'cause players had the gall to figure out how to kill it? Seriously, I'm getting sick of it. Just leave AV alone and let players kill the damn thing. It's been out for YEARS now and people are already setting a death timer on FFXI, so why the hell not?

One last complaint, but obviously all those angry emails about not enjoying having to farm stuff for Scenarios didn't sink in. To be fair (and I don't think this should count in the least) at least the 3 items you farming aren't rare/ex! So someone else could go farm them for you and then sell them for an outrageous price. That's fun on a bun right there.

Anyhow... The best part of any version update is being able to store all the event gear that's been clogging your safe for the last few months. Yay space! I promptly filled it with other crap >.> So I broke even at best. I picked up the Black Racing Silks with increased chance of Jackpot when playing Hot & Cold. To be honest, a bottle of BBQ sauce does the same thing, but I love how it looks <3 I've been wanting these jackets for a long time :3 Check out the "Chocobo crest" on the back of it :D

Yosa was poking at the Bastok WotG national quest and ran into one of the countless new NMs that are out and about. Unfortunately the one he found was a Taru shade BLU that's True Sound and killed him quite dead before despawning (yes, it despawned like that Lamia does). So I went down to EN_S and Raised him, then we decided to poke at the Windurst quest line instead.

You'll have to forgive any fangirlish squeeing, but the Windurst story has finally hit the point that I've been waiting *two years* for it to get to. That's right, it's finally met up with the RNG AF story and holy crap are a lot of different plot threads being pulled together all at once. My jaw was on the floor for most of this evening. Even with knowing the story of Nhev and Syu and how it'll eventually turn out, it was still squee worthy. I'm highly biased because the RNG AF story is one of my favorite in the entire game D: I <3 <3 <3 <3 <3!!!!! it.

Anyhow! The story involves having to do an escort of Nhev and Syu. Yosa and I duoed it on our second try. To be fair, we would've gotten it the first time if we had any idea at all where we were going >.>; I'm not sure how inclined I'd be towards soloing it (though I'm sure it's possible). It's just that controlling 2 NPCs that have different "run away" conditions could get complicated D: The reward is the Kitty Rod, which turns you into Syu. Notice that she's not the standard Mithran kitten model and that she has stripes on her upper arms o.o;

Yosa and I kept going with the story and that was another pile of OMG :O! Definite plot twists that neither of us called, especially with the hint-laying at the end of the last WotG mission content. Part of the quest took us through Castle Oz and we encountered yet another new NM, so we cursed it >.<9 It dropped a metal bit synth material thingy that I'm sure we'll figure out what it's used in sooner or later. Yosa and I are at the point where we'll need more friends to finish off the quest. So everyone hurry up and do it o.o The story is jaw-droppingly good.

Name
09/11/09 00:41(open)09/11/11 06:35(1425)
I've been trying to do a lot of killing multiple birds with a single stone lately. On one front I've been trying to finish my Lu's ASAP. I'm over 8700 now, but that's because I've been fishing myself to fatigue every night. That's annoyingly time consuming, but I've been re-reading the Honor Harrington series while fishing. I've actually become really good at multi-tastking like that. I started At All Costs this weekend. I still have the 4 short story books and the side books to read too. But back onto FFXI matters. If I can keep going to fatigue I should have my Lu's in a week. Nif's asked me what I'm going to do with it once I have it. I haven't thought that far ahead yet >.>; I just know that lacking it is what's been holding me back on doing skill-fishing for years now. So I suppose I'll start skill-fishing or target those Inside the Belly guttables that SE mentioned in the update teaser.

When not fishing I've been doing FoV. I want to have 6 merits saved up so I can knock 30 seconds off of Camouflage's recast timer if it ends up being as awesome as it sounds like it'll be. So while doing that I've been working on my Windslicer. Eventually I'll have Tachi: Rana >.<9 I'm pretty sure Raka has enough points now that I could buy her the wedding dress if I want. It might be a nice change of pace from Yasha and panties >.>

On the XP front I got PLD66 on Friday. I wasn't expecting that, but we had a really good session. Nif as puller on WHM is both funny and effective >.>b Nothing lived for very long with Nif around to pull it the moment it popped >.>

On Sunday I got BLM70. I was in one of the better manaburn parties I've gotten with randoms. What's even more remarkable is that it had not one but two Galka BLMs. The party was very efficient with minimal death. The only angst was for me when the leader left and I was asked to take over pulling. While I love pulling on other jobs, BLM just gets my tail in a knot. I'm not a very confident pet puller, especially at the V.Inlet camp with that God forsaken tree in the middle of it that makes the pet Tiger path in front of the Gigas regardless of how logically it should path behind >.> I hate that tree with a passion. I know I lost us Chain #5 a couple times because I was too careful, but we didn't wipe or anything so I think that's good...
Name
09/11/02 08:21(open)09/11/02 08:44(1424)
stuff
I haven't done too much lately 'cause I've been sick, but did get a few things done this weekend >.>/

Nif and I helped Jeni with his Beet Leafhopper WSNM fight for Detonator on Saturday. Detonator is kind of an interesting skill, at least in my opinion. Keeping in mind that a RNG and COR's bread and butter is Slug Shot (which has dubious accuracy), Detonator fills the hole of "(almost) always hit for consistant sub-par damage". Which may or may not be fair to call it sub-par damage. Compared to Slug Shot it's sub-par at 100TP, but compared to a lot of other WS it's in-line with normal. But b'sides that, it really has three things going for it: It can make Light. It has a longer reach than Slug Shot does (yes, Weapon Skills do have varying ranges). At 300TP it breaks 1k damage pretty easily. Of course, there's the qualifier of 300TP... >.>; You could've fired off 3 Slug Shots with the same TP and hope one of them hit for the same damage return.

For myself, I use Detonator as a way to curb my damage (and thus my hate). If I'm doing that I also refrain from doing things like use Barrage >.>; And leads me neatly into the other thing I did this weekend, which was help with the final ACP fight. Ceh, Jeni, and Morlock needed it with Ren, Yosa, and me helping out. Jeni was hitting us with Chaos Roll, so even with behaving I was getting Drawn In sooner than I expected. I swear Chaos Roll is the COR's way to MPK people >.>; <3

The fight went well, though it had the potential to have gone downhill quickly at the end. Near the end one of the SeeDs of Judgment got me after I was Drawn In D: And we had 3 Jeni Thralls running loose. Then Ren got charmed and turned into a cute little Mandragora. He's done this fight at least as many times as I have and this is the first time he's been hit with that, I think. To add icing on the cake, Ceh got Drawn In and then zotted like I had. I Reraised. Jeni and Morlock killed the fake-Jenis. And then we hammered the boss hard since if it'd decided to zot us with another SeeD of Judgment with Ren slept and Ceh dead that could've sucked, seriously D: Excellent job on keeping it so the wheels didn't come spinning off of the fight at the end, guys :D

Other than that, I fished myself to fatigue a couple times this weekend. I haven't been very good about that, but it's so hard to motivate yourself to fish when you're not feeling well D: I have some fish to turn in from last night, so I'm a bit over 7300 now. Almost 3/4th of the way there >.<9

Nimbex > Kurse all SeeDs! (09/11/12 08:29)

Name
09/10/29 20:38(open)09/10/29 21:39(1423)
[pulls out soapbox] Hey! Don't run away! This is a good one, trust me!

SE announced the augments for the Shantotto leg armor today. If I'm being truthful I must admit that the first thought that hit me was "Wow. Where have I seen those stats on leg armor before? Oh yeah, in my Mog House." There's some unique stuff in there, don't get me wrong, but there was nothing that made me go "Wow! :Q!!!" Maybe I'm just jaded after 6+ years and being completely unfair before the Scenario is even released. So I asked myself what could have SE put on the leg slot that would've made me go "Wow! :Q!!!"? I've come up with three ideas. I want to emphasize that these are three separate ideas. I wouldn't combine them with each other 'cause I feel that would range into game breaking. I'm trying to be realistic with my ideas.

IDEA #1:
The first idea is two-pronged. One emphasis would be to increase the base stats on the leg armor and the other would be some combining (or uncombining) of stats on the augment list.

See, I was looking up armor and to be completely honest, +2 to any base stat on the leg slot is a slap in the face. The fact that the augments don't add anything either only makes it worse. Looking through Dynamis pieces and other high end gear, +3 seems to be the low end and the high end is +5 (or +15 if you have Sky stuff). So, if I was being an evil developer I'd make the stat increase +3. If I was being Beanie I'd make it +4.

I'm also not very pleased by how the stats were distributed except on the mage legs. I would add a third stat to the other other two. For light armor that would be STR. For the heavy armor I'm a bit torn, but leaning more towards DEX. It's hard to go wrong with DEX. DEX gives you accuracy and crits.

The third change I'd make to the base armor stats is to give it an additional stat like the headwear got. I mean, really, by themselves the legs got nothing D: For the mage armor I'd give it a base HMP+2. For the light armor I'd give a base Haste+2%. For the heavy armor I'd give a base Phys Damage-4%. The reasons for why will become clear when we get to the augment changes I'd make, but you can prolly see where I'm going with the light armor at least.

For the augments themselves. I would separate the MP+25, ENM-4 and HP+25, ENM+4. Just for the reason that I'm sure there's a Galka PLD out there somewhere crying about the MP+25 augment. In it's place I would make the augments: MP+25 & HP+25; ENM-4; ENM+4. I would add an augment of HMP+2. I would combine Ratt & Att. I would combine Racc & Acc. (Honestly, it pisses me off when those keep getting separated x.x It's a conspiracy, I tell you.)

So! Going with what I've outlined let's look at what you could now create. On the mage side you could make HMP+4 pants, which I think would be a good thing. SE has been adding more and more HMP pieces that make it advantageous to break the Yigit set and get more HMP from doing that. Let's keep going in that direction. Not that I dislike Yigit, but it's so 3 years ago.

It would also allow light melee to create Haste+5% pants if they wanted. I don't see this as being a bad thing either. I also don't think it'd cheapen Haidate since those have DEX+15 on them and that's nothing to sniff at by itself :x Even if they didn't go for the Haste+3%, something very utilitarian could be created by going with the Att and Acc augments. Nothing that's *better* than individual pieces, but a very nice melding pot of stats.

For the heavy armor I feel the phys dmg-4% as a base stat would lend weight if they went for an additional -4% as an augment. It also wouldn't hurt the DRKs one damn bit >.>;


IDEA #2:
Ideas #2 and #3 would introduce a "Group 1" and "Group 2" system to augments. You could choose any two Group 1 augments or you could have one Group 1 and one Group 2. You could not have two Group 2 augments.

I'd start by making the same adjustments to augments themselves that I discussed in Idea #1. Everything already introduced would be a Group 1 augment.

Group 2 augment would be very straight forward: Any skills stat +3 (or +5 if I'm being Beanie). I just made you jaw drop, didn't I? So you could have H2H skill+5 on the leg slot. Or Shield skill+5. That's why you could only have one Group 2 augment, but allow yourself to consider the possibilities for a while >.>; Sea Torques aren't as common as other gear and I don't think even with Sea Torques you could make anything game breaking. For some jobs like PUP, though, you could help them out a lot :>


IDEA #3:
See: Idea #2 Group 1 & 2 outline and Idea #1 Group 1 augments.

Group 2 augments would be *Main Job Specific*. Meaning that the augment will only activate if it is your current main job. For Group 2 I would do what I thought SE *should* have done with the Mythic Weapons and used it as an opportunity to give every job a non-generic biscuit. Let me throw out some ideas since I don't have all 20 jobs thought out yet (though I'm sure I could if I tried).

WHM : Goddess's Blessing (or some equally hokey name): Gives +5% Cure Potency and makes it so that Esuna removes Amnesia.

MNK : Enhanced Chakra: Adds another 1.0 to the VIT modifier and adds Silence to the ailments Chakra removes.

NIN : (I have 3 ideas for this one, I'd only use one of them):
a: Ninjutsu Master: Makes it so Utsusemi: Ichi grants 4 shadows
b: Ninjutsu Master: Makes it so Elemental spells damage increased 10~15%
c: Jubaku: Ni

PUP: Master Performance: *Greatly* reduce the chance of Overload or cut down the summon / zone overload strain to almost nothing.

Are you getting the idea?


Well, that's what I would have liked to have seen. There's always hope for future Scenarios or something /lame. I'm gonna go back and think some more on what I want with what we've got, but I'll prolly become depressed again and resume my wishful thinking D:
Sivara > Oh good. I'm not the only person who looked at those pants and {Yawn}ed. (09/10/29 21:44)
Guppy > Movement speed is enough for me at the moment, considering that Herald's Gaiters costs more than the rest of all my gearsets combined. Not sure what I'd pick as the 2nd augment, though. (09/10/31 17:20)
Morlock > I was quite pleased with the PUP augments available across the entire spectrum of the expansion packs. I know I will be taking some heat when I pick up my head piece for PUP since the melee piece is also extremely nice. Fundamentally, though, EQ that provides pet augments is pretty darned difficult to come by, so the expansions help that considerably. As for the comments above about the quality of the augments, I am extremely pleased that SE has managed to keep the augments from going completely overboard. Sure there is good stuff, but it is not so overpowering to mandate that you absolutely MUST complete the expansion (or any part) just for the piece. I give the developers credit because it is very easy to obsolete great EQ without intending to. So, sure, the stuff is not *ZOMG INSANE* but it does not have to be, it needs to be compelling enough to become part of one's toolset without making every other tool useless. (09/11/02 11:35)
Beanie > Sadly, I think SE hit the "obsolete toolset" point around TAU. As I mentioned in my post, I've seen this gear before. I've seen it before because it's in my Mog House. In fact, some of it (like the Haste+3%) is in my Mog House no fewer than *four* times (and there are Haste+3% leg pieces I don't own). I wholeheartedly agree with the idea of making a particular stat more widely available, but I just as vehemently disagree with the idea of doing the same middle-of-the-road-thing every single time they come out with something "new". Byakko Haidate have been the endgame pants since ZILART. Let's me emphasize that just a bit more. Nothing has matched them since NA launch 6+ years ago. As someone who's played that entire time it wouldn't hurt my feelings in the least to see some, ah, forward movement on the equipment slot. I don't want gamebreaking, I just want something genuinely *new* or at least even with what's already out there. Since if a Haidate-job was given the option of these pants or Haidate they'd be hard pressed to wave and jump up and down for these as their first choice. Speaking as a PUP your options are obviously different, but not so much so since PUP has access to Haste+3% pants otherwise and your emphasis is on the automaton. I don't disagree that SE finally loosened up with giving nice pet stats in these expansions, but otherwise they could've done a bit more since there are 4 pet jobs and 16 non-pet jobs :x (09/11/02 15:27)

Name
09/10/25 23:56(open)09/10/26 14:46(1422)
>.> I forgot to take pictures today, but we got a lot done this evening, trust me D: The idea of a missioning / catch everyone up on stuff is going wonderfully. I'm really pleased with how much we've managed to accomplish now that we've organized what's needed o.ob

Tonight we got Cydori's Windy 6.1 done. Yosa suggested killing the PLD first since they resist sleep. He's right, but I wanted to kill the BLM first 'cause it wouldn't live long. We killed the BLM in like 5 seconds and that was too long :| I tell ya, mages D: <3 I remember the very first time I did that fight with Moriggan and we wiped 'cause we were like... level 60 >.>; And we had no idea what we were doing. That was awesome.

We did Morlock's Sandy 9.1 and 9.2. We broke the record we set doing Cehra's 9.2 a couple weeks ago x3; Trion is such a goober :|

Before that, though, we ran around and collected Marks of Seed (or SeeD in my own mind :< ) and did the ACP fight. I think that was the smoothest it's gone for us, though I was surprised at how often the Goblin was up in my grill or trying to backstab me. Usually he goes exclusively after the mages, but the little bugger tried to Frypan me multiple times >.>;

After that Morlock asked if we'd help him with his PUP AF3. That went swimmingly (I'm running out of descriptive words to say how well these things went >.>; ) The boss only hit me once for 81dmg >.>b Congrats on your missions and AF, Cyd and Morlock :D

Once all that was done we all went to Jeuno to find out what fabulous prizes the Tenshodo Chest was handing out for our Keys. Personally, I was hoping for something I could vendor >.>a I'd be happy with anything except a HiPot, since that's all I ever seem to get from that stupid chest. Naya checked first and got an earring with Pet Attack +3 on it and :D'ed. Cyd got an earring with Attack+5. Nif got a weird one with like Pet R.Att and INT. So what did I get? An earring with INT+1, Attack+4, Pet Att+4, Pet R.Att+4. Er... I'm in party with 5 people who have pet jobs and I'm the only person who doesn't have one. I'm going to put that in storage for when my PUP is big enough to wear it >.>; If Rosi, Hien, Carby, or a Carrie show up in my MH to steal it, I'll understand completely D:
Cydori > Dreizehn is Morlock's automaton, so you'll have to add him to the list. Also, if I had any artistic skill whatsover, I would totally draw the battle royale between Carby, Carrie, Dreizeihn, Hien, and Rosi. My money would actually be on Rosi in that one; she's scary. ^_~ (09/10/26 09:17)
Morlock > Oh yea . . . I considered mugging Beanie on the spot . . . all I got was an earring with +5 Ratk (which will be useful in a week, but then become fodder for an NPC, I expect). Still, given the options for those earrings, I think I may visit Fe'Yin a few more times . . . . (09/10/26 09:45)
Nayami > I agree with Cyd, Rosi is scary. D:! I wouldn't want to mess with her. But yeees, now you must level a pet job!! Or even better, level them ALL! :o I wonder if +4 is the max you can get (can't recall if it was +4 or +5). I need one more of those. *_* (09/10/26 10:40)
Zaalus > now you need to take that bst to 75! The game wants you to be a bst, why else would u get that hmmm.... ? lol (09/10/26 13:36)
Beanie > Nooooo ; ; I must resist you evil pet job people. And thank you Cyd. For the life of me I couldn't remember Drei's name even though I try to make a point to remember Automatons D: /fails Morlock, Talias has been wanting to do the fight for earring farming too, just so you know... (09/10/26 14:45)

Name
09/10/25 00:18(open)09/10/25 12:45(1421)
Howitzer went to Jeuno on Saturday :o Yay Gobbies! We killed 'em good. So good that they were all dead by the time we went after the Mega Boss, every last one of them. And after the Mega Boss was killed we still had an hour and 10 minutes left on the glass. Sadly our momentum didn't carry us through to re-clearing the zone (we had a big wipe at the end), but it was still a very satisfying run. Resh got NIN footies to go 5/5 and BLM footies. Demandred got WAR hands that she immediately equipped and started using <3 Ren got THF footies. Jeni had DRK auto-lot to him I think >.>; And Naya got BRD slippers :o We got even more AF than that, but those were the highlights that I remember >.>b

After that we did a Nyzul and Askar gloves dropped and Northy won lot on those. We then did another 60, 80, and 40 without any drops. Well, I dropped on the 40 to Fafnir. Stupid wyrm D:

Dash asked us if we'd help his friend get Diabolos after Nyzul and so we scooted out to Pso'Xja. I fed Dash's COR 200TP and then got my own store back up before we engaged. It was a short, sweet, and surprising victory o.o; Diabolos Sleepga II'ed most everyone at the start, but I was woken 'cause I had hate, so I unloaded on him. Drax started up the Chainspell Stun and by the time I was done unloading I'd ripped 6341dmg out of his hide in Gekkos alone. Resh didn't get off any WS 'cause he was asleep. Tal woke up and did 2 WS, and Dash got the killshot with Slug Shot (using the TP I gave him >.>; ) It was after the fight that we learned that Diabolos has 9000HP o.o; So all by myself I tore 2/3rds of his HP off. I'm gonna strut around about that for a while, so don't mind me >.> /proud One of those Gekkos topped 1500dmg too. It was the last one I did with the TP from an I.Wing. I feel my 8k gil was well spent for that kind of damage turn around >.>b
Guppy > Is Diabolos affected by your Warding Circle in any way? (09/10/25 10:20)
Beanie > No, and I wish he was, but as an Avatar / Boss / SE-likes-exceptions-to-rules he doesn't count as a Demon as far as Warding Circle is concerned. On the other hand, I get away with Intimidating Imps and Soulflayers in addition to Kindred, so I guess I can't complain that much... (09/10/25 12:44)

Name
09/10/24 07:22(open)09/10/24 08:05(1420)
stuff
Howitzer went to Bastok on Tuesday, which made me happy :3 I missed the first hour or so of the run 'cause I was still at work, but I've had an itch to hit up cities and Bastok is as good of place to go as any. B'sides that, we had a fantastic run. We cleared every mom out of the zone except for the 4 Shield Effigies, got like 16 AF2s, and over 700 Bynes. What's not to love about that? I can't say much about the AF drops since I was out of zone playing glassmule for a while and, uh, forgot otherwise >.>a; I'm pretty sure Daj got BLU pants to complete her set. Demandred got MNK footies. And I got BLU pants myself o.ob Thank you guys <3

Nif didn't log in Wednesday because he needed to study for a couple upcoming tests (he went to Dynamis instead on Tuesday >.> <3 ) So I was bored and lonely and decided to stop dragging my feet on the WotG stuff instead. I ran around Sandy S and collected signatures, then went to Davoi and got myself a Gold Orcmask. I was looking up the rest of WotG stuff after that and it didn't look too bad at all >.>; I decided it didn't look that bad at all. I'd poke Nif soon to see if he wanted to finish it up.

On Thursday I logged in and found that Nif was collecting signatures x3; I dunno how he read my mind without me saying a word to him about it, but he was doing it :o He didn't go for the full amount, just up to the Angelskin Orb. (We both completed our bags a while ago, so this quest was really a matter of how much effort did we want to put into recovering the gil we spent?) I poked Yosa to see if he wanted to come with Nif and me to do the assault-like quest and he said sure, then we headed out.

The assault-like quest wasn't bad at all. I can totally see how wiki's reporting how everyone and their dog can solo it. With 3 people we quickly learned how to do it speedily (leave 1 person behind at the first switch) and without having to kill for more bombs (person left behind blows the first 2 walls so there's enough bombs between everyone). Not that killing the Goblins or Bombs was any sort of hardship, but we ended up doing this assault 3 times by the end of Friday, so fast completion was welcome :3b

While I was waiting around by the Pawprints for the assault I discovered that SE are sneaky, evil bastards. Please note the picture and the location of the Dark Elemental in it. I watched it spawn on top of the Pawprints, then go up the wall to that cave, then go down the cave and sit there. Wouldn't that be a pleasant surprise for someone who was sneaking their way to the Pawprints to get their CS? The elemental checked at VT in case you were curious...

Anyhow, Nif, Yosa, and I were ready to do the next BC (which is immediately after the assault) when Jeni woke up and D:'ed and asked me what I was doing. I told him and he asked if we'd do the assault again so he could come. Oh, sure :o It wasn't hard. Did that and then headed over to the BC.

I'm gonna try to dance around this fight without spoilers. There are two mobs; the boss and a summon which you can't damage. The boss isn't bad except that it can do Level ? Holy (AoE Holy for up to 2000dmg, but it can also outright miss). It does that with increasing frequency as its HP goes down. The summon doesn't do anything except absorb all stats and transfer them to the boss. The stats absorb reduces player stats to 1 and can't be removed (but it will wear off fairly quickly). In the fight you have an NPC helper. So the fight boils down to another "Cure your way to victory" type fight >.>; That was the strategy we were going with at least. Wiki has a few mentions of WHM soloing the fight. I can see it happening, but I also think accomplishing that would be somewhat of a gamble on Level ? Holy killing you or not.

With Jeni, Nif, Yosa, and me things went swimmingly until near the end when the boss got a bit Level ? Holy happy and killed Jeni and Nif, then killed them again after they Reraised. But Yosa and I finished the fight *cough* yay curing. When we popped out of the BC you do not land in a safe spot D: Nif came out and got aggro from a nearby Gawker (Floating Eye). I Reposed it, then did Celerity to Raise III Jeni quickly, and once Jeni was up Nif took us to Holla to escape. Raise I would've worked >.> But WHM instinct. I'm not used to these BCs with no XP loss in them...

On Friday we skipped XP static to finish off some missioning instead. Nif, Yosa, Jeni, and I helped Val and Cyd with the final Kupo BC. That fight goes a lot faster with a BLU there to destroy the minions. We didn't set the BC record, but it was a far more controlled fight with the practice we've had o.ob Congrats you guys!

After that we did the SL fight for Cyd since we were already there. That was, yeah, poor SL :< No respect.

Since we'd finished and it was still fairly early in the evening (at least in my time zone), I suggested that we do the WotG assault and BC for Cyd and Tharp. Cyd still needed and Orcmask and to finish collecting signatures. No probs. Val and she went to Davoi to do that while folks got some other things done. We regrouped shortly there after and buzzed through the assault, then went on to the BC.

My second time in the BC and I had the time to notice a couple things. The first was the boss's starting position vs. what the other side of the field looks like. The field is pretty small and somewhat circular, but directly across from the boss is a nook that you could run into >.>; If the NPC helper was taken to the boss rather than moving the boss towards the NPC (which is what happened on our first fight) that nook should be out of range of Level ? Holy... With that thought tucked into the back of my mind I stayed near the nook to see if I could get it to work. The spot had 2 disadvantages to it. The first was was the the boss has a gaze attack that does silence and amnesia. You can keep your back (or side is what I ended up doing) to the boss and have it miss you, but targetting could get a little difficult. The biggest draw back was that Cyd was behind the boss (which was a great place to be), but put her outside of my casting range >.o The goal was to have the boss > NPC > nook and hang out right on the edge of casting range of the NPC. When I found the spot I wanted for positioning (excluding Cyd) it worked exactly like I suspected. I could cure the NPC and Level ? Holy was missing me. (It also helps that the boss announces Level ? Holy before using it, so I could move fully into the nook to avoid it.) I also found that I could avoid the summon's stats absorb, though that was a bit harder. I pretty much had to start in front of the nook and move to the back of it before the summon finished summoning. If I managed that it would miss me. The problem was that the summon arrives dead center in the field, so the back of the nook is really the only place to avoid it's attack, while the boss can be kept off-center of the middle of the field, which gives more "safe space" from Level ? Holy.

I'm babbling, but that's how Level ? Holy wasn't ripping my face off z.z Anyhow, it was a good thing 'cause this boss was even more spamtastic with the Level ? Holy than the one we did the previous night. It ended up killing Cyd, Nif, and Tharp and hit Yosa to within an inch of his life D: I was running out of MP and the boss still had like 20% health left. I'd forgotten to bring a ProEther with me >.o Nif gave me his and I got my MP back up so I could keep the NPC going. We won >.>/ But dead people yeah D: After the post-BC CS, Cyd just HPed since there was no XP loss. I found a safe ledge to hang out on and wait for them to pop out of the CS and cure them. Fortunately no Gawkers were camping bodies tonight >.>b

WotG missions end on a huge (but predictable) cliffhanger. Damn you, SE -.- It's gonna be 6 months before we see where this goes and I'll probably forget the cliffhanger by then :( As it is, I need a refresher course on where the Nation Quest storylines are >.>a The only one I vaguely remember was Windurst and I just remember :Oing at it at the time, but now I don't remember why I was doing that ._.

Name
09/10/20 00:17(open)09/10/20 00:27(1419)
stuff
stuff
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This post will be more pictures than content probably >.>; This first picture amuses me for the wrong reasons. Did anyone else have to watch "When Blood Flows Red" in driver's ed? Maybe I'm dating myself >.>; Or making a really tasteless joke D: Moving on then...

We did the final Zilart fight for Treasa and Tharp. I'd like to say that this fight is wham, bam, thank you ma'am, but it has a nasty little way of throwing wrenches into the works. (See, I talk a good game but I don't admit that things can go wrong >.>; ) Well things went wrong, just a little bit at least. Like Treasa, Yosa, and Nif being dead at various times during the plate phase and I think all three of them were dead when we moved on to the second part.

Nif got up and I think he got Treasa and Yosa up. I'm sorry I'm fuzzy on how that went since I had this little brat swinging at me >.o; On the plus side, he liked his Ancient Magics and that gave a chance to get our feet under us. It looked like we were going to wipe, but we held it together. It could've gone south if his TP moves had gotten through shadows, but they didn't. So we won! Yay!

I don't know how Treasa ended up dead again at the end >.>; I know she cured me during the "brat in my face" stage of the fight. Sorry D: I think she spent most of that fight on the ground, but a win's a win, right?

On a completely unrelated note: A book I ordered like 2 weeks ago from Walden's arrived today. I promptly surrendered the box it came in to the cats and they firmly believe that it's the best $27 I've spent since I got them a new scratching post. It must be nice to be so easily amused >.>;

Yosari > I'm beginning to wonder if all the components of that boss share hate. Because there was no reason why the exoplates should've come after me the first time, and the only explanation is the fact I was roughing up the orbitals. >.o; (09/10/20 16:25)
Beanie > Hate on him is weird, that's always been know, that's why just getting aggro hate on him in the chewy center usually works. I have an idea what might've gone wrong, but I'll tell you it in game. (09/10/21 10:55)

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