Curse the Yagudo Member ListProfile : Beanie
Menu: Home / Manual / Memberlist Top /
Login : name pass

No.classnameracerealmpointm_rankjobWARMNKWHMBLMRDMTHFPLDDRKRNGBRDBSTDRGSMNNINSAMBLUCORPUPDNCSCH
SmtCltAlcWodGldTanBonFisCokMain NextTotal Exp.
comment
011Samurai TP CatBeanie010MNK75/NIN376175757041456637751614143775755329216038
3430606051129596044000 7140700 
HQ Adventure = Death+1 :D
H2HDag gerSwdGrt SwdAxeGrt AxeScy theSpe arKatGrt KatClbGrt ClbArcMrkThrGrdEvaSldPryDivHelEnhEnfEleDrkSngStrWinNinSmnBlu
Now292240230240240277276256250269277269230277269276230225269168
Cap276240232215240207199240269276256250269269269269269232269269276230225251244474747269114168
JobMNKRNGPLDPLDRNGWARWARSAMNINSAMWHMMNKRNGRNGNINMNKNINPLDNINWHMWHMWHMWHMBLMBLMBRDBRDBRDNINSMNBLU
Show skill limit detail
WingsAssaultAht UrhganPromathiaZilartSan d'OriaBastokWindurstDynamis
SndBasWinJueBosXarValBubQufTav
In the Name of the Father(8)First Lieutenant(10)Eternal Mercenary(48)The Last Verse(57)The Last Verse(18)RANK 10(21)RANK 10(21)RANK 10(21)FinFinFinFinFin-FinFinFin-
Beanie 's profile
Handlename
POL Handlenamegbeans
e-mailgbeans@pol.com
Homepagehttp://www.centragarden.net
CommentHydrabo (L80) and Tunafish (L80) (Windurst), Aisierra (L70) (Bastok), Dirtnap*, Doink (L70) (San d'Oria) are my assistants.

Maps: 79 || Cobra Rank: Moonlight Medal § § || Maat's Cap (lol): 5/15

QUESTS -- Windurst: 83 || San d'Oria: 67 || Bastok: 80 || Jeuno: 85 || Other: 51 || Outlands: 43 || Aht Urhgan: 51 || Crystal Era: 45
CRAFTING KEY ITEMS -- Lumberjack, Chainworking, Sheeting, Gold Purification, Clockmaking, Trituration, Concoction, Iatrochemistry, Anima Synthesis, Patissier
CRAFTING ITEMS -- Shaded Spectacles, Caduceus
WEAPON SKILLS -- Asuran Fists, Retribution, Black Halo, Detonator, Empyreal Arrow, Evisceration, Decimation, Blade: Ku, Tachi: Kasha, Impulse Drive
MYTHIC WEAPON SKILLS -- Ascetic's Fury

Merit Points (441):
HP/MP -- Max MP OOOOOOOO
ATTRIBUTES -- STR OOOOO
COMBAT SKILLS -- Hand-to-Hand OOOOOOOO || Marksmanship OOOO || Katana OOOO || Evasion OOOO
OTHER -- Critical Hit Rate Up OOOO || Enemy Critical Hit Rate Down OOOO
MONK -- Counter Rate OOOOO || Kick Attack Rate OOOOO || Mantra O || Formless Strikes O || Invigorate OOO || Penance OOOOO
RANGER -- Unlimited Shot OOXXX || Rapid Shot Rate OOOOO || Flashy Shot O || Snapshot OOOOO || Recycle OOOO
NINJA -- Subtle Blow OOOOO || Ninja Tool Expertise OOO
WHITE MAGE -- Cure Cast Time OOOOO || Barspell OOOOO || Devotion OOOOO || Protectra V O || Shellra V OOOO
SAMURAI -- Store TP OOOOO || Meditate OOOOO || Shikikoyo OOOOO || Blade Bash O || Overwhelm OOOO

Adventuring Companions:
* Sasavi -- Neglected Wyvern
* Raka Maimhov, lv.70 Soothing Healer, Katana -- Max Active Time OOO, Fashion Advice O
* Petra, Valoredge, Stormwaker -- Puppet that has more parts than ACE Hardware
* BestArcher, F, Chocobo adult -- Yellow feathers. Strength: First-Class, Endurance: First-Class, Knows Burrow and Treasure Finder :3
* NimbleArcher, F, Chocobo adult -- Black feathers. Strength: First-Class, Endurance: Outstanding, Recp: Average, Disc: Average, Knows Canter and Gallop

Diary Index
Beanie's diary (20 articles)

09/11/26 23:28(open)09/11/27 12:17(1431)
stuff
stuff
stuff
stuff
stuff
This may be a somewhat long-winded and rambling post, so my apologies D:

Let's start with fishing. I've been thoroughly enjoying my Lu's. Totally worth the effort (I can say that now). I've been fishing a bit each day. I haven't dove into the skill-up fishing aspect yet 'cause I want to see how the fishing contest goes. If you place in the top 20 you get a Pelican Ring, which would go a long ways towards helping with the skill-up fishing. Entries for the contest seem to range from "Not even 20" to "So many that the top 20 places only have 10 points difference in them". I'm fearing the latter situation for this month's contest 'cause the fish is such an easy one to catch. If I don't place in the top 20 I'll fall back on Plan B and go back to gutting Marlin for Charts.

Jeni and I spent a day doing that. We had a nice system worked out. I can skill-up on Marlin while Jeni can skill up on the Bluetails that are sliced for Marlin bait. I'm sure you can see where this is going >.>b After a day of doing this we'd ended up with both a Pirate's Chart and a Brigand's Chart. We did the Brigand's first and didn't get a Pelican Ring, but it was very easy with two of us o.ob Next up was the Pirate's Chart which has Albatross Ring as a 100% drop. That didn't go so well. Mostly 'cause I'm a numbskull when it comes to SMN >.>a So yeah, no Albatross Ring, but if I get more Charts I'll have to get good at it, or else >:|

Another project I've been working on is getting DNC to 60 for Christmas Brenner (I want to look fabulous when people dogpile me >.>; ) Anyhow, I forgot what a pain DNC could be at this level. I picked up one of the new daggers, Avis, that seems especially made for DNC. It has DMG23 (higher than other daggers at its level) and Acc+6 when you have Samba up >.>/ The real problem is that dagger weapon skills sucks until Dancing Edge, and I'm still a couple levels from that. So it's been a long, gnawing process for every bit of XP that I can get. I finally found a pattern where I could gnaw and read a book at the same time, so I wasn't bored to death while doing it. I still managed to die though. There's a new NM named Duke Focalor that came out of nowhere and ripped my face off -.- That made me unhappy. I was @200 when I was killed and then suddenly @1000 again :( This is also why I'm obsessive about keeping Reraise up now. NMs love to go out of their way to kill me :<

Speaking of new NMs killing people, Nif got jumped by Acolnahuacatl earlier in the week. We were doing our usual Hot & Cold. Nif jumped off his Chocobo to open his chest. Acolnahuacatl jumped on Nif D: After I got Nif scraped up we came back and killed it for revenge >:o Nif got the kill shot. In theory it drops some cape that, of course, didn't drop >.> To be honest, that's why I didn't bother camping an Avis. I was certain I'd waste more time not getting the drop than it'd take me to earn the gil to just buy one, even at an inflated "new item" price :x

Nif, Yosa, Jeni, and I have been working casually on Shantotto. We did the Avatar tour and made a fat sack of gil. Well, kinda. Yosa, Nif, and I all bought most of the materials for the first mission so we were out 50-60k gil. Doing the Shantotto mission got us 50k back plus 60k from doing Prime Avatars at the same time. The SSG part wasn't as painful as it could have been, nor was the fight in Gustav tunnel. The next real hurtle was with the 6 NM fights in Ro'Maeve and Zitah. Jeni changed to SMN so he could cover a lot of the damage types. Yosa was on RDM. Nif on WHM. I changed to SAM/RNG. As that I could cover Slashing with G.Katana, Ranged Attack with Bow, and Piercing with Polearm. Don't tell real SAMs this, but I didn't own a Polearm >.>a I skilled up with a crappy cheap Polearm and then got rid of it after I got Impulse Drive. I don't do Colibri Penta-spam parties so no big loss, right? Hahaha >.>; Okay, I slapped down for an Engetsuto since I really should've had one already. So subtract 120k from the 50k net profit I had from Shantotto so far and I'm in the hole again D: But at least I have a Polearm?

Anyhow, we totally zerged down these NMs once we had jobs sorted out. We started in Ro'Maeve and I went after Steely Weapons with blazing Sidewinders while Jeni and Yosa went after the Lode Golems. We got the Steely Weapon key item after 2 kills, but the Lode Golems were being feisty 'cause they were in the middle of other Weapons. I ran over to the Fired Urns to do the Slashing NM while Nif joined Yosa and Jeni. Fired Urns gave up the key item on the first kill, then I ran over to Lode Golems even though I couldn't help. Well, I tried D: By killing an add, that decided to Meltdown at nearly full health and killed Nif and knocked me down to like 19HP >.>a I'll admit that there was some fail in that execution, but we did get the Lode Golem item on the 4th or 5th kill o.ob

The timing worked out that we got to Zitah just a little bit before the NMs spawned. I ran over to Holey Horror to Penta Thrust it. Jeni went to the Blunt NM and AFKed to get ready for work. Yosa and Nif went after the Magic NM. Holy Horror died speedily to a pair of Penta Thrusts and gave up the key item. I ran over to Jeni's area with a club in hand to start working on the Blunt NM while he was AFK. Yosa and Nif got the Magic NM's key item. I had gnawed the bones NM to about 60%HP when Titan sneaked up behind me and smashed it flat. I guess I should be grateful that Jeni didn't summon Titan right in front of me where I'd get to see his thong in all its glory >.o

Later on, Yosa and I ran around T. Canal and got the 8 key items for the upcoming BC. I just followed Yosa around D: He knew where he was going >.> We encountered another new NM down there, but didn't poke it. What it dropped didn't look worth the effort for what likely would've been a difficult fight >.o

On other missioning fronts, two parties worth of us went and climbed the Promys to gather Slivers for AN. Then we went and did the ENMs for fun and profit >.>b Morlock got his Windy Dragon killed and we did Cyd's Windy 6.2.

So, y'all see that there's a new Mog Bonanza coming up? I crushed once again that Rain Hat isn't on the prize list. I'm pleased that they keep refining the prize list, but, as always 'cause I'm opinionated, I have some suggestions. First off, how about adding Kupofield's Ring to the Rank 5 list and drop the Memoirs. I'm positive every single person will play the Bonanza if that was a Rank 5 prize >.> (I'm mostly suggesting it because the Rank 5 prizes this time boil down to specialty battle entry items and Mog House statues. Neither category is *bad*, but not super exciting either...) And did you see the Shadow Lord Statue too? Yeah, I think that's what I'll pick >.>b

For Rank 4 prizes I'd add Rain Hat, Ochimusha Kote, and Peacock Amulet. Again, trust me, if these were in the Bonanza the entries would skyrocket. It's not that Bounding Boots of Empress hairpins are bad, but they aren't quite um.. >.> special enough? anymore... I might also move Trotters down to this Rank.

For Rank 3, I'd move Joyeuse into this Rank. Having it as a Rank 2 prize is laughable >.>; Same with Byakko Haidate. I realize Barbarossa Zerehs are also in this Rank, but those serve more jobs than Haidate. So let's give it up!

For Rank 2, I'd add a Coupon for giving the Relic Weapon Attestion of your choice.

For Rank 1, I'd add a Coupon for giving the Animated Weapon drop of choice.

Of course Rank 1 & 2 are impractical because SE firmly believes that there are too many Relic Weapons out there already and will ban to reduce numbers >.> (Yes, I am still resentful of how many Weapons were deleted in the mass Salvage banning. I still think, judging by how random the bannings were, that there was alterior motives >.>)

Nayami > There's a couple of prizes that I'd put in a different category myself (I thought the same about Joyeuse and Byakko). I o_O'ed @ Novio being in rank1. I've seen my share of those drop off JoL and it's certainly not as hard to get as some of the other items in the category. Especially compared to the Salvage bodies (hello 17M+, and that's assuming you got all three pieces to drop to begin with). Novio just seems a little out of place to me in that rank. If they're gonna do that, I'd like Roundel to be tossed in. :p Considering we NEVER have the OP available, it's even more rare than Novio at this point. Hahaha, do they really believe there's too many relic weapons? c_c; Unless you buy gil or that you're in a shell where they split currency, it's one heck of a task to make a relic. imo. I doubt there's THAT many around. Then again, I haven't seen the stats. And most of all, why does it matter so much to SE. 9_9 (09/11/27 11:27)
Beanie > Roundel as a prize is a great idea! I hadn't even thought of that, but it would be fantastic. And yes, SE does really believe there are too many Relic Weapons. They stated that in an interview given to a JP magazine. (Same as they've stated that they felt people were getting too much XP from Campaign, thus the nerfstick to Walpaign.) (09/11/27 12:20)

Name
09/11/17 01:28(open)09/11/17 01:34(1430)
stuff
I did a bit of Shantotto before Escort and Pirates this evening. Got that enfeebling box thingy turned in and now I'm ready for the avatar tour x.xb

I headed back out to Ronfa for more fishing. So close! I was plodding along when Jeni popped up and started fishing with me :o I fished myself nearly to fatigue and he picked up another 142 carp, which he gave to me and gave me exactly 10,000 moat carp. Thank you so much for your help, Jeni! And thanks to Nif, Yosa, Val, Aar, and Tharp for feeding me Earth crystals (so many Earth crystals x.x )

Next step is to work out a skill path now that I'm no longer cockblocked by lacking a rod strong enough for the bigger catches >.>b

I'm going to pass out now. I think that was the longest, most boring quest SE put in the game this side of Ebisu >.>; And no, I'm not going for an Ebisu. I enjoy my sanity, thank you for asking.

Kireila > :O Lu Beanie, go! grats :D (09/11/17 13:05)
Elizara > Grats on the lu! I'm thinking about working on that myself; been working on fishing again lately (might take it all the way for cooking; there's a reason tacos are pricy atm. the taco fish are hard to get on ah since fishermen are npcing their catch ><) after I finish tweaking my whm gear ^^ (09/11/18 11:44)
Nif > Congrats =D (09/11/18 17:10)
Beanie > Noble Ladies are the fish you're having problems with? (09/11/18 23:18)
Nayami > Grats on the Lu! :3 I find Shantotto kinda fun so far (only at the Ro Ma'eve part, though). I'm glad they give you 50k for defeating the avatars. You get SOMETHING out of it (so much traveling). X3 +the 60k if you do the regular ones at the same time. It's neat. D: (09/11/19 09:01)
Elizara > Not just noble ladies. Bastore Breams and grimmorites as well. I can catch noble ladies BARELY. It's like most fishermen won't ah their catch which makes it tough. That's why I'm considering getting unlazy and finally getting fishing up since it's only gonna get worse... (09/11/19 12:10)
Beanie > AHs price for Ladies has to meet / beat what NPCs offers. Currently AH price is 800g more than NPC offers, which could be the listing fee right there if you want to bother bringing them back to town and tie up your AH slots :x I know people get their tails in a knot about RMT fishing and such, but honestly, it's pure economics for me. I need gil to support my lavish lifestyle and I'll sell to whoever is offering the better price, that simple. Right now I'm in the neighborhood of Ladies, so I can keep those in mind for tossing at you. The Breams I plan on skirting around and not fishing at all, same with Grimmys. I plan on going the Nashmau skill path since it involves less traveling (overall) and no chance of a monster eating me in the process D: || Naya, I'm on the avatar part now. I'm waiting for Nif / Yosa / whoever else might want to come along to get there and then we'll do both avatar fights, yeah. 110k gil sounds good to me, especially after the 50k+ I spent on the first mission (I didn't want to get my tail in a knot with the farming, and it was knoting up pretty fast when I tried...) (09/11/19 18:03)
Elizara > Thanks Beanie; and I'll keep working on the problem with my chara...I do understand the economics of the situation and why people do it, but the fact of the matter is; I suspect not every cook fishes, so when there is not a lot of tav-taco fish on the ah, prices on tacos go up, which makes plds upset. (I think you remember what Renard said a month ago; I've been gathering fish for another batch for him recently, and that takes a while because of low supply, so doing that early) Hopefully eventually I can catch my own. Until then, let me know how much I'd owe ya for any noble ladies. I don't believe in getting anything that takes someone's time for free..unless it was my time. (aka. I was ketching the fish) (09/11/19 19:14)
Nayami > Let me know if you guys need help once you get to the Ro'Maeve part. :o Ren and I did that one today (up to the Full Moon Fountain BC) since I had free time. SMN is kinda useful because it takes care of almost all of them (just not Steely). :3 (09/11/20 00:32)
Guppy > Avatar fights seem to be much lower level than the Prime fights, I don't expect any Lvl 75 job to have difficulty soloing it. The 400 xp bonus per fight is nice, too. As for synth materials -- in the past, when I had trouble getting a hold of a material sitting at sub-NPC price, what I would do, is try to get some to start with, then use it to sell-buy on the AH setting it at a higher price, to send a signal that I'm willing to pay more for a steady supply. (09/11/20 17:02)
Pisces > Congratulations on your Lu Shang's, Beanie. :) (09/11/22 00:15)

Name
09/11/16 09:17(open)09/11/16 09:33(1429)
stuff
This weekend was a mixed bag. There are 251 NMs running around now and that's both good and bad. So far I've only died to one of them, but that wasn't for lack of trying >.>a And I don't have much to show for it except for that Att+1 strap that the Funguar in Ronfa drops. I hit that NM every time I ran by it while turning in moat carp. Got a Burst for 1001dmg on it >.>b

Which brings me to the XPing part of the weekend. I'm about @10k to PLD67, which is good I think. I tried XPing BLM on Sunday and I'm about @11k to 71 there. The party I got wanted me to pull even though I told the leader that I didn't want to pull. I understand *why* she did (I was the only BLM who showed up with /NIN 9.9; ) but that doesn't change the fact that there's that fucking tree in the middle of the pull that changes how the Tiger paths. So it was an okay party minus the fact that I was losing 1.5k XP every 30-45 minutes z.z; And I wonder why my death count is well over 2000 now... /sigh

The only other invite I got was for a Dunes party. I don't want to sound like a picky elitist, but I've spent enough gil on BLM gear that I'm not going to sync myself down to level nothing where I'm more or less standing there nuking naked -.- I used to put 51+ in my /sea to indicate what my minimum was, but I quickly learned that people either can't read or don't give a damn. I realize that it's possible to have a nice, low level party (since I do that regularly), but the odds of it with randoms isn't great >.>; I'd rather just /fish or read or whatever and wait for a tastier offer to come around, even if it doesn't come around that day...

I'm under 350 moat carp to turn in for my Lu's. I'm excited (and somewhat obsessed) over that. I'm planning on having it done by Tuesday assuming I have to time to fish to fatigue on Monday >.>b After that I'll shift my focus to Shantotto. I have the farmed items for the first 3 synths now, thanks to Tharp tossing leftovers at me <3 I also want to get more serious about finishing up Tachi: Rana. My usual haunt for that has been hopping since the update, so I might have to find somewhere else to go >.>;

On Sunday a group of us helped Mert with Steel Cyclone WSNM. I think that was the only one I hadn't killed before. Now I just need to get off my tail and get WAR high enough to do it for myself. Afterward Mert went to Xarc and tripped over Biast, so Ren and I went out there to help him kill it. The helm dropped and Mert got it, congrats!

Sivara > My reasoning for leveling COR via level sync is very similar. I prefer 56+ so I can use Slug Shot and DD worth a crap. Otherwise, it's just a waste of time (though it does save me bullets to go below 56). (09/11/16 19:22)
Beanie > Yeah, at low levels, if I'm leading the party, I ask the COR if they just want to use Darts instead of bullets for pulling (like pre-40 levels). I know how depressing Marksman WS are before Slugshot x.x (09/11/16 21:24)

Name
09/11/11 22:40(open)09/11/11 22:41(1428)
stuff
This was as much fun as that time Biast ate me when I outposted to Xarc. Why or why must there be dragons camping the outposts in Xarc?

Cydori > Perhaps if you had not named yourself after something edible, you would not be having this problem. ^_~ (But seriously, I can totally see Squenix moving the paths of the normal mobs and completely forgetting about the NMs.) (09/11/12 08:57)
Beanie > Beans are the magical fruit :| And yeah, they only added about 251 NMs in this update. I've heard many stories already of people being unintentionally killed. I'm not really amused by it... (09/11/12 09:18)
Cydori > Yeah, I'm annoyed by the prospect of formerly safe routes no longer being safe and formerly viable camps having aggressive or linking NMs popping in them. (09/11/12 09:33)
Guppy > I am using my personal Chocobo to move around a lot, at least in those areas where it can be summoned! (09/11/12 12:54)
Guppy > BTW, where is delicious caek on diagram? (09/11/12 12:55)
Beanie > caek D: I knew I forgot something! Did you pick up any of the Chocobo Silks, Gup? If you did, which one(s)? Inquiring minds want to know :o (09/11/12 20:22)
Morlock > the caek is a lie! (09/11/13 08:23)
Nimbex > The caek is a pei! (09/11/13 08:31)
Guppy > I just started with the White Chocobo Silks, for Hot-and-Cold +1. I've been saving chocobucks for a while, so purchasing them isn't a problem, but inventory space is. (09/11/16 16:23)
Beanie > I was waffling over White Silks or Black Silks. I have no problem getting the KWEEHH!!! within a couple few digs. My problems come with locating exactly where the chest is within the KWEEHH!!! area. Was hoping for some Jackpot luck with that, haha... (09/11/16 21:20)

Name
09/11/11 05:46(open)09/11/11 06:22(1427)
I had the opportunity to test the Ranger and ranged attack message adjustments in Dynamis today.

For the message adjustments, if you're in the sweet spot it gives you text along the lines of "< name > strikes true, pummeling < mob > with < damage >." If you're on either side of the sweet spot the message tells you that you've struck the mob "squarely". If you're way outside of the spot (either too close or too far) the message looks like the old ranged attack message did. (It says that your ranged attack did < damage > and that's it.) After having 3+ hours to play with it I can proudly say that I don't have any bad habits to unlearn on that front. I don't use 3rd party tools, but without them my feel for range is rock solid. I guess the big thing now is that I'm keeping an eye out for the word "pummeling" rather than keeping an eye on the damage itself, which is what I used to use to gauge distance if it didn't feel right. Ranged attack damage isn't terribly hard to cap and can be very consistent if you have enough Ratt to back it up...

Velocity Shot with a 2 hour duration is nice. During Dynamis I was asked what the recast timer is. It's still 5 minutes, which is fine. I can only think of one situation where that'd hurt me (vs. Dispel happy Hippogryphs, but everyone gets screwed on those in terms of buffs.) On the downside, it *still* has that stupid /say message that tells the world that I'm exchanging melee attack and speed for ranged attack and speed >.>; Seriously, SE, is there *anyone* that needs to know that except the RNG? :x

I didn't do anything with Unlimited Shot, so I can't report on that.

Let me post the text for the Camouflage adjustment:
"Camouflage
Rangers with this ability in effect will incur less enmity for ranged attacks. Furthermore, there will be a chance that the ability remains in effect even after a ranged attack."

This is a lie. A more accurate description of what it does would be "Gives a random chance of reducing enmity when performing an action under Camouflage." I spent 3+ hours testing it with using Camouflage every time the JA was up and the reduced enmity only seemed to happen maybe 40% of the time. The rest of the time the mob would either start moving towards me or come right over and give me a love tap. I tried it with Slug Shot, Barrage, and regular ranged attacks. Even better, I wasn't doing outrageous damage tonight. I'd make it wiggle with a 600dmg Slug Shot, which is dubious considering what a MNK or SAM is doing to it... >.>a I'd also note that not once during the entire run did Camouflage "remain in effect even after a ranged attack." Not once. Camouflage did, however, fall once before I even got to use an attack (and that was with using AF body when activating it so that it didn't fall immediately like usual...)

Yosa suggested that maybe how Camouflage worked is that it gave a random amount of ENM- when it was activated and I just kept getting the short end of the stick. I can see that, though it'd make the JA next to useless :x If I can't count on it then I might as well stick with the normal Plan A and hold TP until the mob is nearly dead and go for kill shots.

I haven't spent my merits yet. I'll need to consider whether it's worth reducing the recast on Camouflage or stick with my original plan of meriting down Unlimited Shot's timer. I'm disappointed with the adjustments (or lack thereof) overall so, meh :/ At least SMN got something worth crowing over from this update, eh?

Speaking of SMN, Drax put Tal in the nuking party and Tal accomplished what CORs and BRDs have been trying to teach BLMs for years: How to gather together for buffs >.> Diabolos was a beacon of Refresh glory that they could only enjoy if they stuck close, haha x3;

For Dynamis itself, it was a fun run :3 It didn't quite rain AF and currency, but we still got a lot ^^ Um, I'm going to forget bits, but Tharp got BLU pants, Drax got DRG (I think it's pants?), Yosa had a PLD crown auto-lot to him x3; I think Aar got something too, but I can't recall >.>a
Name
09/11/09 23:40(open)09/11/10 00:27(1426)
stuff
stuff
stuff
The version update has arrived. I wish I could say that I'm wholeheartedly happy with it, but I don't think a version update has come in over a year that I didn't have some problem with. So let's get the bad out of the way first and then we'll move along to the good.

Firstly, I'm *incredibly* disappointed that SE decided to cancel the ranged attack enmity adjustment. Nimbex and I discussed how big damage should merit big hate, but it really is out of proportion for RNG. It's common knowledge that just activating Barrage + Sharpshot (without firing a single bolt) is nearly the same hate as Provoke. That sort of spike in hate is uncalled for before you even do anything >.>; On the plus side of the ledger, I'm hoping (I haven't tested yet, though) that Camouflage will take some edge off of that hate spike. Like being under Camouflage when you actually fire off the Barrage. And Sharpshot / Barrage / Camouflage are all on a 5 minute timer.

... Which brings me back to wanting some more ENM- because that leaves me with my pants down for Slug Shots :/ I mean seriously, I have ENM- in my RNG build (and Slug Shot build) and I get hate easier than I do on SAM or MNK which both have ENM+ WS builds. I'm not joking and that's what's sad. My RNG only has 3 less ENM- than my *WHM* does and if it looks at a mob funny it screws up hate.

This irks me not from any misplaced sense of self-preservation (we've long ago learned that I lack that)... It irks me because RNG completely screws up everyone else's day. Tanks get peeved when hate is pulled. DD get peeved when hate is pulled and they lose TP on a WS that unexpectedly misses. Healers get peeved 'cause RNG has the defense of a wet paper bag and keeping them alive can be trying. An ENM adjustment wouldn't have just helped RNG, it would've helped everyone around the RNG and I think it's a mistake for SE to have not made it.

On an unrelated note, SCH got its Wheaties pissed in too with regards to Modus Veritas. The story I've heard is that it was done because people figured out how to Helix-burn AV. If that's the reason I can see making *AV* less susceptible to Helix, but not with swatting the JA like they have. It's on a 10 minute timer FFS >.>; Even more than that and as someone who feels offended by SE's stupidity on a fairly regular basis... But isn't this like the 4th time SE has adjusted something relating to AV 'cause players had the gall to figure out how to kill it? Seriously, I'm getting sick of it. Just leave AV alone and let players kill the damn thing. It's been out for YEARS now and people are already setting a death timer on FFXI, so why the hell not?

One last complaint, but obviously all those angry emails about not enjoying having to farm stuff for Scenarios didn't sink in. To be fair (and I don't think this should count in the least) at least the 3 items you farming aren't rare/ex! So someone else could go farm them for you and then sell them for an outrageous price. That's fun on a bun right there.

Anyhow... The best part of any version update is being able to store all the event gear that's been clogging your safe for the last few months. Yay space! I promptly filled it with other crap >.> So I broke even at best. I picked up the Black Racing Silks with increased chance of Jackpot when playing Hot & Cold. To be honest, a bottle of BBQ sauce does the same thing, but I love how it looks <3 I've been wanting these jackets for a long time :3 Check out the "Chocobo crest" on the back of it :D

Yosa was poking at the Bastok WotG national quest and ran into one of the countless new NMs that are out and about. Unfortunately the one he found was a Taru shade BLU that's True Sound and killed him quite dead before despawning (yes, it despawned like that Lamia does). So I went down to EN_S and Raised him, then we decided to poke at the Windurst quest line instead.

You'll have to forgive any fangirlish squeeing, but the Windurst story has finally hit the point that I've been waiting *two years* for it to get to. That's right, it's finally met up with the RNG AF story and holy crap are a lot of different plot threads being pulled together all at once. My jaw was on the floor for most of this evening. Even with knowing the story of Nhev and Syu and how it'll eventually turn out, it was still squee worthy. I'm highly biased because the RNG AF story is one of my favorite in the entire game D: I <3 <3 <3 <3 <3!!!!! it.

Anyhow! The story involves having to do an escort of Nhev and Syu. Yosa and I duoed it on our second try. To be fair, we would've gotten it the first time if we had any idea at all where we were going >.>; I'm not sure how inclined I'd be towards soloing it (though I'm sure it's possible). It's just that controlling 2 NPCs that have different "run away" conditions could get complicated D: The reward is the Kitty Rod, which turns you into Syu. Notice that she's not the standard Mithran kitten model and that she has stripes on her upper arms o.o;

Yosa and I kept going with the story and that was another pile of OMG :O! Definite plot twists that neither of us called, especially with the hint-laying at the end of the last WotG mission content. Part of the quest took us through Castle Oz and we encountered yet another new NM, so we cursed it >.<9 It dropped a metal bit synth material thingy that I'm sure we'll figure out what it's used in sooner or later. Yosa and I are at the point where we'll need more friends to finish off the quest. So everyone hurry up and do it o.o The story is jaw-droppingly good.

Name
09/11/09 00:41(open)09/11/11 06:35(1425)
I've been trying to do a lot of killing multiple birds with a single stone lately. On one front I've been trying to finish my Lu's ASAP. I'm over 8700 now, but that's because I've been fishing myself to fatigue every night. That's annoyingly time consuming, but I've been re-reading the Honor Harrington series while fishing. I've actually become really good at multi-tastking like that. I started At All Costs this weekend. I still have the 4 short story books and the side books to read too. But back onto FFXI matters. If I can keep going to fatigue I should have my Lu's in a week. Nif's asked me what I'm going to do with it once I have it. I haven't thought that far ahead yet >.>; I just know that lacking it is what's been holding me back on doing skill-fishing for years now. So I suppose I'll start skill-fishing or target those Inside the Belly guttables that SE mentioned in the update teaser.

When not fishing I've been doing FoV. I want to have 6 merits saved up so I can knock 30 seconds off of Camouflage's recast timer if it ends up being as awesome as it sounds like it'll be. So while doing that I've been working on my Windslicer. Eventually I'll have Tachi: Rana >.<9 I'm pretty sure Raka has enough points now that I could buy her the wedding dress if I want. It might be a nice change of pace from Yasha and panties >.>

On the XP front I got PLD66 on Friday. I wasn't expecting that, but we had a really good session. Nif as puller on WHM is both funny and effective >.>b Nothing lived for very long with Nif around to pull it the moment it popped >.>

On Sunday I got BLM70. I was in one of the better manaburn parties I've gotten with randoms. What's even more remarkable is that it had not one but two Galka BLMs. The party was very efficient with minimal death. The only angst was for me when the leader left and I was asked to take over pulling. While I love pulling on other jobs, BLM just gets my tail in a knot. I'm not a very confident pet puller, especially at the V.Inlet camp with that God forsaken tree in the middle of it that makes the pet Tiger path in front of the Gigas regardless of how logically it should path behind >.> I hate that tree with a passion. I know I lost us Chain #5 a couple times because I was too careful, but we didn't wipe or anything so I think that's good...
Name
09/11/02 08:21(open)09/11/02 08:44(1424)
stuff
I haven't done too much lately 'cause I've been sick, but did get a few things done this weekend >.>/

Nif and I helped Jeni with his Beet Leafhopper WSNM fight for Detonator on Saturday. Detonator is kind of an interesting skill, at least in my opinion. Keeping in mind that a RNG and COR's bread and butter is Slug Shot (which has dubious accuracy), Detonator fills the hole of "(almost) always hit for consistant sub-par damage". Which may or may not be fair to call it sub-par damage. Compared to Slug Shot it's sub-par at 100TP, but compared to a lot of other WS it's in-line with normal. But b'sides that, it really has three things going for it: It can make Light. It has a longer reach than Slug Shot does (yes, Weapon Skills do have varying ranges). At 300TP it breaks 1k damage pretty easily. Of course, there's the qualifier of 300TP... >.>; You could've fired off 3 Slug Shots with the same TP and hope one of them hit for the same damage return.

For myself, I use Detonator as a way to curb my damage (and thus my hate). If I'm doing that I also refrain from doing things like use Barrage >.>; And leads me neatly into the other thing I did this weekend, which was help with the final ACP fight. Ceh, Jeni, and Morlock needed it with Ren, Yosa, and me helping out. Jeni was hitting us with Chaos Roll, so even with behaving I was getting Drawn In sooner than I expected. I swear Chaos Roll is the COR's way to MPK people >.>; <3

The fight went well, though it had the potential to have gone downhill quickly at the end. Near the end one of the SeeDs of Judgment got me after I was Drawn In D: And we had 3 Jeni Thralls running loose. Then Ren got charmed and turned into a cute little Mandragora. He's done this fight at least as many times as I have and this is the first time he's been hit with that, I think. To add icing on the cake, Ceh got Drawn In and then zotted like I had. I Reraised. Jeni and Morlock killed the fake-Jenis. And then we hammered the boss hard since if it'd decided to zot us with another SeeD of Judgment with Ren slept and Ceh dead that could've sucked, seriously D: Excellent job on keeping it so the wheels didn't come spinning off of the fight at the end, guys :D

Other than that, I fished myself to fatigue a couple times this weekend. I haven't been very good about that, but it's so hard to motivate yourself to fish when you're not feeling well D: I have some fish to turn in from last night, so I'm a bit over 7300 now. Almost 3/4th of the way there >.<9

Nimbex > Kurse all SeeDs! (09/11/12 08:29)

Name
09/10/29 20:38(open)09/10/29 21:39(1423)
[pulls out soapbox] Hey! Don't run away! This is a good one, trust me!

SE announced the augments for the Shantotto leg armor today. If I'm being truthful I must admit that the first thought that hit me was "Wow. Where have I seen those stats on leg armor before? Oh yeah, in my Mog House." There's some unique stuff in there, don't get me wrong, but there was nothing that made me go "Wow! :Q!!!" Maybe I'm just jaded after 6+ years and being completely unfair before the Scenario is even released. So I asked myself what could have SE put on the leg slot that would've made me go "Wow! :Q!!!"? I've come up with three ideas. I want to emphasize that these are three separate ideas. I wouldn't combine them with each other 'cause I feel that would range into game breaking. I'm trying to be realistic with my ideas.

IDEA #1:
The first idea is two-pronged. One emphasis would be to increase the base stats on the leg armor and the other would be some combining (or uncombining) of stats on the augment list.

See, I was looking up armor and to be completely honest, +2 to any base stat on the leg slot is a slap in the face. The fact that the augments don't add anything either only makes it worse. Looking through Dynamis pieces and other high end gear, +3 seems to be the low end and the high end is +5 (or +15 if you have Sky stuff). So, if I was being an evil developer I'd make the stat increase +3. If I was being Beanie I'd make it +4.

I'm also not very pleased by how the stats were distributed except on the mage legs. I would add a third stat to the other other two. For light armor that would be STR. For the heavy armor I'm a bit torn, but leaning more towards DEX. It's hard to go wrong with DEX. DEX gives you accuracy and crits.

The third change I'd make to the base armor stats is to give it an additional stat like the headwear got. I mean, really, by themselves the legs got nothing D: For the mage armor I'd give it a base HMP+2. For the light armor I'd give a base Haste+2%. For the heavy armor I'd give a base Phys Damage-4%. The reasons for why will become clear when we get to the augment changes I'd make, but you can prolly see where I'm going with the light armor at least.

For the augments themselves. I would separate the MP+25, ENM-4 and HP+25, ENM+4. Just for the reason that I'm sure there's a Galka PLD out there somewhere crying about the MP+25 augment. In it's place I would make the augments: MP+25 & HP+25; ENM-4; ENM+4. I would add an augment of HMP+2. I would combine Ratt & Att. I would combine Racc & Acc. (Honestly, it pisses me off when those keep getting separated x.x It's a conspiracy, I tell you.)

So! Going with what I've outlined let's look at what you could now create. On the mage side you could make HMP+4 pants, which I think would be a good thing. SE has been adding more and more HMP pieces that make it advantageous to break the Yigit set and get more HMP from doing that. Let's keep going in that direction. Not that I dislike Yigit, but it's so 3 years ago.

It would also allow light melee to create Haste+5% pants if they wanted. I don't see this as being a bad thing either. I also don't think it'd cheapen Haidate since those have DEX+15 on them and that's nothing to sniff at by itself :x Even if they didn't go for the Haste+3%, something very utilitarian could be created by going with the Att and Acc augments. Nothing that's *better* than individual pieces, but a very nice melding pot of stats.

For the heavy armor I feel the phys dmg-4% as a base stat would lend weight if they went for an additional -4% as an augment. It also wouldn't hurt the DRKs one damn bit >.>;


IDEA #2:
Ideas #2 and #3 would introduce a "Group 1" and "Group 2" system to augments. You could choose any two Group 1 augments or you could have one Group 1 and one Group 2. You could not have two Group 2 augments.

I'd start by making the same adjustments to augments themselves that I discussed in Idea #1. Everything already introduced would be a Group 1 augment.

Group 2 augment would be very straight forward: Any skills stat +3 (or +5 if I'm being Beanie). I just made you jaw drop, didn't I? So you could have H2H skill+5 on the leg slot. Or Shield skill+5. That's why you could only have one Group 2 augment, but allow yourself to consider the possibilities for a while >.>; Sea Torques aren't as common as other gear and I don't think even with Sea Torques you could make anything game breaking. For some jobs like PUP, though, you could help them out a lot :>


IDEA #3:
See: Idea #2 Group 1 & 2 outline and Idea #1 Group 1 augments.

Group 2 augments would be *Main Job Specific*. Meaning that the augment will only activate if it is your current main job. For Group 2 I would do what I thought SE *should* have done with the Mythic Weapons and used it as an opportunity to give every job a non-generic biscuit. Let me throw out some ideas since I don't have all 20 jobs thought out yet (though I'm sure I could if I tried).

WHM : Goddess's Blessing (or some equally hokey name): Gives +5% Cure Potency and makes it so that Esuna removes Amnesia.

MNK : Enhanced Chakra: Adds another 1.0 to the VIT modifier and adds Silence to the ailments Chakra removes.

NIN : (I have 3 ideas for this one, I'd only use one of them):
a: Ninjutsu Master: Makes it so Utsusemi: Ichi grants 4 shadows
b: Ninjutsu Master: Makes it so Elemental spells damage increased 10~15%
c: Jubaku: Ni

PUP: Master Performance: *Greatly* reduce the chance of Overload or cut down the summon / zone overload strain to almost nothing.

Are you getting the idea?


Well, that's what I would have liked to have seen. There's always hope for future Scenarios or something /lame. I'm gonna go back and think some more on what I want with what we've got, but I'll prolly become depressed again and resume my wishful thinking D:
Sivara > Oh good. I'm not the only person who looked at those pants and {Yawn}ed. (09/10/29 21:44)
Guppy > Movement speed is enough for me at the moment, considering that Herald's Gaiters costs more than the rest of all my gearsets combined. Not sure what I'd pick as the 2nd augment, though. (09/10/31 17:20)
Morlock > I was quite pleased with the PUP augments available across the entire spectrum of the expansion packs. I know I will be taking some heat when I pick up my head piece for PUP since the melee piece is also extremely nice. Fundamentally, though, EQ that provides pet augments is pretty darned difficult to come by, so the expansions help that considerably. As for the comments above about the quality of the augments, I am extremely pleased that SE has managed to keep the augments from going completely overboard. Sure there is good stuff, but it is not so overpowering to mandate that you absolutely MUST complete the expansion (or any part) just for the piece. I give the developers credit because it is very easy to obsolete great EQ without intending to. So, sure, the stuff is not *ZOMG INSANE* but it does not have to be, it needs to be compelling enough to become part of one's toolset without making every other tool useless. (09/11/02 11:35)
Beanie > Sadly, I think SE hit the "obsolete toolset" point around TAU. As I mentioned in my post, I've seen this gear before. I've seen it before because it's in my Mog House. In fact, some of it (like the Haste+3%) is in my Mog House no fewer than *four* times (and there are Haste+3% leg pieces I don't own). I wholeheartedly agree with the idea of making a particular stat more widely available, but I just as vehemently disagree with the idea of doing the same middle-of-the-road-thing every single time they come out with something "new". Byakko Haidate have been the endgame pants since ZILART. Let's me emphasize that just a bit more. Nothing has matched them since NA launch 6+ years ago. As someone who's played that entire time it wouldn't hurt my feelings in the least to see some, ah, forward movement on the equipment slot. I don't want gamebreaking, I just want something genuinely *new* or at least even with what's already out there. Since if a Haidate-job was given the option of these pants or Haidate they'd be hard pressed to wave and jump up and down for these as their first choice. Speaking as a PUP your options are obviously different, but not so much so since PUP has access to Haste+3% pants otherwise and your emphasis is on the automaton. I don't disagree that SE finally loosened up with giving nice pet stats in these expansions, but otherwise they could've done a bit more since there are 4 pet jobs and 16 non-pet jobs :x (09/11/02 15:27)

Name
09/10/25 23:56(open)09/10/26 14:46(1422)
>.> I forgot to take pictures today, but we got a lot done this evening, trust me D: The idea of a missioning / catch everyone up on stuff is going wonderfully. I'm really pleased with how much we've managed to accomplish now that we've organized what's needed o.ob

Tonight we got Cydori's Windy 6.1 done. Yosa suggested killing the PLD first since they resist sleep. He's right, but I wanted to kill the BLM first 'cause it wouldn't live long. We killed the BLM in like 5 seconds and that was too long :| I tell ya, mages D: <3 I remember the very first time I did that fight with Moriggan and we wiped 'cause we were like... level 60 >.>; And we had no idea what we were doing. That was awesome.

We did Morlock's Sandy 9.1 and 9.2. We broke the record we set doing Cehra's 9.2 a couple weeks ago x3; Trion is such a goober :|

Before that, though, we ran around and collected Marks of Seed (or SeeD in my own mind :< ) and did the ACP fight. I think that was the smoothest it's gone for us, though I was surprised at how often the Goblin was up in my grill or trying to backstab me. Usually he goes exclusively after the mages, but the little bugger tried to Frypan me multiple times >.>;

After that Morlock asked if we'd help him with his PUP AF3. That went swimmingly (I'm running out of descriptive words to say how well these things went >.>; ) The boss only hit me once for 81dmg >.>b Congrats on your missions and AF, Cyd and Morlock :D

Once all that was done we all went to Jeuno to find out what fabulous prizes the Tenshodo Chest was handing out for our Keys. Personally, I was hoping for something I could vendor >.>a I'd be happy with anything except a HiPot, since that's all I ever seem to get from that stupid chest. Naya checked first and got an earring with Pet Attack +3 on it and :D'ed. Cyd got an earring with Attack+5. Nif got a weird one with like Pet R.Att and INT. So what did I get? An earring with INT+1, Attack+4, Pet Att+4, Pet R.Att+4. Er... I'm in party with 5 people who have pet jobs and I'm the only person who doesn't have one. I'm going to put that in storage for when my PUP is big enough to wear it >.>; If Rosi, Hien, Carby, or a Carrie show up in my MH to steal it, I'll understand completely D:
Cydori > Dreizehn is Morlock's automaton, so you'll have to add him to the list. Also, if I had any artistic skill whatsover, I would totally draw the battle royale between Carby, Carrie, Dreizeihn, Hien, and Rosi. My money would actually be on Rosi in that one; she's scary. ^_~ (09/10/26 09:17)
Morlock > Oh yea . . . I considered mugging Beanie on the spot . . . all I got was an earring with +5 Ratk (which will be useful in a week, but then become fodder for an NPC, I expect). Still, given the options for those earrings, I think I may visit Fe'Yin a few more times . . . . (09/10/26 09:45)
Nayami > I agree with Cyd, Rosi is scary. D:! I wouldn't want to mess with her. But yeees, now you must level a pet job!! Or even better, level them ALL! :o I wonder if +4 is the max you can get (can't recall if it was +4 or +5). I need one more of those. *_* (09/10/26 10:40)
Zaalus > now you need to take that bst to 75! The game wants you to be a bst, why else would u get that hmmm.... ? lol (09/10/26 13:36)
Beanie > Nooooo ; ; I must resist you evil pet job people. And thank you Cyd. For the life of me I couldn't remember Drei's name even though I try to make a point to remember Automatons D: /fails Morlock, Talias has been wanting to do the fight for earring farming too, just so you know... (09/10/26 14:45)

Name
09/10/25 00:18(open)09/10/25 12:45(1421)
Howitzer went to Jeuno on Saturday :o Yay Gobbies! We killed 'em good. So good that they were all dead by the time we went after the Mega Boss, every last one of them. And after the Mega Boss was killed we still had an hour and 10 minutes left on the glass. Sadly our momentum didn't carry us through to re-clearing the zone (we had a big wipe at the end), but it was still a very satisfying run. Resh got NIN footies to go 5/5 and BLM footies. Demandred got WAR hands that she immediately equipped and started using <3 Ren got THF footies. Jeni had DRK auto-lot to him I think >.>; And Naya got BRD slippers :o We got even more AF than that, but those were the highlights that I remember >.>b

After that we did a Nyzul and Askar gloves dropped and Northy won lot on those. We then did another 60, 80, and 40 without any drops. Well, I dropped on the 40 to Fafnir. Stupid wyrm D:

Dash asked us if we'd help his friend get Diabolos after Nyzul and so we scooted out to Pso'Xja. I fed Dash's COR 200TP and then got my own store back up before we engaged. It was a short, sweet, and surprising victory o.o; Diabolos Sleepga II'ed most everyone at the start, but I was woken 'cause I had hate, so I unloaded on him. Drax started up the Chainspell Stun and by the time I was done unloading I'd ripped 6341dmg out of his hide in Gekkos alone. Resh didn't get off any WS 'cause he was asleep. Tal woke up and did 2 WS, and Dash got the killshot with Slug Shot (using the TP I gave him >.>; ) It was after the fight that we learned that Diabolos has 9000HP o.o; So all by myself I tore 2/3rds of his HP off. I'm gonna strut around about that for a while, so don't mind me >.> /proud One of those Gekkos topped 1500dmg too. It was the last one I did with the TP from an I.Wing. I feel my 8k gil was well spent for that kind of damage turn around >.>b
Guppy > Is Diabolos affected by your Warding Circle in any way? (09/10/25 10:20)
Beanie > No, and I wish he was, but as an Avatar / Boss / SE-likes-exceptions-to-rules he doesn't count as a Demon as far as Warding Circle is concerned. On the other hand, I get away with Intimidating Imps and Soulflayers in addition to Kindred, so I guess I can't complain that much... (09/10/25 12:44)

Name
09/10/24 07:22(open)09/10/24 08:05(1420)
stuff
Howitzer went to Bastok on Tuesday, which made me happy :3 I missed the first hour or so of the run 'cause I was still at work, but I've had an itch to hit up cities and Bastok is as good of place to go as any. B'sides that, we had a fantastic run. We cleared every mom out of the zone except for the 4 Shield Effigies, got like 16 AF2s, and over 700 Bynes. What's not to love about that? I can't say much about the AF drops since I was out of zone playing glassmule for a while and, uh, forgot otherwise >.>a; I'm pretty sure Daj got BLU pants to complete her set. Demandred got MNK footies. And I got BLU pants myself o.ob Thank you guys <3

Nif didn't log in Wednesday because he needed to study for a couple upcoming tests (he went to Dynamis instead on Tuesday >.> <3 ) So I was bored and lonely and decided to stop dragging my feet on the WotG stuff instead. I ran around Sandy S and collected signatures, then went to Davoi and got myself a Gold Orcmask. I was looking up the rest of WotG stuff after that and it didn't look too bad at all >.>; I decided it didn't look that bad at all. I'd poke Nif soon to see if he wanted to finish it up.

On Thursday I logged in and found that Nif was collecting signatures x3; I dunno how he read my mind without me saying a word to him about it, but he was doing it :o He didn't go for the full amount, just up to the Angelskin Orb. (We both completed our bags a while ago, so this quest was really a matter of how much effort did we want to put into recovering the gil we spent?) I poked Yosa to see if he wanted to come with Nif and me to do the assault-like quest and he said sure, then we headed out.

The assault-like quest wasn't bad at all. I can totally see how wiki's reporting how everyone and their dog can solo it. With 3 people we quickly learned how to do it speedily (leave 1 person behind at the first switch) and without having to kill for more bombs (person left behind blows the first 2 walls so there's enough bombs between everyone). Not that killing the Goblins or Bombs was any sort of hardship, but we ended up doing this assault 3 times by the end of Friday, so fast completion was welcome :3b

While I was waiting around by the Pawprints for the assault I discovered that SE are sneaky, evil bastards. Please note the picture and the location of the Dark Elemental in it. I watched it spawn on top of the Pawprints, then go up the wall to that cave, then go down the cave and sit there. Wouldn't that be a pleasant surprise for someone who was sneaking their way to the Pawprints to get their CS? The elemental checked at VT in case you were curious...

Anyhow, Nif, Yosa, and I were ready to do the next BC (which is immediately after the assault) when Jeni woke up and D:'ed and asked me what I was doing. I told him and he asked if we'd do the assault again so he could come. Oh, sure :o It wasn't hard. Did that and then headed over to the BC.

I'm gonna try to dance around this fight without spoilers. There are two mobs; the boss and a summon which you can't damage. The boss isn't bad except that it can do Level ? Holy (AoE Holy for up to 2000dmg, but it can also outright miss). It does that with increasing frequency as its HP goes down. The summon doesn't do anything except absorb all stats and transfer them to the boss. The stats absorb reduces player stats to 1 and can't be removed (but it will wear off fairly quickly). In the fight you have an NPC helper. So the fight boils down to another "Cure your way to victory" type fight >.>; That was the strategy we were going with at least. Wiki has a few mentions of WHM soloing the fight. I can see it happening, but I also think accomplishing that would be somewhat of a gamble on Level ? Holy killing you or not.

With Jeni, Nif, Yosa, and me things went swimmingly until near the end when the boss got a bit Level ? Holy happy and killed Jeni and Nif, then killed them again after they Reraised. But Yosa and I finished the fight *cough* yay curing. When we popped out of the BC you do not land in a safe spot D: Nif came out and got aggro from a nearby Gawker (Floating Eye). I Reposed it, then did Celerity to Raise III Jeni quickly, and once Jeni was up Nif took us to Holla to escape. Raise I would've worked >.> But WHM instinct. I'm not used to these BCs with no XP loss in them...

On Friday we skipped XP static to finish off some missioning instead. Nif, Yosa, Jeni, and I helped Val and Cyd with the final Kupo BC. That fight goes a lot faster with a BLU there to destroy the minions. We didn't set the BC record, but it was a far more controlled fight with the practice we've had o.ob Congrats you guys!

After that we did the SL fight for Cyd since we were already there. That was, yeah, poor SL :< No respect.

Since we'd finished and it was still fairly early in the evening (at least in my time zone), I suggested that we do the WotG assault and BC for Cyd and Tharp. Cyd still needed and Orcmask and to finish collecting signatures. No probs. Val and she went to Davoi to do that while folks got some other things done. We regrouped shortly there after and buzzed through the assault, then went on to the BC.

My second time in the BC and I had the time to notice a couple things. The first was the boss's starting position vs. what the other side of the field looks like. The field is pretty small and somewhat circular, but directly across from the boss is a nook that you could run into >.>; If the NPC helper was taken to the boss rather than moving the boss towards the NPC (which is what happened on our first fight) that nook should be out of range of Level ? Holy... With that thought tucked into the back of my mind I stayed near the nook to see if I could get it to work. The spot had 2 disadvantages to it. The first was was the the boss has a gaze attack that does silence and amnesia. You can keep your back (or side is what I ended up doing) to the boss and have it miss you, but targetting could get a little difficult. The biggest draw back was that Cyd was behind the boss (which was a great place to be), but put her outside of my casting range >.o The goal was to have the boss > NPC > nook and hang out right on the edge of casting range of the NPC. When I found the spot I wanted for positioning (excluding Cyd) it worked exactly like I suspected. I could cure the NPC and Level ? Holy was missing me. (It also helps that the boss announces Level ? Holy before using it, so I could move fully into the nook to avoid it.) I also found that I could avoid the summon's stats absorb, though that was a bit harder. I pretty much had to start in front of the nook and move to the back of it before the summon finished summoning. If I managed that it would miss me. The problem was that the summon arrives dead center in the field, so the back of the nook is really the only place to avoid it's attack, while the boss can be kept off-center of the middle of the field, which gives more "safe space" from Level ? Holy.

I'm babbling, but that's how Level ? Holy wasn't ripping my face off z.z Anyhow, it was a good thing 'cause this boss was even more spamtastic with the Level ? Holy than the one we did the previous night. It ended up killing Cyd, Nif, and Tharp and hit Yosa to within an inch of his life D: I was running out of MP and the boss still had like 20% health left. I'd forgotten to bring a ProEther with me >.o Nif gave me his and I got my MP back up so I could keep the NPC going. We won >.>/ But dead people yeah D: After the post-BC CS, Cyd just HPed since there was no XP loss. I found a safe ledge to hang out on and wait for them to pop out of the CS and cure them. Fortunately no Gawkers were camping bodies tonight >.>b

WotG missions end on a huge (but predictable) cliffhanger. Damn you, SE -.- It's gonna be 6 months before we see where this goes and I'll probably forget the cliffhanger by then :( As it is, I need a refresher course on where the Nation Quest storylines are >.>a The only one I vaguely remember was Windurst and I just remember :Oing at it at the time, but now I don't remember why I was doing that ._.

Name
09/10/20 00:17(open)09/10/20 00:27(1419)
stuff
stuff
stuff
This post will be more pictures than content probably >.>; This first picture amuses me for the wrong reasons. Did anyone else have to watch "When Blood Flows Red" in driver's ed? Maybe I'm dating myself >.>; Or making a really tasteless joke D: Moving on then...

We did the final Zilart fight for Treasa and Tharp. I'd like to say that this fight is wham, bam, thank you ma'am, but it has a nasty little way of throwing wrenches into the works. (See, I talk a good game but I don't admit that things can go wrong >.>; ) Well things went wrong, just a little bit at least. Like Treasa, Yosa, and Nif being dead at various times during the plate phase and I think all three of them were dead when we moved on to the second part.

Nif got up and I think he got Treasa and Yosa up. I'm sorry I'm fuzzy on how that went since I had this little brat swinging at me >.o; On the plus side, he liked his Ancient Magics and that gave a chance to get our feet under us. It looked like we were going to wipe, but we held it together. It could've gone south if his TP moves had gotten through shadows, but they didn't. So we won! Yay!

I don't know how Treasa ended up dead again at the end >.>; I know she cured me during the "brat in my face" stage of the fight. Sorry D: I think she spent most of that fight on the ground, but a win's a win, right?

On a completely unrelated note: A book I ordered like 2 weeks ago from Walden's arrived today. I promptly surrendered the box it came in to the cats and they firmly believe that it's the best $27 I've spent since I got them a new scratching post. It must be nice to be so easily amused >.>;

Yosari > I'm beginning to wonder if all the components of that boss share hate. Because there was no reason why the exoplates should've come after me the first time, and the only explanation is the fact I was roughing up the orbitals. >.o; (09/10/20 16:25)
Beanie > Hate on him is weird, that's always been know, that's why just getting aggro hate on him in the chewy center usually works. I have an idea what might've gone wrong, but I'll tell you it in game. (09/10/21 10:55)

Name
09/10/19 00:31(open)09/10/20 15:27(1418)
stuff
Just a quickie update since I have to go to work early tomorrow. Been working a lot of open => close shifts lately, which leaves me pooped. Our static for Friday was kinda loose anyways so we just cancelled so I could rest some. Thanks guys, sorry ._.

I missed Dyanmis on Saturday 'cause of a birthday lunch that ran much longer than I was expecting, but it sounded like a good run. Lots of currency dropped in Qufim and Demandred made out like a bandit I hear ;3

After Dynamis was Nyzul. Dash got a Denali Bonnet :3 And I died once. Considering all the discussion recently about my dying as consequence of someone else's actions... I died after Dash was taunting a Long-Bowed Chariot. I don't think we can make a direct association of his taunting = Bean dying, but that's not going to stop me from blaming him for jinxing things >.>; <3

FI has been making a list of missions / related quests that folks are "stuck" on and could use a nudge to get things tied up or moving again. Our first outting to knock some of these items off the list was Sunday. We did Sandy mission 8.2 through the end for Cehra :3 Then we did TAU29 for Ren and Naya so that they could get themselves to 35 and meet up with Des. And as icing on the cake we got Val the two newest BLU spells that none of us have felt motivated enough to drag out to Glacier_S and poke at yet.

The picture is from a Ruszor that Terrorized us (yes, that's Ren stuck in that position, hehehe). Ruszors were kinda mean >.> I'm glad we took nearly a full party out to poke them. Though I'm also glad Yosa noticed that Sub-zero Smash was a Flail-like attack or we could've been out there a lot longer :x Even though the Ruszor has a Flail it seemed just as inclined (if not more so) to spin around and gnaw on you, so that made it a little tricker. The gargoyle-like mobs were much easier and quite happy to use Triumphant Roar. I think we only killed one that *didn't* use it. I'm biased towards liking how they're Demons. I wish, yet again, that Warding Circle didn't have such a long recast time :<

Phht > ...is that a mutant seal? (09/10/19 18:42)
Beanie > People are calling them walrus actually, but mutant seal works. (09/10/20 00:16)

Name
09/10/17 07:01(open)09/10/17 07:15(1417)
I hadn't brushed upon the other teaser SE posted recently about self-ran (botamated?) weddings for players. I really have two thoughts about this. The first is what took them so long? The other is kinda meh just because half of what made wedding so special was the effort and luck that went into even winning a wedding date, but oh well. More happy players can't be a bad thing. Though! If they're going to make us all nice and happy, would they mind making the rare/ex versions of the wedding gear storable? You can store the crafted wedding dress, but not the bridal one >.>; That always struck me as weird. My only other gripe is that if Nif and I pick up a Wedding Certificate, neither of us have the wall space to hang it.

Speaking of Mog House arrangement, Nif and I did the Halloween event tonight. Well, just enough to get the new furnishing (at least for me). Nif got a cloak 'cause he'd tossed his NQ one last year. The furnishing is deceptive in appearance IMO. It looks rather plain on the outside, but there's a neat flame effect thingy going on inside of it that reminds me of the Jeweled Egg. I forgot to take a picture of it when I had it in my layout. I had to remove it since it bounced me back over to no Moghancement whatsoever.

I wish SE would make controlling Moghancement a bit easier too =.= Like you could flag which Moghancements you want active or whatever, 'cause the current guessing system is crap. I still haven't figured it out despite pouring all over wiki and asking questions of folks that I thought had it figured out themselves >.>; Somehow I'm stuck between nothing, Experience, and Conquest. (Surprisingly I've never hit upon Gardening...) Long story short, the pumpkin is sitting in my safe just taking up space until I can store it. I can't even display it without breaking my Moghancement or digging up another bed to give myself extra padding (which I don't want to do. Having to throw lots of beds in my house to make it work kills my inventory too much z.z; )
Name
How Jenica continues to kill me(open)09/10/16 14:57(1416)
In a recent post I related a story about how Anders was out to get me even though Jenica was dumping absurd amounts of Thunder III/IVs into it and spamming Rapture + Cure IV like it was the only spell on his White list. I've since discovered that Jenica's magical trait of pinning me with all of his hate isn't limited to just Anders...

On Tuesday we went to Temple of Ugg to farm him a SMN test so that he could do "The Forbidden Path" for the Windy WotG stuff. No probs, we were mowing Tonberries like no one's business, but then we ran out of Tonberries :( *I* decided it'd be a good time for a snack. Jeni decided it'd be a good time to taunt an Iron Maiden and kite it around a room while killing it. Somehow Jeni kept losing hate on it and when that happened it'd come over and start whacking me... I WAS AFK AND NOT RESTING. I was standing in a corner making a sandwich and Jeni's mob wanted me dead D: (Or else it wanted my sandwich.) I >.>;ed at Jeni and he killed it.

Okay, that was a fluke, right? Wrong. On Wednesday we went out to Glacier to do the WotG mission 18/19. Folks were working on 18 so some of us went to play in Campaign. When it looked like people were nearly ready I tagged out and went to stand in a corner. I didn't have hate on anything since I tagged out right after I died (which should've cleared hate. I'd only touched Gnats anyways..).

So Jeni's tagged in and kiting this Shade around the tower. Around and around and he finally gets some lead on it, so he tags out and then warps to clear hate. The Shade turns around and casts Aeroga III on me. I o.O; and ran away so it wouldn't hit any of the people standing next to me. I died. Then the Shade walked away like all was right in the world.

The entire alliance just stared and Nif was like "O.o How did you manage to die while just standing there?" Jeni felt bad, but it wasn't his fault. This actually isn't the first time I've been killed by a random Campaign mob while untagged that I didn't have hate on (or shouldn't have had any hate on...) I've GM called the bug in like 3 times now and they keep ignoring me since I keep racking up deaths to it. At least I got an R3 and I have my Moghancement: Experience going now? :|

Seriously, Jeni, I <3 you, but you're a dangerous friend to hang around, y'know that? >.>;
Demandred > Campaign just seems to be buggy sometimes, but the Iron Maiden aggro concerns me. That really shouldn't have happened, unless Iron Maidens do some kind of shared hate thing that I am not aware of. (09/10/15 19:19)
Beanie > Something was definitely up with it just because of how easily and frequently it was deaggroing even with Jeni dumping nukes into it. He hadn't just Gravitied it and ran it around, he was actively killing it and then it'd forget he exists. I've seen Wamouracampa up in Mount Z do that sort've behavior, but I thought it was intentional in those... (09/10/15 21:08)
Pisces > Maybe it's a bug that was introduced during SE's ninja 'fixes'? Did they tamper with mobs' hate algorithm lately? (09/10/16 12:02)
Beanie > One part of me wants to be jaded and say they haven't done jack shit lately, but I'm pretty sure they have 'cause of other weird quirks that have cropped up. With regards to the Wamouracampa, though, those have always had the possiblity of deaggroing easily even when just being ran around at normal speeds and being heavily nuked. I've seen that happen way too many times while leeching XP from BLMs. (09/10/16 14:54)
Elizara > I had that problem on blm soloing goldfish. I'd take too long or something and it'd "forget I was there" and deagg on me. I'd just shrug and get another fish but..think that is a symptom of what yer talking about? (09/10/16 17:47)
Renard > I've done Horns of War, and thought I did a piss-poor job at kiting, because I could never hold hate, for more than a few secs, while kiting... it was explained to me, that while Gravity'd, gaining too much distance to the target, will cause hate to be completely negitated. Even if the rest of the party wiped, it wouldn't run back to find me, hate will be complietely wiped clean, if running from a weighed down mob or mob that is generally slower than yourself. ~ What happened in campaign, was that, despite tagging out, you will still have a certain degree of hate on mobs, from participating in the battle, which would have to be zoned, to be cleared. This hate can be spread to party-members, like hate normally will, through /sit/heal'ing or supportive magic/abilities used on you. This is not new. Back when we did Crawlers Nest a lot, I'd raise Naya (me, not having tags and freshly zoned in, while Naya having tags up, while KO'd) my Raise on a Campaign participant would put me on the hate-list, as 2 Quadav's would attack Naya, stuck in the raise-animation and then link to me, despite having great distance. It's... not "buggy", as it's pretty logic, when it comes down to it... just piss-poorly programmed, from such a high-end game developers. o.oa (09/10/16 19:17)
Beanie > Well, actually, that's why I'm saying some of it *iis* buggy since the first qualifier you mentioned was Gravity and gaining too much distance. Since I knew about those two qualifiers and have abused them liberally in the past, but some mobs will flat out simply *forget you* regardless of either of those things. I mean you'll be standing right next to it blowing the crap out of it with a big spell and then it'll go yellow and walk away. Goldfish are another example of a mob that does that, but I think we can all agree that those were very intentionally meant to do it (at least before you did any actual damage to them). Either way you're right though, there's a lot of piss poor code in the game :x And I still resent dying to mobs I haven't touched... (09/10/17 06:56)
Elizara > Beanie; I had it happen 3-4 times WHEN I WAS NUKING IT. Usually after a grav and run away; it'd turn white, I'd try to nuke, and then..it'd just go away >< I called that in shell "the fish that got away"; more annoying than anything but...It may be the same thing. (09/10/17 08:55)
Zaalus > I think its something more simple. Nif just paid all the monsters in the game to mpk the bean because he cant cast Holy on her.... (09/10/18 07:06)
Beanie > The fish are a bit of an extreme exception since they're designed to deaggro easily (and by easily I mean they have other places to be than standing there letting you kill them). Most of my gripes have to go with normal mobs that don't have such loose hate rules. Gravity should let you get away from almost anything. || Zaalus, Nif wouldn't do that to me... I don't think... But he did get near a 1000dmg Holy today, so he's practicing... (09/10/19 00:30)
Pisces > I've suspected this for a while (since WotG, actually), that the original main "programmers" for FFXI are no longer working on FFXI. I think they are working on other games (like FFXIV). The programmers that are working on FFXI are secondary ones... Ones that are a little newer, and probably don't know all the quirks in the code. Hence why there are a lot of bugs in the game now. :X I think the main programmers are there just for consulting/asking questions if the secondary programmers can't figure out what went wrong. Just my opinion though. (09/10/19 10:52)
Beanie > Oh, it's known that they've changed design teams quite a few times by now. The Chrono Trigger team used to be one of the core teams and last I heard they were moved off onto other projects (probably FFXIV as you mentioned). That's also why there hasn't been a new CT game since FFXI... (09/10/19 11:01)
Cydori > For a long time I wrongfully blamed Chrono Cross for killing the franchise. (I did not like CC. At all.) Then I found out that they went on to do FFXI, so all was forgiven. ;p (09/10/19 18:53)
Beanie > I'd like to blame Chrono Cross for killing the franchise regardless. Can't Stand That Game (had an ex-BF who played it to death.) But I'm not one to offer a good opinion. My favorite game in the series was Radical Dreamers... (09/10/20 00:31)
Pisces > >_>;;; *has only played Chrono Trigger* It's probably my favorite RPG. Well, 'classic' one anyway. Never got bored with Chrono Trigger. Unlike other RPGs... (09/10/20 12:30)

Name
09/10/15 01:30(open)09/10/16 14:53(1415)
[drags out soapbox] As always with this journal, this specific post will be heavily opinion laden and quite possibly make people WTF? at me. Well, that's nothing new, but at least I'm warning you up front for once?

SE has announced some job adjustments to RNG that can be viewed here: http://www.playonline.com/pcd/topics/ff11us/detail/4952/detail.html

There's a variety of good stuff in it, but the gist of it seems to be enmity lowering on ranged attacks and how they're reported in the log (at least that's the most significant change in the batch IMO):

- Camouflage
Rangers with this ability in effect will incur less enmity for ranged attacks. There will be a chance that the ability remains in effect even after a ranged attack, depending on your position relative to your target.

Ranged Attack Adjustments
- Ranged attack enmity
Less enmity will be incurred the further away you are from the target of your ranged attacks.

- Detailed damage messages for ranged attacks
Damage messages displayed after a successful ranged attack will indicate the effectiveness of the attack, allowing for players to better gauge their positioning. Critical hit and missed attack messages will remain unchanged.

So, the question was posed to me "Do you think that these changes will make Bow > Gun since Bow users tend to stand further back and thus will generate less ENM with these changes?" I have two answers to this question. The first is that I think we'll see a lot of interesting numbers with regards to damage and ENM, especially with easier to parse (once a parser is written for it) damage / distance out of the log.

My more honest answer is "It doesn't matter." I've never much cared for the Bow vs. Gun vs Crossbow argument. In my opinion it's like asking you whether you prefer a Phillips or a Flathead screwdriver. They're both tools for getting a job done. You choose whichever is the best tool for that specific job. To go with only one to the complete exclusion of the others is to cut yourself short of what you *could* be doing with RNG. Let me give some examples with the understanding that this upcoming adjustment will probably alter these situations to some degree, but I don't think they'll be completely eliminated or negated.

Crossbow saved my bacon when doing the final Kupo fight with it's Bloody Bolts. I'd refer you to that post if you want a story on where Crossbow shines. Crossbow has the greatest variety of *useful* bolts and that's really what you choose it for. It can do nice damage with a pure Darksteel Bolt loadout, but if you're looking for a pure damage loadout (and nothing else) you're probably not looking at Crossbow. This weapon is for debuffing, sleeping, draining, and some average to better than average damage bolts. If you're fighting, say, Diabolos, then Holy Bolts rock. If you're not, your mileage may vary. Using Othinus' bow as the standard (and it is if you're a RNG), then it's also the fastest weapon, so you'll have the most ammo throughput unless you're using, say, a Loxley Bow or a Repeating Crossbow.

Advantages: A great variety of debuff bolts (blind, venom, acid, sleep, drain). Best ammo throughput. Less expensive than the alternatives.
Disadvantage: Doesn't have the high end damage per shot vs. Gun or Bow.

Guns have some fantastic per shot damage but slow throughput. While your average Bow will clock in at around 540 delay, Guns lumber along at 600. So why use a Gun? There are two situations that are quite opposite that I think Guns shine (and that I can see this update affecting.) The first situation is a zerg. If you need to pump out a lot of damage and can just feed through the TP, Gun will get the job done. The other situation is when you're in an endurance fight and you're trying to control your hate. The longer delay helps meter out your overall DoT hate while still giving you quite a punch to make up for it. If I'm afraid of hate wiggle, I use a Gun. I'm not sure I'd count this as an advantage or disadvantage, but Gun's bullets are rather devoid of variety. You've got shot-em-dead bullets or Stun bullets and that's that. Of course, if you're fighting a mob (such as Wamoura) where giving status effects is a disadvantage, Guns are also made of win.

Advantage: Slower damage for hate control and a big punch when you WS. Cost (for RNG) is moderate (compared to COR >.>; ). Is also a good zerg weapon.
Disadvantage: Lack of status bullets.

For the Bow... The Bow offers a whole range of tools within this one weapon. You've got your Loxley Bow which is made of all sorts of claiming action with it's 120 delay. It's faster than Voke, folks. Another standard weapon in the arsenal is Selene's Bow. On the outside it looks pretty basic, but the moon phase adjustments can made it downright amazing. Depending on moon it goes from a full on r.accuracy Bow to an full on r.attack Bow. In short, if the moon is right and you're looking for a fight~ kekeke. Finally there's the E.Bow and it's equivalent Vali Bow. I've never laid my paws on one, but I've heard amazing things, like not having a STR damage cap >.>; This is the Bow that can stand toe-to-toe with a Gun. As brushed upon in the initial question, Bow's sweet spot is a bit further out than Crossbow or Gun's. So I can see the adjustment working in it's favor. On the other hand, I've always been a fan of standing outside of AoEs, so I tend to let mob-meanness be a factor in my RNG positioning.

The final point about Bow is that it fills just about every gap that Crossbow doesn't in terms of debuffs and elemental attacks. Bow's high end ammo has Added Effect Silence, Attack Down (vs. Defense Down of Acid Bolts), Sleep, Paralyze arrows (good luck finding any), and just about every element except Dark to offset Holy Bolts (Fire, Wind, Ice, Earth, Lightning). In my opinion, about the only thing Bow is missing in terms of ammo is a draining arrow and a high level, no added effect, damage arrow. There's also the point that unlike bolts and bullets, *a lot* of arrows cannot be quivered. I have no idea why SE keeps avoiding this, but I think if all arrows were quiverable then Bow RNG would *really* take off.

Advantages: Fills the ammo gaps left by Crossbow. Greater range. Can go toe-to-toe with Gun's damage for a very well equipped RNG.
Disadvantage: A lot of arrows aren't quiverable and what's available is expensive. Yes, Bow can make Guns look cheap :x

For example: Silver Bullet Pouch x12 (100k) vs. Kabura Arrow Quiver x12 (160k). Most Bow RNG go for Demon Arrows x12 (70k) for the TP building arrow and then WS / Barrage with the Kabura unless using the CP Arrow. While it's common for a Crossbow RNG to use Holy Bolts x12 (30k) to TP build and then WS / Barrage with Darksteel Bolts x12 (75k) if they're not using a CP Bolt with Unlimited Shot. Of course, if they play RNG like I do, the TP building is happening with a variety of Acid + Holy + Bloody with Darksteel to seal the deal.

So, having said all that, what am I getting at? Well, that I look forward to less ENM when playing RNG, but I don't think (except potentially in the case of the Gun) it's really going to change *how* I use my tools. I have a special place in my heart for Crossbow, Gun, and Bow and will continue to choose the one I feel is best for the task at hand. And I think it's silly to say one is better than the other without some serious circumstance defining. With these weapons one is "better" than the other heavily depending upon the situation.

[steps off of soapbox]

As a final point, I look forward to being less of a hate stealing whore for all you tanks out there. I <3 you guys! I hope to stop dislodging your mob so my fellow melee don't lose their TP when it comes running after me. I don't believe this adjustment will remove the consequences of being a fool and using TP at a bad time (like before hate is solidified at all...), but I see it as potentially giving RNG just a bit more rope to hang ourselves with... >.>;
Nimbex > That was quite informative. I still haven't taken ranger past 1, so my ranged attacking has always been based on the optimal choice for a given job. (THF - xbow, SAM - bow, for example, and COR - gun some day). I guess I should level RNG before I start COR, though, so I can go COR/RNG. Anyway, thank you for the insight! I personally don't like the idea of the lack of clear feedback for range. I don't want FFXI to *encourage* me to use a distance plugin. I don't have an objection to the idea of range mattering. I think it's a good idea. But it's really annoyed me when I'm not sure if I'm missing due to bad luck or to being at the wrong range. And even when I *do* know the rules, I might not be able to tell at a given point. (09/10/15 09:12)
Beanie > There was some degree of feedback, but it wasn't really clear. I mean, a ranged attack (if you're at cap STR/ratt) will hit for consistant damage every single time. Once you have a feeling for what that amount is then you can move in and out and see how distance is changing your damage. It's obtuse to learn distances that way. You could also pick up a hint from the mob radar in the corner using the rings a reference point. I think the new way it'll be displayed in the log will be infinitely better (as long as it's not too wordy...) (09/10/15 15:44)
Pisces > I was always annoyed how easy it was for people with the plugin to figure out where the optimal distance is easily on range attack versus a person like myself who just uses SE's windower. I'm glad that SE is going to address this (finally). Your commentary on the differences between gun/bow/crossbow is really helpful! I love crossbow for the speed and the status bolts, but I haven't used any of the status arrows for bow yet. I haven't even touched gun yet, but if bow is as expensive as you say, may I should. My ranger is only 40, so I remember reading somewhere that you don't have to use guns yet since bow and crossbows give you enough variety for that level. Anyway, thank you for the information. :D (09/10/16 11:56)
Beanie > Guns are a bit niche (as they stand today) as damage only and lack flexibilty. It's good to own a solid gun for zerg missions and such (like, oh, Snoll Tsar), but Crossbows and Bows are where it's at if you want variety. I really wish SE would make Bow's ammo more accessible though. I really only griped about the quivering, but the problems are deeper than that. Anything "exotic" that isn't a bone-line ammo is next to impossible to get because of the lumber involved / fletching / difficulties with the arrowheads. They can't just make it a reasonable combination. One point of it has to prohibitive and bring the entire thing down. (For a lot of the ammos introduced during TAU like Wind, Lightning, and Paralyze it's the lumber or fletching). If SE simplified the supply even a little bit it'd take off more. Crossbows get off a bit easier because the only bolt SE has made prohibitive are Black and those are essencially a Darksteel alternative more than anything else. If they didn't make logging points in areas with true-sight or VT aggro mobs /sigh... The only reason Kabura Arrows are made are because they're a "cheap" high level woodworking synth. Though if they didn't fill that niche no one would make them since every synth requires an additional Ram Horn. (And as it stands, most people NPC the arrows rather than sell them on the AH 'cause of the high price NPCs pay vs. players balking at the cost.) (09/10/16 14:51)

Name
09/10/14 02:14(open)09/10/14 02:24(1414)
stuff
I'm happy to report that Howitzer got it's revenge in Valkrum tonight :3 We had a few more deaths at Fairy Ring than usual, but otherwise it went as smooth as could be. No deaths to the Malboros and nothing tried to tentacle me >.>b We made out like bandits with the AF loot too :3 We didn't get any -1, but we got 2 SAM belt, 1 WHM belt, 1 BLM belt, and our first DNC cape that went to Tal to make her 6/6. We also got a lot of regular AF. Highlights include SAM footies to Cyd, COR pants to Jeni and Northy, and PLD footies to Nif :D It was a very good run.

On a somewhat FFXI related note: I know I'm not the only person who's been playing Dissidia and getting letters from Moogles. I'm doing pretty well with the pop quiz type challenges. The thing I'm curious about, though, is that of all the questions they could've posed regarding FFXI, why did they choose one about Mumor? I realize these questions in general aren't softball ones, but that rates about as left field as you can get and still be in the FFXI ballpark. I need to find a way to play for more than 20 minutes without my hand cramping up >.>a I'm blaming the shoulder buttons and the sandpaper texture of the thumb stick for my discomfort. I'm sure as heck not going to admit that I'm getting old and don't have the dex that I used to...

Name
09/10/12 00:05(open)09/10/12 00:23(1413)
Let's see, Friday was static. Got PLD65. We did pretty well with 4 people and then 5. That's good, we're gonna have to repeat that feat next Friday, haha.

On Saturday Howitzer went to Valkrum. Valkrum's usually pretty good to use, but the last 2 runs it's just stuck it's tongue out at us. We did all the prep work quickly and with minimum death. The flies were quick. Fairy Ring went down with only a few deaths. We slapped the Goober around, but one of our new members (it was her first run) DC'ed at the Goober's spot. I stayed behind to lead her to the Mega Boss when she reconnected and everyone else went to the Mega Boss. That's fine, we had plenty of damage and plenty of stun. They fired it up and I started back without our new member in tow (at that point her warping out and re-entering might've been safer after some clearing). I got to where the Mega Boss was and all of the statues had popped. Haha. The map on Wiki says they pop on defeat. No, they pop on engage, so I was caught outside of the fight with no way to enter unless I wanted to bring the statue and its' mobs with me. As for the Mega Boss fight itself, we got screwed. It charmed 2 or 3 times through stun and despite killing the Goober and that just thrashed us :/ We lost, but we'll go back and kick its' tentacles up between its' ears. If it had ears... And we still walked away with 5 AF2s and a 100 piece, so that's nothing to sniff at for an hour's work.

Afterwards was Nyzul and that went well, but nothing dropped; not even me :D Okay, maybe we would've seen more drops if I'd kissed the floor at some point, but we did the best we could with the crappy floors we got. I'm happy that we managed to win each time :3

It's rare, but I had absolutely nothing planned for Sunday, not even pirates 'cause of folk's schedules. I slept in 'til nearly 11am >.>; Since I had this fabulously large block of uncommitted time I could spend it seeking on BLM, amirite? I set my /sea. I made sure my bag had room for moat fishing. I hopped on a chocobo to head out to Knightswell, then I got an XP invite. Yeah, took about 2 minutes D: <3

That ended up being a great party, mostly due to the company. Demandred and Klaital were in it. We chatted away oh, what was it, a 5 hour party o.O while raking in the XP. Demandred got BLM62 and 63. I got 68. Klaital got a merit :o So yeah, it was a fun party. Our JP BRD had never been in a manaburn or pulled before, so we had her pulling. She did a very good job for a first time (sometimes links just happen, I wish that was in the auto-translate to tell her that >.>; ). But I think she was liking the whole manaburn thing by the end of the party, haha.

When the party broke I hung out with Nif and had dinner and did domestic stuff. After he went to bed I decided I'd try this seek and fish thing again. This time I made it as far as Knightswell before I got an invite >.>;

This party was a manaburn in Qufim o.o Okay. Worms? No. Crabs. Okay o.o; Never heard of that before, but I'm up for it :D I was only 9k TNL, so what did I have to lose? We synced to 22 and it worked out better than I was expecting. It was 5 BLM and a COR bouncing the crab between us. Thunder, Blizzard, and Drain were my spells of destructive choice >.>b I got BLM69 and a nice buffer before the party broke. Whee~ Now I can go back to BLM apathy for a few weeks until the bug to make progress bites me again.

Oh, and speaking of progress, I'm just shy of 6000 moat carp turned in. On the downside, I got no fishing in today, hahaha x3;
Demandred > That was a really fun party, and I agree that our puller did fine. I would have ended up with at least as many links as she did. Did it really last 5 hours? It was longish, but I didn't really feel it. I suppose our lengthy chatting had something to do with that. ^^; Kudos on scoring the second party later! The odds aren't great on scoring two invites on BLM in one day. :) (09/10/14 20:07)
Beanie > Going by my food count (and I hadn't died at all to lose it), yeah it was about 5 hours o.o One heck of a long party, but we did well :D (09/10/14 22:50)

Name
09/10/09 00:17(open)09/10/11 15:18(1412)
stuff
stuff
stuff
Let's see, on Monday the pirate crew had volunteered to help Tharp and Treasa with the rest of the Ark Angels under Cyd's leadership. Elvaan was the first target and I sat out of that fight. It sounded exciting from the other side of the alliance o.o And mostly just assuring that there was still time left. Elvaan is a long fight no matter how you slice it, but they got it done o.ob

Next up was Galka, which I was tanking on NIN/DRK. My ideas were good, but I'd forgotten about one thing that turned out to be important: SAMs have Zanshin. Usually that's not a big deal for a blink tank unless it happens to be a high level boss whose Zanshin happens to activate like Double Attack -.- Galka was chewing through my shadows like a mofo, but I was keeping up and at least blinking the important part (Meikyo Shisui). I'd stopped two or three Meikyo Shisui before my my luck ran out when Galka had about 40% health left. I blinked Yukikaze, but Gekko got through for 650dmg and Silenced me and before I could pop an Echo Drop Kasha downed me with another 650dmg. He didn't even get the Fusion for the chain. He didn't need it. Those two skills alone killed me. On the plus side, Treasa, Cyd, and Tharp were just about ready to unload on him when I went down and they finished him off in like 5 seconds >.>; I don't think he hit Treasa more than once of twice after I died. Congrats on getting through the Ark Angels, guys :3b Only the big fight left!

On Tuesday Howitzer went to Dynamis - Bubu :D! The ??? was in my spot to check when unlocking subjobs >.>b We defeated Apocalyptic Beast and Nif got clearance. I was sure he had Bubu already, but I was obviously mistaken. I'm pretty sure he has Valk and Qufim already >.> I should ask him again... Anyhow, for farming we did Crabs first. They were very squishy and coughed up a Wyrm Belt for Cyd :D We skipped the usual Bunnies, Cockatrices, and Dhalmels to go straight to Ravens next. That was a little exciting since Ravens always seem to pull in clusters of "everything" >.>; Ravens force me to pull out all the stops for Racc on RNG, which makes me feel a bit sheepish at this point since RNG has so much Racc going for it + food :x Oh well. The birds dropped two RNG belts that Dash and Tal got, so I'll forgive the flappies for their evasion. We beelined for Urgandites after that and had plenty of time, so we cleared out nearly all of them. We got one PLD cape that went to Northy. Congrats :D! We also got THF, PLD, and SAM -1 hands :3

On Wednesday Nif and I started working on WotG missions. Usually we'd be all over new WotG stuff (and get it done in the first week of the patch), but this time there was just such a feeling of "I don't give a Cait Sith's ass" about the entire update :/ Seriously, SE, people are supposed to be excited about these things, not just doing them because they feel some guilty compulsion due to having completed all the other content already. Needless to say, we weren't really excited about it, but I wanted to get the mini-games done before the group did them. The main reason for that, as horrible as it may sound, is that if things went poorly I knew I'd be so angry that my attitude might ruin it for everyone else ._. I didn't want to do that, but I could see it happening if something ate me, so... Nif and I went to Glacier_S to poke at the mini-games.

Wiki has some good information on how to do the games now. That was helpful, but it was still nerve-wrecking the entire time we were out there. Nif went on WHM and I went on BLM so I could Retrace us if we had to start one of the games over. We did Retrace once because I'd gotten lost and lead us totally the wrong way to one of the towers and starting over from the outpost was safest (we'd had to dodge a lot of Taurus to get to the wrong spot >.>; ) But we got the mini-games done with only one death. Around Nue's tower an Imp spotted Nif and hit him, then those little sperm things finished him off. How aggravating, but he'd gotten to a safe spot and was able to Reraise and get to the tower to play the mini-game.

I'm glad to have that done, but I'm not looking forward to the content that's upcoming. The signature collection quest looks like all the bullshit time-consuming crap they've pulled with ACP and Kupo rolled into one quest -.- Though it does explain why I've seen so many 75s killing the River Crabs around Knightswell when Moat fishing.

And that reminds me (and on a much happier note), I passed 5000 Moats turned in this last weekend. I'm over the hump! It's downhill from here! Go, Bean, Go! I've tried a little fishing in Windy when I'm near fatigue or just trying to use up the rest of the Paste in my bag. It's not horrible, but it's not good either. I lose about three pieces of Paste out of every stack, usually to Gold Carp. I'd prolly be fine with that if I could actually gain skill ups from Gold Carp, but I'm over their level >.o So the only nice thing I can say about them is that they NPC for 306g each and help pay for my Millioncorn (but I'd rather have Moats just to get this over with faster >.>; )

Anyhow! Back to Wednesday. After Nif went to bed, Dash poked me to ask if I'd be willing to help with some more missions. His friend needed ZM4 done. Oh sure, no probs. I cleared my Tonberry hate and I know Dash and his friend did too. Someone who should've cleared hate didn't, though >.>a 'Cause almost immediately after the fight started the MNK got Grudged for over 6k damage and fell over dead. Fortunately ZM4 is so blasted easy with a party of 75s and a sleeper that we just marched right through it and that was that.

The other folks helping left at that point and I told Dash I'd be willing to help with the headstone NMs sometime if he needed. How about right now? Oh, okay. The three of us went out to Ifrit's. Ash Dragon says hi. And did you know there's a FoV manual in that little valley that you can't reach except through Ifrit's? I didn't. Who would put a manual there? Better yet, who the hell would use it? I can think of at least 5 other places (in the Jungles no less!) where a manual would get more use. Can I get a show of hands for one being placed outside of SSG? That's an awesome XP camp. It's nearly the same mobs as the hidden valley camp only without dodging Ash Dragon along the way...

Next we went to Teriggan to visit a Shade. And I taught Dash a trick that made him WTF D: at me. Northy does it with me all the time in Nyzul. If I start with 300TP I can Sekkanoki and only use 100TP of that (but not get the bonus damage from Hagun) and maybe SC with Northy. Then immediately give Northy another 100TP with Shikikoyo and do it again. It's a great way to come out of the box with two Tier 3 SC and really slam it into a monster's face. Well, on the Shade Dash wouldn't use his TP fast enough >.> He wanted to Flash and do PLDy stuff, but after he got a TP dump from me to use Atonement again he got the idea :o The Shade went down fast >.>b

Third stop was Zi'tah to do the Doomed. It has 17,000hp. Dash was worried that it might take us a while to kill it, but nah, not with a PLD, SAM, and SMN. This time we did the TP thing right off the bat and took a mighty big chunk of HP off of it in the first few moments of the fight. After that we bounced it back and forth between Dash and me as our shadows needed recasting (we both went as /NIN), but it didn't take long to kill at all. I called it a night after that one since the two Weapons in Behemoth's Dominion are weaksauce and it was midnight my time x.x I needed to go to bed.

On Thursday I logged in and started fishing. Jeni woke up soon afterwards and poked me. Hrm, it was mid-afternoon. No one was in SSG. And I had a good feeling. I asked him if he wanted to go down and try camping Charby again. He said sure and so we went. As we camped Nif and Yosa logged in and decided to come join us. It was blissfully quiet with no one there to camp against us. About three and a half hours in Charby popped :o Woo~ It was a lot feistier than the previous two Charby's we've killed. It reminded me of the one that was Ren's Charby (very Cross Attack happy). It was tearing into my shadows quite a bit and I was taking hits, which was making Nif gleeful for some reason >.>; I figured out why at the end when Nif stole the killshot with a nearly 800dmg Holy. I'd shake my fist at you, Taru, if it weren't for the fact that I'm now afraid of your Holy o.o; Thank you Nif, Jeni, and Yosa for helping me get a Joytoy \o/ Yay! No more Charby camping!

We finished up with Charby early enough that Nif and I still had time to run around and collect weekly XP scrolls. I won this week's chocorace and my scrolls got me to COR23. I'd say it's been a good week so far, eh? :o

Guppy > When the WoTG quest signature collections first went up on Wiki, there was a couple of sub-optimal answers that would lock you out of the top reward. On the plus side, going for the rank-2 reward from it shaves off a *lot* of time, if you're willing to settle for an O. Ingot instead. (09/10/11 13:08)
Beanie > I've been looking over that. I got my bag long ago (and it was worth every gil), so it's just a matter of how much effort do I want to put into making some of the gil back. (09/10/11 15:21)

Name
next page

Script by senobeya.com/ff/e/
Further tweaking and English updates by Nimbex.
FF11 Member Registration System Version 0.60
Icon by kero web
Final Fantasy and Final Fantasy XI are Copyright (C) 2002-2007 SQUARE ENIX CO., LTD.